-- Original translation works of zackdreaver: https://github.com/zackdreaver/ROenglishRE -- Continuated by llchrisll at https://github.com/llchrisll/ROenglishRE -- This file can be distributed, used and modified freely -- This file shouldn't be claimed as part of your project, unless you fork it from https://github.com/llchrisll/ROenglishRE -- Last updated: 20250716 Item = { [1101] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1102] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1103] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1104] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1105] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1106] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1107] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1108] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1109] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1110] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1111] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1112] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1113] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1114] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1115] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1116] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1117] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1118] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1119] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1120] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1121] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1122] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1123] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) end, }, [1124] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [1125] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1126] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1127] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1128] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) end, }, [1129] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1130] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(48, 5) -- Enable to use Level 5 of Double Attack -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [1131] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- Has 5% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 5) -- Has 0.1% chance of inflicting Frozen on yourself when attacking. EnableSkill(14, 3) -- Enable to use Level 3 of Cold Bolt -- Has 1% chance to cast Cold Bolt Lv 3 on attack. AddExtParam(0, 248, 1) end, }, [1132] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 0.3% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 0) -- Coma vs Normal + 10% end, }, [1133] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. EnableSkill(19, 3) -- Enable to use Level 3 of Fire Bolt -- Has 1% chance to cast Fire Bolt Lv 3 on attack. AddExtParam(0, 226, 1) end, }, [1134] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Plant monster by 25%. RaceAddDamage(3, 25) -- Disregards DEF against Plant enemies. SetIgnoreDEFRace(3) end, }, [1135] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(5, 5) -- Enable to use Level 5 of Bash -- STR + 2 AddExtParam(0, 103, 2) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [1136] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element. -- When dealing physical damage there's a 1000% chance that you'll recover 1% of your damage as HP. -- Lose 10000 SP every ARGms, -- Weapon is endowed with Fire element. -- When dealing physical damage there's a 1000% chance that you'll recover 1% of your damage as HP. -- Lose 10000 SP every ARGms }, [1137] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- LUK + 10 AddExtParam(0, 108, 10) -- DEX + -1 AddExtParam(0, 107, -1) -- Weapon is endowed with Holy element. end, }, [1138] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Increase damage on Ghost Property enemies by 15%. AddDamage_Property(8, 15) -- Has 1% chance to cast Stone Curse Lv 3 on attack. -- Has 0.1% chance of inflicting Petrified when attacking. AddEffectOnAttack(3, 0) -- DEX + 3 AddExtParam(0, 107, 3) AddExtParam(0, 196, 1) end, }, [1139] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Shadow element. -- Lose 10000 HP every ARGms, -- Weapon is endowed with Shadow element. -- Lose 10000 HP every ARGms }, [1140] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds -10% damage reduction against Normal monsters. ClassSubDamage(0, -10) -- Increases physical damage against Boss monsters by 50%. ClassAddDamage(1, 50) -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [1141] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Ghost element. -- Adds a 30% chance to decrease enemy's SP by 30% with normal attack. -- Drain 1 SP from its owner on each attack. -- Indestructible (except in upgrade attempts)., -- Weapon is endowed with Ghost element. -- Adds a 30% chance to decrease enemy's SP by 30% with normal attack. -- Drain 1 SP from its owner on each attack. -- Indestructible (except in upgrade attempts). }, [1142] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of obtaining an item from group IG_Jewel when killing a monster., -- Adds a chance of obtaining an item from group IG_Jewel when killing a monster. }, [1143] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of obtaining an item from group IG_Ore when killing a monster., -- Adds a chance of obtaining an item from group IG_Ore when killing a monster. }, [1144] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element. -- Adds a 4000/100% chance for 544 to be dropped when killing Fish monsters., -- Weapon is endowed with Wind element. -- Adds a 4000/100% chance for 544 to be dropped when killing Fish monsters. }, [1145] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- VIT + 2 AddExtParam(0, 105, 2) end, }, [1146] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1147] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1148] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 5) -- Indestructible (except in upgrade attempts). end, }, [1149] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1151] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1152] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1153] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1154] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1155] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1156] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1157] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1158] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1159] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1160] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) -- Indestructible (except in upgrade attempts). end, }, [1161] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts). -- Weapon is endowed with Holy element., -- Indestructible (except in upgrade attempts). -- Weapon is endowed with Holy element. }, [1162] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) -- Indestructible (except in upgrade attempts). end, }, [1163] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1164] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 30 AddExtParam(0, 52, 30) -- ASPD + 8% AddExtParam(0, 167, 8) -- Has 0.1% chance of inflicting Cursed on yourself when attacking. end, }, [1165] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 30 AddExtParam(0, 50, 30) -- STR + -5 AddExtParam(0, 103, -5) -- ASPD + 2 AddExtParam(0, 54, 2) -- DEF + -67% AddExtParam(0, 45, -67) -- DEF (VIT) + -67% AddExtParam(0, 45, -67) end, }, [1166] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- Increases physical damage to the Dragon monster by 15%. RaceAddDamage(9, 15) end, Combiitem = {3000000000}, }, [1167] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- DEF + 1 AddExtParam(0, 45, 1) -- Has 1% chance to cast Lightning Bolt Lv 3 on attack. AddExtParam(0, 246, 1) end, }, [1168] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [1169] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Increases physical damage to the Demi-Human monster by 20%. RaceAddDamage(7, 20) -- Increases physical damage to the Player (Human) monster by 20%. RaceAddDamage(10, 20) -- Adds -10% tolerance against Demi-Human monster. AddRaceTolerace(7, -10) -- Adds -10% tolerance against Player (Human) monster. AddRaceTolerace(10, -10) -- Weapon is endowed with Shadow element. end, }, [1170] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) -- DEF + 10 AddExtParam(0, 45, 10) end, }, [1171] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [1172] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1173] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 30 AddExtParam(0, 52, 30) -- ASPD + 8% AddExtParam(0, 167, 8) end, }, [1174] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Increases physical damage to the Demi-Human monster by 20%. RaceAddDamage(7, 20) -- Increases physical damage to the Player (Human) monster by 20%. RaceAddDamage(10, 20) -- Adds -10% tolerance against Demi-Human monster. AddRaceTolerace(7, -10) -- Adds -10% tolerance against Player (Human) monster. AddRaceTolerace(10, -10) -- Weapon is endowed with Shadow element. end, }, [1175] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 10 AddExtParam(0, 52, 10) -- When STR ≥ 80: -- Adds a 500 chance to break the target's armor on attack. end, }, [1176] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 8% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 8) -- Has 3% chance to cast Decrease Agility Lv 1 on attack. AddExtParam(0, 241, 1) end, }, [1177] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1178] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- DEF + 1 AddExtParam(0, 45, 1) -- Has 1% chance to cast Lightning Bolt Lv 3 on attack. AddExtParam(0, 240, 1) end, }, [1179] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Increases physical damage to the Demi-Human monster by 20%. RaceAddDamage(7, 20) -- Increases physical damage to the Player (Human) monster by 20%. RaceAddDamage(10, 20) -- Adds -10% tolerance against Demi-Human monster. AddRaceTolerace(7, -10) -- Adds -10% tolerance against Player (Human) monster. AddRaceTolerace(10, -10) -- Weapon is endowed with Shadow element. end, }, [1180] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- Increases physical damage to the Dragon monster by 15%. RaceAddDamage(9, 15) end, }, [1181] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Perfect Dodge + 10 AddExtParam(0, 51, 10) -- When Job Level ≥ 70: -- 1% chance on attack for 10s: Basic ATK + 50. -- Reduces casting time by 20%. (refine > 8) if r > 8 then AddSpellCastTime(-20) -- Aftercast Delay - 20%. AddSpellDelay(-20) end end, }, [1182] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Ghost element. -- 0.1% chance on attack for 5s: bonus bCritical,100; bonus bBaseAtk,50;. -- Recover 100 HP each time a monster is killed by melee., -- Weapon is endowed with Ghost element. -- 0.1% chance on attack for 5s: bonus bCritical,100; bonus bBaseAtk,50;. -- Recover 100 HP each time a monster is killed by melee. }, [1183] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1184] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 20 AddExtParam(0, 52, 20) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Crit Damage + 20% AddDamage_CRI(1, 20) -- Indestructible (except in upgrade attempts). end, }, [1185] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Meteor Storm Lv 3 on attack. -- Has 5% chance to cast Frost Nova Lv 5 on attack. -- 5% chance on attack for 5s: Disregards DEF against Normal class enemies. AddExtParam(0, 233, 2) end, }, [1186] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 5 AddExtParam(0, 103, 5) -- AGI + 2 AddExtParam(0, 104, 2) -- Perfect Dodge + 20 AddExtParam(0, 51, 20) -- Has 1% chance to cast Hell Power Lv 1 on attack. -- Adds a 0/10% chance to cast Hell Power Lv 1 on attack (0 flags). -- Has 2% chance to cast Vampire Gift Lv 2 on attack. (refine > 8) if r > 8 then end if r <= 8 then -- Has 2% chance to cast Vampire Gift Lv 1 on attack. end AddExtParam(0, 232, 3) end, }, [1187] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 25% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 25) -- Adds 25% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 25) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-3)*(r-3)) -- Increases physical damage to the Player (Human) monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) RaceAddDamage(10, (r-3)*(r-3)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Has 3% chance to cast Concentration Lv max(getskilllv("LK_CONCENTRATION"),1) on attack. -- Has 3% chance to cast Aura Blade Lv max(getskilllv("LK_AURABLADE"),1) on attack. (refine > 8) if r > 8 then end end, }, [1188] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- TODO: if (getskilllv("SM_BASH") == 10) (condition not translatable) -- Bash damage increased by 50%. AddDamage_SKID(1, 5, 50) -- TODO: if (getskilllv("KN_BOWLINGBASH") == 10) (condition not translatable) -- Bowling Bash damage increased by 50%. AddDamage_SKID(1, 62, 50) -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1189] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When STR ≥ 95: -- Basic ATK + 20 AddExtParam(0, 41, 