-- Original translation works of zackdreaver: https://github.com/zackdreaver/ROenglishRE -- Continuated by llchrisll at https://github.com/llchrisll/ROenglishRE -- This file can be distributed, used and modified freely -- This file shouldn't be claimed as part of your project, unless you fork it from https://github.com/llchrisll/ROenglishRE -- Last updated: 20250716 Item = { } Combiitem = { } SkillGroup = { [1000] = {19}, [1004] = { 19, 14, 20 }, [2000] = {271}, [3000] = {397}, [4000] = {89}, [6000] = {382}, [6001] = {482}, [6003] = {427, 434}, [7000] = {2414}, [9001] = {2054}, [10000] = {401} } RefiningBonus = { ARMOR_DEF = { { 0.7, 1.4, 2.1, 2.8, 3.5, 4.2, 4.9, 5.6, 6.3, 7, -- +10 21, -- +11 from here (Renewal only) 24, 28, 32, 36, 40, 45, 50, 55, 60 }, { -- Level 2 Armor (Renewal only) 1, 2, 4, 5, 7, 10, 12, 14, 18, 22, 25, 29, 34, 38, 43, 48, 54, 60, 66, 72 } }, ARMOR_RES = { -- RES/MRES per refine (Renewal only) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 } }, WEAPON_ADV_ATK = { -- P.ATK/S.MATK per refine (Renewal only) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 } }, WEAPON_ATK = { { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, -- +11 from here (Renewal only) 24, 26, 28, 30, 48, 51, 54, 57, 60 }, { 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, -- +11 from here (Renewal only) 36, 39, 42, 45, 80, 85, 90, 95, 100 }, { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, -- +11 from here (Renewal only) 60, 65, 70, 75, 112, 119, 126, 133, 140 }, { 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, -- +11 from here (Renewal only) 84, 91, 98, 105, 160, 170, 180, 190, 200 }, { -- Level 5 Weapons (Renewal only) 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160 } } } GradeBonus = { NORMAL_ARMOR = { GRADE_MAGIC = {}, GRADE_RARE = {} }, NORMAL_WEAPON = { GRADE_ANCIENT = {REFINING_WEAPON_ATK_MULTIPLE = 25, REFINING_WEAPON_MATK_MULTIPLE = 25}, GRADE_AWAKEN = {REFINING_WEAPON_ATK_MULTIPLE = 40, REFINING_WEAPON_MATK_MULTIPLE = 40}, GRADE_EPIC = {REFINING_WEAPON_ATK_MULTIPLE = 5, REFINING_WEAPON_MATK_MULTIPLE = 5}, GRADE_LEGEND = {REFINING_WEAPON_ATK_MULTIPLE = 15, REFINING_WEAPON_MATK_MULTIPLE = 15}, GRADE_MAGIC = {REFINING_WEAPON_ATK_MULTIPLE = 1, REFINING_WEAPON_MATK_MULTIPLE = 1}, GRADE_RARE = {REFINING_WEAPON_ATK_MULTIPLE = 3, REFINING_WEAPON_MATK_MULTIPLE = 3}, GRADE_UNIQUE = {REFINING_WEAPON_ATK_MULTIPLE = 10, REFINING_WEAPON_MATK_MULTIPLE = 10} } }