20) end, }, [1190] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [1201] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1202] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1203] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1204] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1205] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1206] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1207] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1208] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1209] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1210] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1211] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1212] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1213] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1214] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1215] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1216] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1217] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1218] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1219] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1220] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1221] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1222] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [1223] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 5 AddExtParam(0, 108, 5) -- Perfect Dodge + 20 AddExtParam(0, 51, 20) end, }, [1224] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's weapon on attack., -- Adds a 500 chance to break the target's weapon on attack. }, [1225] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's armor on attack., -- Adds a 500 chance to break the target's armor on attack. }, [1226] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [1227] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Plant enemies. SetIgnoreDEFRace(3) -- Increases physical damage to the Plant monster by 15%. RaceAddDamage(3, 15) -- Adds 15% tolerance against Plant monster. AddRaceTolerace(3, 15) end, }, [1228] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) -- Adds -10% tolerance against Demon monster. AddRaceTolerace(6, -10) end, }, [1229] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 30 AddExtParam(0, 52, 30) -- Adds a 5000/100% chance for 517 to be dropped when killing Brute monsters. end, }, [1230] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Deals more damage depending on the target's defense., -- Deals more damage depending on the target's defense. }, [1231] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- INT + 5 AddExtParam(0, 106, 5) -- Increases MATK + 10%. AddExtParam(0, 140, 10) end, }, [1232] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 20% AddExtParam(0, 111, 20) -- MaxSP + 15% AddExtParam(0, 112, 15) -- ASPD + 2% AddExtParam(0, 167, 2) -- Weapon is endowed with Shadow element. end, }, [1233] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demon enemies. SetIgnoreDEFRace(6) -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) -- Adds -10% tolerance against Demi-Human monster. AddRaceTolerace(7, -10) -- Adds -10% tolerance against Player (Human) monster. AddRaceTolerace(10, -10) end, }, [1234] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 10% AddExtParam(0, 112, 10) -- Recover 3 SP on each attack. end, }, [1235] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 300 chance to change the attacked monster's class on normal attack., -- Adds a 300 chance to change the attacked monster's class on normal attack. }, [1236] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) -- Increase damage on Wind Property enemies by 10%. AddDamage_Property(4, 10) -- Indestructible (except in upgrade attempts). end, }, [1237] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- DEF + -50% AddExtParam(0, 45, -50) -- DEF (VIT) + -50% AddExtParam(0, 45, -50) end, }, [1238] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Gain 1~100 Zeny on kill, -- Gain 1~100 Zeny on kill }, [1239] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 3% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 30) end, }, [1240] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [1241] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 50) end, }, [1242] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 90 AddExtParam(0, 52, 90) end, }, [1243] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1244] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1245] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1246] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1247] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [1248] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [1249] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [1250] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1251] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1252] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1253] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1254] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1255] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1256] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- Has 5% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 5) end, }, [1257] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Earth element. -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) end, }, [1258] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- Has 5% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 5) end, }, [1259] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Has 5% chance of inflicting Sleeping when attacking. AddEffectOnAttack(4, 5) end, }, [1260] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Undead element., -- Weapon is endowed with Undead element. }, [1261] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 50%. RaceAddDamage(7, 50) -- Increases physical damage to the Player (Human) monster by 50%. RaceAddDamage(10, 50) -- DEF + 3 AddExtParam(0, 45, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 2 AddExtParam(0, 51, 2) end, }, [1262] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 3) end, }, [1263] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 2% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 2) -- CRIT + -1 AddExtParam(0, 52, -1) -- Indestructible (except in upgrade attempts). end, }, [1264] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Has 0.1% chance of inflicting Bleeding on yourself when attacking., -- Has 0.1% chance of inflicting Bleeding on yourself when attacking. }, [1265] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Flee Rate + -(Agi+BaseLevel) -- HP Recovery + -100% AddExtParam(0, 113, -100) -- SP Recovery + -100% AddExtParam(0, 114, -100) end, }, [1266] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 50%. RaceAddDamage(7, 50) -- Increases physical damage to the Player (Human) monster by 50%. RaceAddDamage(10, 50) -- DEF + 3 AddExtParam(0, 45, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 2 AddExtParam(0, 51, 2) end, }, [1267] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- DEF + 3 AddExtParam(0, 45, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 2 AddExtParam(0, 51, 2) -- ASPD + 5% AddExtParam(0, 167, 5) end, }, [1268] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Critical Wound Lv 2 on attack. (refine >= 9) -- Has 1% chance to cast Critical Wound Lv 1 on attack. AddExtParam(0, 231, 2) end, }, [1269] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Has 3% chance to cast Dragon Fear Lv 1 on attack. AddExtParam(0, 230, 1) end, }, [1270] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 30 AddExtParam(0, 49, 30) -- Has 15% chance to cast Full Strip Lv 1 on attack. AddExtParam(0, 229, 1) end, }, [1271] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Wide Bleeding Lv 2 on attack. (refine >= 9) -- Has 3% chance to cast Wide Bleeding Lv 1 on attack. AddExtParam(0, 228, 2) end, }, [1272] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1273] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Gain 5000 HP every ARGms end, }, [1274] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 5% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 50) -- CRIT + -1 AddExtParam(0, 52, -1) -- Indestructible (except in upgrade attempts). end, }, [1275] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- Has 5% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 5) end, }, [1276] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Earth element. -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) end, }, [1277] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- Has 5% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 5) end, }, [1278] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Has 5% chance of inflicting Sleeping when attacking. AddEffectOnAttack(4, 5) end, }, [1279] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1280] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Crit Damage + 20% AddDamage_CRI(1, 20) -- ASPD + 5% AddExtParam(0, 167, 5) -- Indestructible (except in upgrade attempts). end, }, [1281] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- 7% chance on attack for 3s: ASPD + 100%. (refine > 8) if r > 8 then end end, }, [1282] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- CRIT vs Demi-Human + 5 AddCRIPercent_Race(7, 5) -- CRIT vs Player (Human) + 5 AddCRIPercent_Race(10, 5) end -- 7% chance on attack for 3s: ASPD + 100%. (refine > 8) if r > 8 then end end, }, [1283] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Sonic Blow damage increased by 25%. AddDamage_SKID(1, 136, 25) -- ASPD + 3% AddExtParam(0, 167, 3) end, }, [1284] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Grimtooth damage increased by 10%. AddDamage_SKID(1, 137, 10) -- TODO: if (getskilllv("AS_SONICBLOW")) (condition not translatable) -- Has 0.5% chance to cast Sonic Blow Lv getskilllv("AS_SONICBLOW") on attack. -- (else branch) -- Has 0.5% chance to cast Sonic Blow Lv 1 on attack. AddExtParam(0, 227, 1) end, }, [1285] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- TODO: if (getskilllv("AS_KATAR") == 10) (condition not translatable) -- HIT + 10 AddExtParam(0, 49, 10) -- Meteor Assault damage increased by 20%. AddDamage_SKID(1, 406, 20) end, }, [1286] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts). -- Increases physical damage against All monsters by 40%., -- Indestructible (except in upgrade attempts). -- Increases physical damage against All monsters by 40%. }, [1301] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1302] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1303] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1304] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1305] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- Adds a 3000/100% chance for 517 to be dropped when killing Brute monsters. end, }, [1306] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- LUK + 2 AddExtParam(0, 108, 2) end, }, [1307] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- ASPD + 5% AddExtParam(0, 167, 5) end, }, [1308] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1309] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1310] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) -- ASPD + 5% AddExtParam(0, 167, 5) end -- ASPD + 5% (refine > 8) if r > 8 then AddExtParam(0, 167, 5) -- Has 5% chance to cast Critical Wound Lv 1 on attack. -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Mammonite. end AddExtParam(0, 225, 1) end, }, [1311] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When LUK ≥ 90: -- Basic ATK + 20 AddExtParam(0, 41, 20) -- When DEX ≥ 90: -- CRIT + 5 AddExtParam(0, 52, 5) -- TODO: if (readparam(bDex)>=90 || readparam(bLuk)>=90) (condition not translatable) -- Mammonite damage increased by 15%. AddDamage_SKID(1, 42, 15) end, }, [1312] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 70%., -- Increases physical damage against All monsters by 70%. }, [1313] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [1314] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1315] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- STR + 10 AddExtParam(0, 103, 10) end, }, [1351] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1352] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1353] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1354] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1355] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1356] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1357] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1358] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1359] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1360] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1361] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1362] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1363] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 10 AddExtParam(0, 103, 10) -- Movement Speed + 25% end, }, [1364] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Knockback by 5 cells when using Mammonite -- Has 15% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 15) end, }, [1365] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Coma vs Demon + 50% -- CRIT vs Undead + 50 AddCRIPercent_Race(1, 500) end, }, [1366] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. EnableSkill(28, 3) -- Enable to use Level 3 of Heal -- Increases physical damage to the Demon monster by 3%. RaceAddDamage(6, 3) end, }, [1367] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Earth element. -- Disregards DEF against Brute enemies. SetIgnoreDEFRace(2) -- Coma vs Brute + 40% -- Disregards DEF against Player (Doram) enemies. SetIgnoreDEFRace(11) -- Coma vs Player (Doram) + 40% end, }, [1368] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. EnableSkill(337, 1) -- Enable to use Level 1 of Tomahawk Throwing end, }, [1369] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Coma vs Demi-Human + 30% -- Coma vs Player (Human) + 30% -- SP Drain vs Demi-Human + 2 -- SP Drain vs Player (Human) + 2 -- SP Gain on Kill (Demi-Human) + 20 -- SP Gain on Kill (Player (Human)) + 20, -- Coma vs Demi-Human + 30% -- Coma vs Player (Human) + 30% -- SP Drain vs Demi-Human + 2 -- SP Drain vs Player (Human) + 2 -- SP Gain on Kill (Demi-Human) + 20 -- SP Gain on Kill (Player (Human)) + 20 }, [1370] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + -40% AddExtParam(0, 167, -40) -- SP Consumption + 100% AddSPconsumption(100) -- When STR ≥ 95: -- Basic ATK + 340 AddExtParam(0, 41, 340) -- Has 3% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 3000) -- Adds a 500 chance to break the target's armor on attack. end, }, [1371] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + -40% AddExtParam(0, 167, -40) -- SP Consumption + 100% AddSPconsumption(100) -- When STR ≥ 95: -- Basic ATK + 340 AddExtParam(0, 41, 340) -- Has 3% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 3000) -- Adds a 500 chance to break the target's armor on attack. end, }, [1372] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. EnableSkill(28, 3) -- Enable to use Level 3 of Heal -- Increases physical damage to the Demon monster by 3%. RaceAddDamage(6, 3) -- STR + 10 AddExtParam(0, 103, 10) -- Movement Speed + 25% end, }, [1373] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 20 AddExtParam(0, 103, 20) -- Movement Speed + 25% -- ASPD + 5% AddExtParam(0, 167, 5) end, }, [1374] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. EnableSkill(337, 1) -- Enable to use Level 1 of Tomahawk Throwing end, }, [1375] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 13% damage reduction against Medium monsters. SubDamage_Size(0, 1, 13) -- Adds 15% damage reduction against Large monsters. SubDamage_Size(0, 2, 15) end, }, [1376] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- CRIT + 20+getrefine() (scales with refine) AddExtParam(0, 52, 20+r) -- ASPD + 5% AddExtParam(0, 167, 5) if (GetPureJob() == 4011 or get(19) == 4011) or (GetPureJob() == 4019 or get(19) == 4019) then -- Has 3% chance to cast Hammerfall Lv 3 on attack. end AddExtParam(0, 224, 1) end, }, [1377] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Adds 10+getrefine()% damage reduction against Medium monsters. (scales with refine) SubDamage_Size(0, 1, 10+r) -- ASPD + getrefine()% (scales with refine) AddExtParam(0, 167, r) -- Has 2% chance to cast Pulse Strike Lv 5 on attack. AddExtParam(0, 223, 1) end, }, [1378] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 5 AddExtParam(0, 103, 5) -- HIT + 20 AddExtParam(0, 49, 20) -- Knockback by 5 cells when using Mammonite -- Has 2% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 20) end, }, [1379] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1380] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- 2% chance on attack for 3s: Adds a 10000 chance to break the target's armor on attack. -- Indestructible (except in upgrade attempts). end, }, [1381] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1382] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 25% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 25) -- Adds 25% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 25) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-3)*(r-3)) -- Increases physical damage to the Player (Human) monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) RaceAddDamage(10, (r-3)*(r-3)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) -- Has 5% chance to cast Critical Wound Lv 1 on attack. end -- Has 1% chance to cast Critical Wound Lv 1 on attack. -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Mammonite. -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Cart Termination. (refine > 8) if r > 8 then end AddExtParam(0, 222, 1) end, }, [1383] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- VIT + 10 AddExtParam(0, 105, 10) -- Increases physical damage to the Undead monster by 10%. RaceAddDamage(1, 10) -- Has 5% chance to cast Blessing Lv 5 on attack. AddExtParam(0, 221, 1) end, }, [1384] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- TODO: if (getskilllv("BS_DAGGER") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_SWORD") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_TWOHANDSWORD") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_KNUCKLE") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_SPEAR") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_AXE") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- TODO: if (getskilllv("BS_MACE") == 3) (condition not translatable) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- VIT + 2 AddExtParam(0, 105, 2) end, }, [1385] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 500+(200*getrefine())% chance to inflict Stunned on target when using Hammerfall. (scales with refine), -- 500+(200*getrefine())% chance to inflict Stunned on target when using Hammerfall. (scales with refine) }, [1386] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When STR ≥ 95: -- Basic ATK + 400 AddExtParam(0, 41, 400) -- Has 3% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 3000) -- ASPD + -25% AddExtParam(0, 167, -25) -- SP Consumption + 100% AddSPconsumption(100) -- Adds a 500 chance to break the target's armor on attack. end, }, [1387] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Cart Termination damage increased by 15%. AddDamage_SKID(1, 485, 15) -- When STR ≥ 95: -- HIT + 10 AddExtParam(0, 49, 10) -- ASPD + 3% AddExtParam(0, 167, 3) end, }, [1388] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [1389] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1390] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- STR + 10 AddExtParam(0, 103, 10) end, }, [1401] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1402] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1403] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1404] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1405] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1406] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1407] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1408] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1409] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1410] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1411] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1412] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1413] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Perfect HIT + 25% -- HIT + 30 AddExtParam(0, 49, 30) end, }, [1414] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Earth element. -- MaxHP + 800 AddExtParam(0, 109, 800) -- MaxSP + -50 AddExtParam(0, 110, -50) end, }, [1415] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Normal class enemies. SetIgnoreDEFClass(0) -- Increase damage on Neutral Property enemies by 25%. AddDamage_Property(0, 25) end, }, [1416] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Recover 1 SP on each attack. -- Recover 5 SP each time a monster is killed by melee., -- Recover 1 SP on each attack. -- Recover 5 SP each time a monster is killed by melee. }, [1417] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1418] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Perfect HIT + 25% -- HIT + 30 AddExtParam(0, 49, 30) end, }, [1419] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1420] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Has 5% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 5) EnableSkill(53, 1) -- Enable to use Level 1 of Detoxify -- Indestructible (except in upgrade attempts). end, Combiitem = { 3000000003, 3000000005 }, }, [1421] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 5) -- Increases physical damage to the Demi-Human monster by 20%. RaceAddDamage(7, 20) -- Increases physical damage to the Player (Human) monster by 20%. RaceAddDamage(10, 20) EnableSkill(56, 3) -- Enable to use Level 3 of Pierce end, Combiitem = {3000000006}, }, [1422] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Brute enemies. SetIgnoreDEFRace(2) -- Disregards DEF against Player (Doram) enemies. SetIgnoreDEFRace(11) -- Adds a 1000/100% chance for 517 to be dropped when killing Brute monsters. -- Has 1% chance to cast Joint Beat Lv 3 on attack. AddExtParam(0, 220, 1) end, Combiitem = {3000000007}, }, [1423] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1424] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Normal class enemies. SetIgnoreDEFClass(0) -- Increases physical damage against Medium monsters by 20%. AddDamage_Size(1, 1, 20) end, }, [1425] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). if (GetPureJob() == 14 or get(19) == 14 or get(19) == 4015 or get(19) == 4022 or get(19) == 4066 or get(19) == 4073 or get(19) == 4082 or get(19) == 4083 or get(19) == 4102 or get(19) == 4110) then -- ASPD + 20% AddExtParam(0, 167, 20) end end, }, [1426] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) -- ASPD + 10% AddExtParam(0, 167, 10) end -- (refine > 8) if r > 8 then if (GetPureJob() == 7 or get(19) == 7 or get(19) == 13 or get(19) == 4008 or get(19) == 4014 or get(19) == 4030 or get(19) == 4036 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4073 or get(19) == 4080 or get(19) == 4081 or get(19) == 4082 or get(19) == 4083 or get(19) == 4088 or get(19) == 4089 or get(19) == 4090 or get(19) == 4091 or get(19) == 4092 or get(19) == 4093 or get(19) == 4094 or get(19) == 4095 or get(19) == 4096 or get(19) == 4102 or get(19) == 4109 or get(19) == 4110 or get(19) == 4252 or get(19) == 4265 or get(19) == 4280) then -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Pierce. end if not ((GetPureJob() == 7 or get(19) == 7 or get(19) == 13 or get(19) == 4008 or get(19) == 4014 or get(19) == 4030 or get(19) == 4036 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4073 or get(19) == 4080 or get(19) == 4081 or get(19) == 4082 or get(19) == 4083 or get(19) == 4088 or get(19) == 4089 or get(19) == 4090 or get(19) == 4091 or get(19) == 4092 or get(19) == 4093 or get(19) == 4094 or get(19) == 4095 or get(19) == 4096 or get(19) == 4102 or get(19) == 4109 or get(19) == 4110 or get(19) == 4252 or get(19) == 4265 or get(19) == 4280)) then if (GetPureJob() == 14 or get(19) == 14 or get(19) == 4015 or get(19) == 4022 or get(19) == 4066 or get(19) == 4073 or get(19) == 4082 or get(19) == 4083 or get(19) == 4102 or get(19) == 4110) then -- Has 1% chance to cast Pressure Lv 5 on attack. end end end AddExtParam(0, 219, 1) end, }, [1427] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Magnum Break damage increased by 25%. AddDamage_SKID(1, 7, 25) -- STR + 2 AddExtParam(0, 103, 2) end, }, [1428] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Has 5% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 5) EnableSkill(53, 1) -- Enable to use Level 1 of Detoxify -- Indestructible (except in upgrade attempts). end, Combiitem = {3000000004}, }, [1429] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Brute enemies. SetIgnoreDEFRace(2) -- Disregards DEF against Player (Doram) enemies. SetIgnoreDEFRace(11) -- Adds a 1000/100% chance for 517 to be dropped when killing Brute monsters. -- Has 5% chance to cast Joint Beat Lv 3 on attack. AddExtParam(0, 218, 1) end, }, [1430] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 70%., -- Increases physical damage against All monsters by 70%. }, [1431] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1432] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [1451] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1452] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1453] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1454] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1455] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1456] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1457] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1458] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1459] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1460] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1461] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1462] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1463] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1464] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1465] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1466] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 30 AddExtParam(0, 52, 30) -- HIT + 10 AddExtParam(0, 49, 10) end, }, [1467] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Brute monster by 10%. RaceAddDamage(2, 10) -- Increases physical damage to the Player (Doram) monster by 10%. RaceAddDamage(11, 10) -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [1468] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Has 2% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 2) -- Has 1% chance to cast Thunder Storm Lv 3 on attack. AddExtParam(0, 217, 1) end, }, [1469] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) -- Increases physical damage to the Angel monster by 10%. RaceAddDamage(8, 10) end, }, [1470] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. EnableSkill(28, 5) -- Enable to use Level 5 of Heal -- Has 1% chance to cast Soul Strike Lv 3 on attack. -- Increases physical damage against Boss monsters by 5%. ClassAddDamage(1, 5) AddExtParam(0, 216, 1) end, }, [1471] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- Has 1% chance to cast Fire Ball Lv 3 on attack. -- STR + 3 AddExtParam(0, 103, 3) AddExtParam(0, 215, 1) end, }, [1472] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- AGI + 2 AddExtParam(0, 104, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, Combiitem = { 3000000008, 3000000010 }, }, [1473] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 6 AddExtParam(0, 106, 6) -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, Combiitem = { 3000000009, 3000000011 }, }, [1474] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- Increases physical damage against Boss monsters by 10%. ClassAddDamage(1, 10) end, Combiitem = {3000000001}, }, [1475] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1476] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 30 AddExtParam(0, 52, 30) -- HIT + 10 AddExtParam(0, 49, 10) end, }, [1477] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increase damage on Shadow Property enemies by 20%. AddDamage_Property(7, 20) -- Increases physical damage to the Demon monster by 20%. RaceAddDamage(6, 20) -- Increases physical damage to the Undead monster by 20%. RaceAddDamage(1, 20) -- Add a 10% resistance against Shadow Property attacks. AddAttrTolerace(7, 10) -- Adds 10% tolerance against Demon monster. AddRaceTolerace(6, 10) -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) -- Has 1% chance of inflicting Confused on yourself when attacking. -- Recover 50 HP each time a monster is killed by melee. end, Combiitem = {3000000012}, }, [1478] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Normal class enemies. SetIgnoreDEFClass(0) -- Disregards DEF against Boss class enemies. SetIgnoreDEFClass(1) -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) -- Has 3% chance to cast Pierce Lv 5 on attack. AddExtParam(0, 214, 1) end, }, [1479] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increase damage on Shadow Property enemies by 20%. AddDamage_Property(7, 20) -- Increases physical damage to the Demon monster by 20%. RaceAddDamage(6, 20) -- Increases physical damage to the Undead monster by 20%. RaceAddDamage(1, 20) -- Add a 10% resistance against Shadow Property attacks. AddAttrTolerace(7, 10) -- Adds 10% tolerance against Demon monster. AddRaceTolerace(6, 10) -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) -- Has 1% chance of inflicting Confused on yourself when attacking. -- Recover 50 HP each time a monster is killed by melee. end, Combiitem = {3000000013}, }, [1480] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- Increases physical damage against Boss monsters by 10%. ClassAddDamage(1, 10) end, }, [1481] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Has 2% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 2) -- Has 1% chance to cast Thunder Storm Lv 3 on attack. AddExtParam(0, 213, 1) end, }, [1482] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Increases physical damage to the Demi-Human monster by 25%. RaceAddDamage(7, 25) -- Increases physical damage to the Player (Human) monster by 25%. RaceAddDamage(10, 25) -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Indestructible (except in upgrade attempts). end, }, [1483] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- ASPD + 3% AddExtParam(0, 167, 3) -- Has 3% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 3) -- Has 3% chance to cast Critical Wound Lv 1 on attack. EnableSkill(58, 5) -- Enable to use Level 5 of Spear Stab AddExtParam(0, 212, 1) end, }, [1484] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- ASPD + -10% AddExtParam(0, 167, -10) -- DEF + getrefine()/2 (scales with refine) AddExtParam(0, 45, math.floor(r/2)) end, }, [1485] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1486] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 70%. RaceAddDamage(7, 70) -- Increases physical damage to the Player (Human) monster by 70%. RaceAddDamage(10, 70) -- Adds 25% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 25) -- Adds 25% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 25) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- (refine > 8) if r > 8 then if (GetPureJob() == 7 or get(19) == 7 or get(19) == 13 or get(19) == 4008 or get(19) == 4014 or get(19) == 4030 or get(19) == 4036 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4073 or get(19) == 4080 or get(19) == 4081 or get(19) == 4082 or get(19) == 4083 or get(19) == 4088 or get(19) == 4089 or get(19) == 4090 or get(19) == 4091 or get(19) == 4092 or get(19) == 4093 or get(19) == 4094 or get(19) == 4095 or get(19) == 4096 or get(19) == 4102 or get(19) == 4109 or get(19) == 4110 or get(19) == 4252 or get(19) == 4265 or get(19) == 4280) then -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Pierce. end if not ((GetPureJob() == 7 or get(19) == 7 or get(19) == 13 or get(19) == 4008 or get(19) == 4014 or get(19) == 4030 or get(19) == 4036 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4073 or get(19) == 4080 or get(19) == 4081 or get(19) == 4082 or get(19) == 4083 or get(19) == 4088 or get(19) == 4089 or get(19) == 4090 or get(19) == 4091 or get(19) == 4092 or get(19) == 4093 or get(19) == 4094 or get(19) == 4095 or get(19) == 4096 or get(19) == 4102 or get(19) == 4109 or get(19) == 4110 or get(19) == 4252 or get(19) == 4265 or get(19) == 4280)) then if (GetPureJob() == 14 or get(19) == 14 or get(19) == 4015 or get(19) == 4022 or get(19) == 4066 or get(19) == 4073 or get(19) == 4082 or get(19) == 4083 or get(19) == 4102 or get(19) == 4110) then -- Has 2% chance to cast Pressure Lv 5 on attack. end end end AddExtParam(0, 211, 1) end, }, [1487] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1488] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Normal class enemies. SetIgnoreDEFClass(0) -- Disregards DEF against Boss class enemies. SetIgnoreDEFClass(1) -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) -- Has 3% chance to cast Pierce Lv 5 on attack. AddExtParam(0, 210, 1) end, }, [1501] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1502] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1503] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1504] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1505] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1506] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1507] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1508] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1509] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1510] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1511] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1512] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1513] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1514] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1515] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1516] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1517] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1518] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1519] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1520] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1521] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1522] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 10) end, }, [1523] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 40 AddExtParam(0, 52, 40) -- DEF + -67% AddExtParam(0, 45, -67) -- DEF (VIT) + -67% AddExtParam(0, 45, -67) end, }, [1524] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Undead monster by 10%. RaceAddDamage(1, 10) -- Indestructible (except in upgrade attempts). end, }, [1525] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Ranged Damage Reduction + 10%, -- Ranged Damage Reduction + 10% }, [1526] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Undead monster by 15%. RaceAddDamage(1, 15) -- Coma vs Undead + 10% -- EXP from Undead + 5% AddEXPPercent_KillRace(1, 5) end, }, [1527] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Undead monster by 10%. RaceAddDamage(1, 10) -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) end, }, [1528] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. EnableSkill(77, 3) -- Enable to use Level 3 of Turn Undead -- Has 1% chance to cast Turn Undead Lv 3 on attack. -- SP Drain vs Undead + 1 -- SP Gain on Kill (Undead) + 3 AddExtParam(0, 209, 1) end, }, [1529] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1530] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- DEX + 40 AddExtParam(0, 107, 40) -- STR + 15 AddExtParam(0, 103, 15) -- ASPD + 10% AddExtParam(0, 167, 10) -- Indestructible (except in upgrade attempts). end, }, [1531] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 1) -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 1) -- Has 1% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 1) -- Has 1% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 1) end, }, [1532] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 10) end, }, [1533] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 5 AddExtParam(0, 103, 5) AddExtParam(0, 104, 5) AddExtParam(0, 105, 5) AddExtParam(0, 106, 5) AddExtParam(0, 107, 5) AddExtParam(0, 108, 5) end, }, [1534] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 1) -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 1) -- Has 1% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 1) -- Has 1% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 1) end, }, [1535] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds a 100 chance to break the target's armor on attack. -- Adds a 100 chance to break the target's weapon on attack. -- When STR ≥ 44: -- Basic ATK + 44 AddExtParam(0, 41, 44) end, Combiitem = {3000000014}, }, [1536] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1537] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 30%. RaceAddDamage(7, 30) -- Increases physical damage to the Player (Human) monster by 30%. RaceAddDamage(10, 30) -- Increases physical damage to the Demon monster by 40%. RaceAddDamage(6, 40) -- Increases physical damage to the Undead monster by 40%. RaceAddDamage(1, 40) end, }, [1538] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 40 AddExtParam(0, 52, 40) -- DEF + -67% AddExtParam(0, 45, -67) -- DEF (VIT) + -67% AddExtParam(0, 45, -67) end, }, [1539] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Undead monster by 10%. RaceAddDamage(1, 10) -- Indestructible (except in upgrade attempts). end, }, [1540] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. EnableSkill(77, 3) -- Enable to use Level 3 of Turn Undead -- Has 1% chance to cast Turn Undead Lv 3 on attack. -- SP Drain vs Undead + 1 -- SP Gain on Kill (Undead) + 3 AddExtParam(0, 208, 1) end, }, [1541] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Increases physical damage to the Undead monster by 10%. RaceAddDamage(1, 10) -- Increases physical damage to the Demon monster by 10%. RaceAddDamage(6, 10) -- Has 1% chance to cast Signum Crucis Lv 1+getrefine() on attack. -- 1% chance on attack for 20s: Basic ATK + 50. AddExtParam(0, 206, 1) end, }, [1542] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1543] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Indestructible (except in upgrade attempts). -- 1% chance on attack for 6s: Has 5% chance of inflicting Stunned when attacking. end, }, [1544] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When STR ≥ 77: -- ASPD + 4% AddExtParam(0, 167, 4) -- Has 15% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 1500) -- Adds a 500/100% chance for 12065 to be dropped when killing Plant monsters. -- Adds a 500/100% chance for 12043 to be dropped when killing Brute monsters. -- Adds a 500/100% chance for 12069 to be dropped when killing Fish monsters. end, }, [1545] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1546] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) -- ASPD + 5% AddExtParam(0, 167, 5) end -- Has 2% chance of inflicting Stunned when attacking. (refine > 8) if r > 8 then AddEffectOnAttack(1, 2000) -- ASPD + 5% AddExtParam(0, 167, 5) end end, }, [1547] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Cart Revolution damage increased by 25%. AddDamage_SKID(1, 153, 25) -- STR + 2 AddExtParam(0, 103, 2) end, }, [1548] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases the effectiveness of healing skills by getskilllv("AL_DP")%. AddExtParam(0, 254, getskilllv("AL_DP")) -- CRIT + getskilllv("PR_MACEMASTERY")*2 AddExtParam(0, 52, getskilllv("PR_MACEMASTERY")*2) -- INT + 1 AddExtParam(0, 106, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [1549] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1550] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1551] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [1552] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1553] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [1554] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [1555] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [1556] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1557] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Increase damage on Holy Property enemies by 5%. AddDamage_Property(6, 5) -- Increase damage on Water Property enemies by 7%. AddDamage_Property(1, 7) -- Increase damage on Earth Property enemies by 7%. AddDamage_Property(2, 7) -- Increase damage on Fire Property enemies by 7%. AddDamage_Property(3, 7) -- Increase damage on Wind Property enemies by 7%. AddDamage_Property(4, 7) end, }, [1558] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Physical damage against monster 1188 + 150%., -- Physical damage against monster 1188 + 150%. }, [1559] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- SP Gain on Kill (Dragon) + 10 end, }, [1560] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- When STR ≥ 50: -- ASPD + 5% AddExtParam(0, 167, 5) -- When INT ≥ 70: -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [1561] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- DEX + 2 AddExtParam(0, 107, 2) end, }, [1562] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Has 2% chance to cast Blessing Lv 3+(getskilllv("AL_BLESSING")>3)*(getskilllv("AL_BLESSING")-3) on attack. AddExtParam(0, 205, 1) end, }, [1563] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- ASPD + 5% AddExtParam(0, 167, 5) end, }, [1564] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 2 AddExtParam(0, 107, 2) -- CRIT + 20+((Luk*2)/10) end, }, [1565] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- STR + 3 AddExtParam(0, 103, 3) -- INT + 3 AddExtParam(0, 106, 3) -- LUK + -20 AddExtParam(0, 108, -20) -- Coma vs Demi-Human + 10% -- Coma vs Player (Human) + 10% -- ASPD + getrefine()% (scales with refine) AddExtParam(0, 167, r) if (GetPureJob() == 16 or get(19) == 16) then -- Has 2% chance to cast Hell Judgement Lv 5 on attack. end AddExtParam(0, 204, 1) end, }, [1566] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1567] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 5 AddExtParam(0, 103, 5) -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 20%. AddExtParam(0, 140, 20) end, }, [1568] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [1569] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [1570] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [1571] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1572] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- INT + 3 AddExtParam(0, 106, 3) -- SP Recovery + 5% AddExtParam(0, 114, 5) end, Combiitem = {3000000015}, }, [1573] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, Combiitem = { 3000000016, 3000000017, 3000000018 }, }, [1574] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1575] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Adds 25% magical defense bypassing on Demi-Human monster. SetIgnoreMdefRace(7, 25) -- Adds 25% magical defense bypassing on Player (Human) monster. SetIgnoreMdefRace(10, 25) -- Indestructible (except in upgrade attempts). end, }, [1576] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases physical damage to the Demi-Human monster by 80%. RaceAddDamage(7, 80) -- Increases physical damage to the Player (Human) monster by 80%. RaceAddDamage(10, 80) -- Adds 25% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 25) -- Adds 25% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 25) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- 3% chance on attack for 3s: Basic ATK + 200. (refine > 8) if r > 8 then end end, }, [1577] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases physical damage to the Demi-Human monster by 80%. RaceAddDamage(7, 80) -- Increases physical damage to the Player (Human) monster by 80%. RaceAddDamage(10, 80) -- Adds 25% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 25) -- Adds 25% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 25) -- Indestructible (except in upgrade attempts). -- Adds 5% defense bypassing on Demi-Human monster. (refine > 5) if r > 5 then SetIgnoreDefRace_Percent(7, 5) end -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) -- Increases MATK + 5%. (refine > 8) if r > 8 then AddExtParam(0, 140, 5) -- Reduces casting time by 5%. AddSpellCastTime(-5) -- Aftercast Delay - 5%. AddSpellDelay(-5) end end, }, [1578] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) -- MDEF + 2 AddExtParam(0, 47, 2) -- MaxSP + 10% AddExtParam(0, 112, 10) end, }, [1579] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- STR + 3 AddExtParam(0, 103, 3) -- INT + 3 AddExtParam(0, 106, 3) -- LUK + -20 AddExtParam(0, 108, -20) -- Coma vs Demi-Human + 10% -- Coma vs Player (Human) + 10% -- ASPD + getrefine()% (scales with refine) AddExtParam(0, 167, r) if (GetPureJob() == 16 or get(19) == 16) then -- Has 2% chance to cast Hell Judgement Lv 5 on attack. end AddExtParam(0, 203, 1) end, }, [1580] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 2 AddExtParam(0, 107, 2) -- CRIT + 20+((Luk*2)/10) -- Increases physical damage against All monsters by 40%. end, }, [1581] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1582] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1599] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 50 AddExtParam(0, 103, 50) AddExtParam(0, 104, 50) AddExtParam(0, 105, 50) AddExtParam(0, 106, 50) AddExtParam(0, 107, 50) AddExtParam(0, 108, 50) -- Basic ATK + 3800 AddExtParam(0, 41, 3800) -- Increases MATK + 200%. AddExtParam(0, 140, 200) -- When dealing physical damage there's a 1000% chance that you'll recover 100% of your damage as HP. -- When dealing physical damage there's a 1000% chance that you'll recover 20% of your damage as SP. -- Increases the effectiveness of healing skills by 200%. AddExtParam(0, 254, 200) -- ASPD + 100% AddExtParam(0, 167, 100) -- Increases physical damage against All monsters by 100%. EnableSkill(89, 10) -- Enable to use Level 10 of Storm Gust EnableSkill(83, 10) -- Enable to use Level 10 of Meteor Storm EnableSkill(85, 10) -- Enable to use Level 10 of Lord of Vermilion EnableSkill(688, 1) -- Enable to use Level 1 of Goodnight, Sweetie end, }, [1601] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1602] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1603] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1604] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1605] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1606] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1607] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1608] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1609] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1610] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1611] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1612] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1613] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 10 AddExtParam(0, 103, 10) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Drain 2 SP from its owner on each attack. end, }, [1614] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [1615] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 4 AddExtParam(0, 106, 4) -- Weapon is endowed with Undead element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, Combiitem = {3000000019}, }, [1616] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Reduces casting time by 5%. SubSpellCastTime(5) end, Combiitem = {3000000021}, }, [1617] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- MaxHP + 300 AddExtParam(0, 109, 300) end, }, [1618] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- MaxHP + 400 AddExtParam(0, 109, 400) end, Combiitem = { 3000000022, 3000000023 }, }, [1619] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- MaxHP + 300 AddExtParam(0, 109, 300) end, }, [1620] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- MaxHP + 400 AddExtParam(0, 109, 400) end, Combiitem = { 3000000024, 3000000025 }, }, [1621] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 25%. AddExtParam(0, 140, 25) end, }, [1622] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 25%. AddExtParam(0, 140, 25) end, }, [1623] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 10 AddExtParam(0, 103, 10) -- INT + 4 AddExtParam(0, 106, 4) -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- Drain 1 SP from its owner on each attack. end, }, [1624] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Weapon is endowed with Undead element. -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- Has 10+.@r% chance to cast Wide Curse Lv 5 when hit. (scales with refine) -- Increases MATK + 3%. (refine >= 9) if r >= 9 then AddExtParam(0, 140, 3) -- MaxSP + 300 AddExtParam(0, 110, 300) end AddExtParam(0, 202, 1) end, }, [1625] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Weapon is endowed with Holy element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases the effectiveness of healing skills by (getrefine()*3/2)%. (scales with refine) AddExtParam(0, 254, math.floor(r*3/2)) end, }, [1626] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 4 AddExtParam(0, 106, 4) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Adds 10+.@r% magical defense bypassing on Normal monster. (scales with refine) SetIgnoreMdefClass(0, 10+(r)) -- Adds 10+.@r% magical defense bypassing on Boss monster. (scales with refine) SetIgnoreMdefClass(1, 10+(r)) end, }, [1627] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases physical damage against All monsters by 50%. end, }, [1628] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 4 AddExtParam(0, 107, 4) -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- MaxHP + 500 AddExtParam(0, 109, 500) end, }, [1629] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- DEX + 1 AddExtParam(0, 107, 1) end, Combiitem = {3000000026}, }, [1630] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 3 AddExtParam(0, 106, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) -- 1% chance on attack for 10s: Gain 2000 SP every ARGms. end, }, [1631] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Holy Light cast time + -25%. -- Turn Undead cast time + -25%. -- Magnus Exorcismus cast time + -25%. end, Combiitem = {3000000027}, }, [1632] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 4 AddExtParam(0, 106, 4) -- DEX + 3 AddExtParam(0, 107, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Adds 25% magical defense bypassing on Demi-Human monster. SetIgnoreMdefRace(7, 25) -- Adds 25% magical defense bypassing on Player (Human) monster. SetIgnoreMdefRace(10, 25) -- Has ATF_SKILL% chance of inflicting Stunned when attacking (ATF_SKILL trigger). -- Indestructible (except in upgrade attempts). end, }, [1633] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 3 AddExtParam(0, 107, 3) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increase magical damage against Demi-Human monsters by 15%. AddMdamage_Race(7, 15) -- Increase magical damage against Player (Human) monsters by 15%. AddMdamage_Race(10, 15) -- Has ATF_SKILL% chance of inflicting Stunned when attacking (ATF_SKILL trigger). -- Indestructible (except in upgrade attempts). end, }, [1634] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases the effectiveness of healing skills by 14%. AddExtParam(0, 254, 14) -- Gain 10000 SP every ARGms -- Indestructible (except in upgrade attempts). end, }, [1635] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Aftercast Delay - 15%. SubSpellDelay(15) -- Gain 10000 SP every ARGms -- Indestructible (except in upgrade attempts). end, }, [1636] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 3 AddExtParam(0, 107, 3) -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- Adds .@r% magical defense bypassing on Normal monster. (scales with refine) SetIgnoreMdefClass(0, r) -- Adds .@r% magical defense bypassing on Boss monster. (scales with refine) SetIgnoreMdefClass(1, r) -- After-cast Delay + -(.@r*3/2)% (scales with refine) AddSpellDelay(math.floor(-((r)*3/2))) end, Combiitem = {3000000020}, }, [1637] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- INT + 3 AddExtParam(0, 106, 3) -- DEX + 2 AddExtParam(0, 107, 2) -- SP Recovery + 8% AddExtParam(0, 114, 8) -- Adds a 0/10% chance to cast Wide Soul Drain Lv 3 on attack (by magic trigger, 0 flags). (refine > 9) if r > 9 then end if r <= 9 then -- Adds a 0/10% chance to cast Wide Soul Drain Lv 1 on attack (by magic trigger, 0 flags). end AddExtParam(0, 201, 2) end, }, [1638] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Weapon is endowed with Holy element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases the effectiveness of healing skills by (getrefine()*3/2)%. (scales with refine) AddExtParam(0, 254, math.floor(r*3/2)) end, }, [1639] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 16%. AddExtParam(0, 140, 16) end, }, [1640] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increase magical damage against Demi-Human monsters by 15%. AddMdamage_Race(7, 15) -- Increase magical damage against Player (Human) monsters by 15%. AddMdamage_Race(10, 15) -- Adds 25 + ((.@r>5) ? 5 : 0)% magical defense bypassing on Demi-Human monster. -- Adds 25 + ((.@r>5) ? 5 : 0)% magical defense bypassing on Player (Human) monster. -- Indestructible (except in upgrade attempts). -- Reduces casting time by 5%. (refine > 8) if r > 8 then AddSpellCastTime(-5) -- Aftercast Delay - 5%. AddSpellDelay(-5) -- Increases MATK + 5%. AddExtParam(0, 140, 5) end end, }, [1641] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Increases the effectiveness of healing skills by 14%. AddExtParam(0, 254, 14) -- Aftercast Delay - 10%. AddSpellDelay(-10) -- Indestructible (except in upgrade attempts). -- Adds 5% magical defense bypassing on Demi-Human monster. (refine > 5) if r > 5 then SetIgnoreMdefRace(7, 5) -- Adds 5% magical defense bypassing on Player (Human) monster. SetIgnoreMdefRace(10, 5) -- Increases the effectiveness of healing skills by 5+(.@r-5)*2%. (scales with refine) AddExtParam(0, 254, 5+((r)-5)*2) end -- Adds a 1/10% chance to autospell "AL_HEAL" Lv 10 when using Heal (1 flags). (refine > 8) if r > 8 then end -- Increases the effectiveness of healing skills by 10%. (refine > 9) if r > 9 then AddExtParam(0, 254, 10) end end, }, [1642] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 5%. SubSpellCastTime(5) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 2 AddExtParam(0, 106, 2) end, }, [1643] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 4 AddExtParam(0, 106, 4) -- INT + .@r-5 (scales with refine) (refine > 5) if r > 5 then AddExtParam(0, 106, (r)-5) -- MaxHP + -200 AddExtParam(0, 109, -200) -- MaxSP + -100 AddExtParam(0, 110, -100) end end, }, [1644] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 4 AddExtParam(0, 106, 4) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- Adds 10+.@r% magical defense bypassing on Normal monster. (scales with refine) SetIgnoreMdefClass(0, 10+(r)) -- Adds 10+.@r% magical defense bypassing on Boss monster. (scales with refine) SetIgnoreMdefClass(1, 10+(r)) end, }, [1645] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Weapon is endowed with Undead element. -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- Has 10+.@r% chance to cast Wide Curse Lv 5 when hit. (scales with refine) -- Increases MATK + 3%. (refine >= 9) if r >= 9 then AddExtParam(0, 140, 3) -- MaxSP + 300 AddExtParam(0, 110, 300) end AddExtParam(0, 199, 1) end, }, [1646] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 4 AddExtParam(0, 106, 4) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- MDEF + .@r (scales with refine) AddExtParam(0, 47, r) -- Storm Gust damage increased by .@r%. (scales with refine) AddDamage_SKID(1, 89, r) -- Storm Gust cast time + -8%. (refine > 9) if r > 9 then end end, }, [1647] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 4 AddExtParam(0, 106, 4) -- Adds a 20/10% chance to autospell "AL_BLESSING" Lv max(getskilllv("AL_BLESSING"),1) when using Heal. end, }, [1648] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- TODO: if (getskilllv("SA_DRAGONOLOGY") == 5) (condition not translatable) -- SP Consumption + -15% AddSPconsumption(-15) -- INT + 3 AddExtParam(0, 106, 3) end, }, [1701] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1702] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1703] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Physical damage against monster 1002 + 500%. -- Physical damage against monster 1113 + 500%. -- Physical damage against monster 1031 + 500%. -- Physical damage against monster 1242 + 500%., -- Physical damage against monster 1002 + 500%. -- Physical damage against monster 1113 + 500%. -- Physical damage against monster 1031 + 500%. -- Physical damage against monster 1242 + 500%. }, [1704] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1705] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1706] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1707] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1708] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1709] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1710] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1711] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1712] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1713] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [1714] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1715] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [1716] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1718] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1719] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1720] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- INT + 5 AddExtParam(0, 106, 5) EnableSkill(35, 1) -- Enable to use Level 1 of Cure EnableSkill(28, 1) -- Enable to use Level 1 of Heal -- Add a 5000% resistance against Poisoned. -- Add a 5000% resistance against Cursed. -- Add a 5000% resistance against Silenced. AddExtParam(0, 249, 5000) -- Add a 5000% resistance against Confused. -- Add a 5000% resistance against Blinded. end, }, [1721] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1722] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1723] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEF + 2+3*(getrefine()>5)+2*(getrefine()>8) (scales with refine) AddExtParam(0, 45, 2+3*(r>5)+2*(r>8)) end, Combiitem = {3000000028}, }, [1724] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds a 300/100% chance for 1765 to be dropped when killing Dragon monsters. -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) end, }, [1725] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- SP Recovery + 10% AddExtParam(0, 114, 10) end, }, [1726] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1727] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1728] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Ranged Damage + 20%, -- Ranged Damage + 20% }, [1729] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- INT + 5 AddExtParam(0, 106, 5) EnableSkill(35, 1) -- Enable to use Level 1 of Cure EnableSkill(28, 1) -- Enable to use Level 1 of Heal end, }, [1730] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) end, Combiitem = {3000000029}, }, [1731] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 10) end, Combiitem = {3000000030}, }, [1732] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000031}, }, [1733] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000032}, }, [1734] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '1753' each time a monster is killed. Combiitem = {3000000033}, -- Adds a chance of gaining '1753' each time a monster is killed. }, [1735] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1736] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Has 1% chance to cast Double Strafe Lv GetSkillLv("AC_DOUBLE") on attack., -- Has 1% chance to cast Double Strafe Lv GetSkillLv("AC_DOUBLE") on attack. }, [1737] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- TODO: autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }" -- Knockback by 3 cells when using Charge Arrow, -- TODO: autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }" -- Knockback by 3 cells when using Charge Arrow }, [1738] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1739] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- INT + 10 AddExtParam(0, 106, 10) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Indestructible (except in upgrade attempts). end, }, [1740] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 20/10% chance to autospell "AC_CHARGEARROW" Lv 1 when using Double Strafe., -- Adds a 20/10% chance to autospell "AC_CHARGEARROW" Lv 1 when using Double Strafe. }, [1741] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + -2 AddExtParam(0, 108, -2) -- Has 4% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 4) end, Combiitem = {3000000034}, }, [1742] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1743] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Crit Damage + getrefine() * 2% (scales with refine) AddDamage_CRI(1, r * 2) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Double Strafe damage increased by 20%. (refine > 8) if r > 8 then AddDamage_SKID(1, 46, 20) end end, }, [1744] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Double Strafe damage increased by 25%. AddDamage_SKID(1, 46, 25) -- DEX + 2 AddExtParam(0, 107, 2) end, }, [1745] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Sharp Shooting damage increased by 10%. AddDamage_SKID(1, 382, 10) -- Double Strafe damage increased by 10%. AddDamage_SKID(1, 46, 10) -- Charge Arrow damage increased by 10%. AddDamage_SKID(1, 148, 10) end, }, [1801] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1802] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1803] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1804] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1805] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1806] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1807] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1808] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1809] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [1810] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [1811] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1812] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1813] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Increases physical damage to the Undead monster by 5%. RaceAddDamage(1, 5) -- Increase damage on Water Property enemies by 10%. AddDamage_Property(1, 10) -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) -- Increase damage on Fire Property enemies by 10%. AddDamage_Property(3, 10) -- Increase damage on Wind Property enemies by 10%. AddDamage_Property(4, 10) end, }, [1814] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 12% AddExtParam(0, 167, 12) end, }, [1815] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- MaxHP + -2% AddExtParam(0, 111, -2) -- Has 2% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 2) end, }, [1816] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 12% AddExtParam(0, 167, 12) end, }, [1817] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- Increases physical damage to the Undead monster by 5%. RaceAddDamage(1, 5) -- Increase damage on Water Property enemies by 10%. AddDamage_Property(1, 10) -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) -- Increase damage on Fire Property enemies by 10%. AddDamage_Property(3, 10) -- Increase damage on Wind Property enemies by 10%. AddDamage_Property(4, 10) -- ASPD + 5% AddExtParam(0, 167, 5) end, }, [1818] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Flame Launcher Lv 5 on attack. AddExtParam(0, 198, 1) end, }, [1819] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Frost Weapon Lv 5 on attack. AddExtParam(0, 197, 1) end, }, [1820] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Lightning Loader Lv 5 on attack. AddExtParam(0, 195, 1) end, }, [1821] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Seismic Weapon Lv 5 on attack. AddExtParam(0, 194, 1) end, }, [1822] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Triple Attack damage increased by 15%. AddDamage_SKID(1, 263, 15) -- Chain Combo damage increased by 15%. AddDamage_SKID(1, 272, 15) -- Combo Finish damage increased by 20%. AddDamage_SKID(1, 273, 20) end, }, [1823] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- AGI + 1 AddExtParam(0, 104, 1) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Adds a 0/10% chance to cast Dangerous Soul Collect Lv 1 on attack (0 flags). -- Indestructible (except in upgrade attempts). AddExtParam(0, 193, 1) end, }, [1824] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + 1 AddExtParam(0, 106, 1) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Asura Strike cast time + -25%. -- 5% chance on attack for 6s: Asura Strike cast time + -100%. -- Indestructible (except in upgrade attempts). end, }, [1825] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Critical Wound Lv 1 on attack. -- Adds a 100/10% chance to autospell "MO_INVESTIGATE" Lv 1 when using Palm Strike. -- Has 1% chance to cast Call Spirits Lv 5 on attack. AddExtParam(0, 192, 2) end, }, [1826] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Has (getrefine()*10-50)% chance to cast Investigate Lv 5 on attack. (scales with refine) -- Has (getrefine()*10-50)% chance to cast Decrease Agility Lv 1 on attack. (scales with refine) (refine > 8) if r > 8 then end AddExtParam(0, 191, 2) end, }, [1827] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Asura Strike cast time + -100%. -- Adds a 1000/10% chance to autospell "CH_SOULCOLLECT" Lv 1 when using Explosion Spirits. (refine > 8) if r > 8 then end end, }, [1828] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Finger Offensive damage increased by 25%. AddDamage_SKID(1, 267, 25) end, }, [1829] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [1901] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1902] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1903] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1904] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1905] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1906] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1907] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1908] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1909] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [1910] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [1911] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1912] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1913] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(84, 1) -- Enable to use Level 1 of Jupitel Thunder -- Has 1% chance to cast Jupitel Thunder Lv 1 on attack. -- Weapon is endowed with Wind element. -- INT + 2 AddExtParam(0, 106, 2) -- AGI + 1 AddExtParam(0, 104, 1) AddExtParam(0, 190, 1) end, }, [1914] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [1915] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [1916] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [1917] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1918] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Arrow Vulcan damage increased by 10%. AddDamage_SKID(1, 394, 10) -- Musical Strike damage increased by 10%. AddDamage_SKID(1, 316, 10) end, }, [1919] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Recover 3 SP each time a monster is killed by melee. -- Adds a 1/10% chance to cast Heaven's Drive Lv 3 when hit (1 flags). -- Has 1% chance to cast Wide Confuse Lv 2 on attack. AddExtParam(0, 189, 2) end, }, [1920] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 100% AddExtParam(0, 167, 100) -- HP Recovery + -100% AddExtParam(0, 113, -100) -- Lose 5000 HP every ARGms -- DEX + -Dex end, }, [1921] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1922] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Arrow Vulcan damage increased by 10%. AddDamage_SKID(1, 394, 10) -- Musical Strike damage increased by 10%. AddDamage_SKID(1, 316, 10) end, }, [1923] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1924] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Arrow Vulcan damage increased by 20%. AddDamage_SKID(1, 394, 20) -- Indestructible (except in upgrade attempts). end, }, [1925] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- DEX + 3 AddExtParam(0, 107, 3) -- Knockback by 2 cells when using Musical Strike -- Knockback by 3 cells when using Arrow Vulcan end, }, [1926] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- 2000% chance to inflict Stunned on target when using Musical Strike. (refine > 9) if r > 9 then end if r <= 9 then -- 1000% chance to inflict Stunned on target when using Musical Strike. end end, }, [1927] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Adds a 100/10% chance to autospell "CG_TAROTCARD" Lv 5 when using Arrow Vulcan. (refine > 8) if r > 8 then end end, }, [1928] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 100% AddExtParam(0, 167, 100) -- HP Recovery + -100% AddExtParam(0, 113, -100) -- Lose 5000 HP every ARGms -- DEX + -Dex end, }, [1929] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [1950] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1951] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1952] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1953] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1954] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1955] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1956] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1957] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1958] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) end, }, [1959] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) end, }, [1960] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1961] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1962] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 5 AddExtParam(0, 107, 5) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [1963] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 5% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 50) end, }, [1964] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 5 AddExtParam(0, 52, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Perfect Dodge + 2 AddExtParam(0, 51, 2) end, }, [1965] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [1966] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [1967] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [1968] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 20 AddExtParam(0, 52, 20) end, }, [1969] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 3) end, }, [1970] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Arrow Vulcan damage increased by 10%. AddDamage_SKID(1, 394, 10) -- Throw Arrow damage increased by 10%. AddDamage_SKID(1, 324, 10) end, }, [1971] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [1972] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Weapon is endowed with Wind element. -- INT + 2 AddExtParam(0, 106, 2) -- AGI + 2 AddExtParam(0, 104, 2) -- Has 2% chance to cast Jupitel Thunder Lv 3 on attack. -- Has 5% chance to cast Arrow Vulcan Lv getrefine() on attack. (refine > 0) if r > 0 then end AddExtParam(0, 188, 1) end, }, [1973] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Recover 5 SP each time a monster is killed by melee. -- Adds a 1/10% chance to cast Frost Nova Lv 3 when hit (1 flags). -- Has 1% chance to cast Wide Silence Lv 2 on attack. AddExtParam(0, 187, 2) end, }, [1974] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Has 1% chance to cast Increase Agility Lv getrefine() on attack. (refine > 0), -- Has 1% chance to cast Increase Agility Lv getrefine() on attack. (refine > 0) }, [1975] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [1976] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Arrow Vulcan damage increased by 10%. AddDamage_SKID(1, 394, 10) -- Throw Arrow damage increased by 10%. AddDamage_SKID(1, 324, 10) end, }, [1977] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [1978] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Arrow Vulcan damage increased by 20%. AddDamage_SKID(1, 394, 20) -- Indestructible (except in upgrade attempts). end, }, [1979] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- 2000% chance to inflict Frozen on target when using Throw Arrow. (refine >= 9) if r >= 9 then end if r < 9 then -- 1000% chance to inflict Frozen on target when using Throw Arrow. end end, }, [1980] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- DEX + 3 AddExtParam(0, 107, 3) -- Knockback by 2 cells when using Throw Arrow -- Knockback by 3 cells when using Arrow Vulcan end, }, [1981] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Adds a 100/10% chance to autospell "CG_TAROTCARD" Lv 5 when using Arrow Vulcan. (refine > 8) if r > 8 then end end, }, [1982] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Throw Arrow damage increased by 25%. AddDamage_SKID(1, 324, 25) end, }, [1983] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [2000] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MATK + 25+(.@r/2)% (scales with refine) AddExtParam(0, 140, math.floor(25+((r)/2))) -- INT + 3 AddExtParam(0, 106, 3) -- AGI + 10 AddExtParam(0, 104, 10) -- SP Consumption + (.@r*2)% (scales with refine) AddSPconsumption((r)*2) -- Has (.@r*20)% chance to cast Jupitel Thunder Lv 5 when hit. (scales with refine) -- Mystical Amplification cast time + -50%. AddExtParam(0, 186, 1) end, }, [2001] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- DEX + 4 AddExtParam(0, 107, 4) -- Adds 15% tolerance against Demon monster. AddRaceTolerace(6, 15) -- Adds 15% tolerance against Undead monster. AddRaceTolerace(1, 15) end, Combiitem = { 3000000035, 3000000036 }, }, [2002] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MATK + 15 + .@r% (scales with refine) AddExtParam(0, 140, 15 + (r)) -- Increase magical damage against Demi-Human monsters by 15%. AddMdamage_Race(7, 15) -- Increase magical damage against Player (Human) monsters by 15%. AddMdamage_Race(10, 15) -- Adds 25% magical defense bypassing on Demi-Human monster. SetIgnoreMdefRace(7, 25) -- Adds 25% magical defense bypassing on Player (Human) monster. SetIgnoreMdefRace(10, 25) -- Indestructible (except in upgrade attempts). -- Increase magical damage against Demi-Human monsters by (.@r-5)*2%. (scales with refine) (refine > 5) if r > 5 then AddMdamage_Race(7, ((r)-5)*2) -- Increase magical damage against Player (Human) monsters by (.@r-5)*2%. (scales with refine) AddMdamage_Race(10, ((r)-5)*2) -- Adds 5+(.@r-5)*2% magical defense bypassing on Demi-Human monster. (scales with refine) SetIgnoreMdefRace(7, 5+((r)-5)*2) -- Adds 5+(.@r-5)*2% magical defense bypassing on Player (Human) monster. (scales with refine) SetIgnoreMdefRace(10, 5+((r)-5)*2) end -- Adds a 1/10% chance to autospell "MG_SAFETYWALL" Lv 10 when using Storm Gust (1 flags). -- Adds a 1/10% chance to autospell "MG_SAFETYWALL" Lv 10 when using Meteor Storm (1 flags). -- Adds a 1/10% chance to autospell "MG_SAFETYWALL" Lv 10 when using Lord of Vermilion (1 flags). (refine > 8) if r > 8 then end end, }, [2003] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MATK + 25+(.@r/2)% (scales with refine) AddExtParam(0, 140, math.floor(25+((r)/2))) -- INT + 3 AddExtParam(0, 106, 3) -- AGI + 10 AddExtParam(0, 104, 10) -- SP Consumption + (.@r*2)% (scales with refine) AddSPconsumption((r)*2) -- Has (.@r*20)% chance to cast Jupitel Thunder Lv 5 when hit. (scales with refine) -- Mystical Amplification cast time + -50%. AddExtParam(0, 185, 1) end, }, [2004] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 20%. AddExtParam(0, 140, 20) -- INT + 3+(.@r/2) (scales with refine) AddExtParam(0, 106, math.floor(3+((r)/2))) -- MaxHP + 300+(50*.@r/2) (scales with refine) AddExtParam(0, 109, math.floor(300+(50*(r)/2))) -- 0.1% chance on attack for 5s: bonus bMatkRate,12; bonus buseSPRate,20;. end, }, [2005] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Weapon is endowed with Holy element. -- MATK + 15+getrefine()/2% (scales with refine) AddExtParam(0, 140, math.floor(15+r/2)) -- INT + 6 AddExtParam(0, 106, 6) -- VIT + 2 AddExtParam(0, 105, 2) -- TODO: autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }" end, }, [2101] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2102] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2103] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2104] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2105] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2106] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2107] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2108] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2109] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) end, Combiitem = {3000000037}, }, [2110] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [2111] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- INT + 2 AddExtParam(0, 106, 2) -- MDEF + 3 AddExtParam(0, 47, 3) -- Indestructible (except in upgrade attempts). end, }, [2112] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2113] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against Water Property attacks. AddAttrTolerace(1, 20) -- Add a 20% resistance against Earth Property attacks. AddAttrTolerace(2, 20) -- Add a 20% resistance against Fire Property attacks. AddAttrTolerace(3, 20) -- Add a 20% resistance against Wind Property attacks. AddAttrTolerace(4, 20) -- Add a 20% resistance against Poison Property attacks. AddAttrTolerace(5, 20) -- Add a 20% resistance against Ghost Property attacks. AddAttrTolerace(8, 20) -- Add a 20% resistance against Undead Property attacks. AddAttrTolerace(9, 20) end, }, [2114] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% damage reduction against Large monsters. SubDamage_Size(0, 2, 5) end, Combiitem = {3000000039}, }, [2115] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against Water Property attacks. AddAttrTolerace(1, 20) -- Add a 20% resistance against Fire Property attacks. AddAttrTolerace(3, 20) -- Add a 20% resistance against Shadow Property attacks. AddAttrTolerace(7, 20) -- Add a 20% resistance against Undead Property attacks. AddAttrTolerace(9, 20) -- MDEF + 5 AddExtParam(0, 47, 5) end, Combiitem = { 3000000003, 3000000004, 3000000040 }, }, [2116] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, Combiitem = {3000000042}, }, [2117] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2118] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2119] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2120] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2121] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) end, Combiitem = {3000000038}, }, [2122] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Adds 15% damage reduction against Medium monsters. SubDamage_Size(0, 1, 15) -- Adds 15% damage reduction against Large monsters. SubDamage_Size(0, 2, 15) -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) -- Adds a 0/10% chance to cast Magic Mirror Lv 7 when hit (by magic trigger, 0 flags). AddExtParam(0, 184, 1) end, }, [2123] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds a 5% chance to reflect targeted magic spells back to the attacker. end, Combiitem = {3000000043}, }, [2124] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) end, Combiitem = {3000000044}, }, [2125] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- No Knockback -- Receive 20% more damage from Neutral Property attacks. AddAttrTolerace(0, -20) -- Receive 20% more damage from Fire Property attacks. AddAttrTolerace(3, -20) -- Receive 20% more damage from Water Property attacks. AddAttrTolerace(1, -20) -- Receive 20% more damage from Wind Property attacks. AddAttrTolerace(4, -20) -- Receive 20% more damage from Earth Property attacks. AddAttrTolerace(2, -20) -- Receive 20% more damage from Shadow Property attacks. AddAttrTolerace(7, -20) -- Receive 20% more damage from Holy Property attacks. AddAttrTolerace(6, -20) -- Receive 20% more damage from Ghost Property attacks. AddAttrTolerace(8, -20) end, }, [2126] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2127] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds 25% damage reduction against All monsters., -- Adds 25% damage reduction against All monsters. }, [2128] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- INT + 2 AddExtParam(0, 106, 2) -- MDEF + 3 AddExtParam(0, 47, 3) -- Indestructible (except in upgrade attempts). end, }, [2129] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HP Recovery + 3% AddExtParam(0, 113, 3) -- SP Recovery + 3% AddExtParam(0, 114, 3) -- INT + 1 AddExtParam(0, 106, 1) end, Combiitem = {3000000027}, }, [2130] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Shield Chain damage increased by 30%. AddDamage_SKID(1, 480, 30) -- Shield Boomerang damage increased by 30%. AddDamage_SKID(1, 251, 30) -- SP Consumption + 10% AddSPconsumption(10) end, }, [2131] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- INT + 2 AddExtParam(0, 106, 2) -- Has 1% chance of inflicting Stunned on the attacker when hit. end, }, [2132] = { Type = "armor", Stat = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against All Property attacks. AddAttrTolerace(10, 20) -- Reflects 1% of received melee damage back to the attacker. AddMeleeAttackReflect(1) -- TODO: if (vip_status(VIP_STATUS_ACTIVE)) (condition not translatable) -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [2133] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 1%. if (GetPureJob() == 4008 or get(19) == 4008 or get(19) == 4014 or get(19) == 4054 or get(19) == 4060 or get(19) == 4080 or get(19) == 4081 or get(19) == 4088 or get(19) == 4089 or get(19) == 4090 or get(19) == 4091 or get(19) == 4092 or get(19) == 4093 or get(19) == 4094 or get(19) == 4095 or get(19) == 4096 or get(19) == 4109 or get(19) == 4252 or get(19) == 4265 or get(19) == 4280) then -- ASPD + -5% AddExtParam(0, 167, -5) end end, Combiitem = { 3000000005, 3000000006, 3000000007 }, }, [2134] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- TODO: autobonus2 "{ bonus bShortWeaponDamageReturn,(getrefine()*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }" end, }, [2135] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000045}, }, [2136] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- Increase damage on Neutral Property enemies by -10%. AddDamage_Property(0, -10) -- Has 5% chance to cast Kyrie Eleison Lv 1 when hit. -- MDEF + 1 AddExtParam(0, 47, 1) AddExtParam(0, 183, 1) end, }, [2137] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against Water Property attacks. AddAttrTolerace(1, 20) -- Add a 20% resistance against Fire Property attacks. AddAttrTolerace(3, 20) -- Add a 20% resistance against Shadow Property attacks. AddAttrTolerace(7, 20) -- Add a 20% resistance against Undead Property attacks. AddAttrTolerace(9, 20) -- MDEF + 5 AddExtParam(0, 47, 5) end, Combiitem = {3000000041}, }, [2138] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Shield Boomerang damage increased by 60%. AddDamage_SKID(1, 251, 60) -- AGI + -1 AddExtParam(0, 104, -1) -- MaxHP + 500 AddExtParam(0, 109, 500) end, }, [2139] = { Type = "armor", Stat = { 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2199] = { Type = "armor", Stat = { 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 50 AddExtParam(0, 103, 50) AddExtParam(0, 104, 50) AddExtParam(0, 105, 50) AddExtParam(0, 106, 50) AddExtParam(0, 107, 50) AddExtParam(0, 108, 50) -- MDEF + 99 AddExtParam(0, 47, 99) -- Indestructible (except in upgrade attempts). -- Reflects 100% of received melee damage back to the attacker. AddMeleeAttackReflect(100) -- Adds 95% tolerance against Demi-Human monster. AddRaceTolerace(7, 95) -- Adds 95% tolerance against Player (Human) monster. AddRaceTolerace(10, 95) EnableSkill(479, 5) -- Enable to use Level 5 of Full Chemical Protection EnableSkill(93, 1) -- Enable to use Level 1 of Sense EnableSkill(476, 5) -- Enable to use Level 5 of Full Strip EnableSkill(366, 10) -- Enable to use Level 10 of Mystical Amplification -- MaxHP + 200% AddExtParam(0, 111, 200) -- No Gemstone Required -- Movement Speed + 25% -- No Walk Delay end, }, [2201] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 500% resistance against Blinded., -- Add a 500% resistance against Blinded. }, [2202] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 500% resistance against Blinded., -- Add a 500% resistance against Blinded. }, [2203] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2204] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2205] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2206] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2207] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Plant monster. AddRaceTolerace(3, 10) end, }, [2208] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2209] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2210] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2211] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2212] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2213] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2214] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) end, }, [2215] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2216] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2217] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2218] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1000% resistance against Silenced. AddExtParam(0, 249, 1000) end, }, [2219] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1000% resistance against Silenced. AddExtParam(0, 249, 1000) end, }, [2220] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2221] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2222] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2223] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2224] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2225] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2226] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2227] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2228] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2229] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2230] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2231] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2232] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2233] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2234] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [2235] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [2236] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [2237] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2239] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000037, 3000000038 }, }, [2240] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2241] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2242] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 1000% resistance against Blinded., -- Add a 1000% resistance against Blinded. }, [2243] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 1500% resistance against Blinded., -- Add a 1500% resistance against Blinded. }, [2244] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2245] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2246] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [2247] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2248] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2249] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2250] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [2251] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2252] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) end, }, [2253] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Insect monster. AddRaceTolerace(4, 10) end, }, [2254] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- Adds 3% tolerance against Demon monster. AddRaceTolerace(6, 3) end, }, [2255] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- STR + 1 AddExtParam(0, 103, 1) -- Adds 3% tolerance against Angel monster. AddRaceTolerace(8, 3) end, }, [2256] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [2257] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2258] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2259] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2260] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2261] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2262] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2263] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2264] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) end, }, [2265] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1500% resistance against Silenced. AddExtParam(0, 249, 1500) end, }, [2266] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2267] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Insect monster. AddRaceTolerace(4, 3) end, }, [2268] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Insect monster. AddRaceTolerace(4, 3) end, }, [2269] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Plant monster. AddRaceTolerace(3, 3) end, }, [2270] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Plant monster. AddRaceTolerace(3, 3) end, }, [2271] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2272] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2273] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2274] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- Add a 10% resistance against Ghost Property attacks. AddAttrTolerace(8, 10) end, }, [2275] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2276] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2277] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2278] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000046}, }, [2279] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2280] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2281] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000047}, }, [2282] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 15% resistance against Holy Property attacks. AddAttrTolerace(6, 15) end, }, [2283] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 1000% resistance against Cursed., -- Add a 1000% resistance against Cursed. }, [2284] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2285] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) end, }, [2286] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000048}, }, [2287] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [2288] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2289] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [2290] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2291] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 3%. RaceAddDamage(7, 3) -- Increases physical damage to the Player (Human) monster by 3%. RaceAddDamage(10, 3) end, }, [2292] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) end, }, [2293] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2294] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2295] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 10000% resistance against Blinded., -- Add a 10000% resistance against Blinded. }, [2296] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2297] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2298] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2299] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2301] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2302] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2303] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2304] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2305] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2306] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2307] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2308] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2309] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2310] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2311] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2312] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000050}, }, [2313] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000051}, }, [2314] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2315] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2316] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2317] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2318] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- INT + 1 AddExtParam(0, 106, 1) end, }, [2319] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Has 3% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 3) end, }, [2320] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2321] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [2322] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [2323] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2324] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2325] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2326] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2327] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Adds 15% tolerance against Demon monster. AddRaceTolerace(6, 15) -- Add a 10% resistance against Shadow Property attacks. AddAttrTolerace(7, 10) end, }, [2328] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2329] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2330] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2331] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2332] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2333] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2334] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- INT + 1 AddExtParam(0, 106, 1) end, Combiitem = {3000000017}, }, [2335] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2336] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2337] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000052}, }, [2338] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [2339] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000054, 3000000055 }, }, [2340] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2341] = { Type = "armor", Stat = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2342] = { Type = "armor", Stat = { 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2343] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 3%. SubSpellCastTime(3) -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [2344] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Fire Property., -- An armor that is enchanted with the Fire Property. }, [2345] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Fire Property., -- An armor that is enchanted with the Fire Property. }, [2346] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Water Property., -- An armor that is enchanted with the Water Property. }, [2347] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Water Property., -- An armor that is enchanted with the Water Property. }, [2348] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Wind Property., -- An armor that is enchanted with the Wind Property. }, [2349] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Wind Property., -- An armor that is enchanted with the Wind Property. }, [2350] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Earth Property., -- An armor that is enchanted with the Earth Property. }, [2351] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- An armor that is enchanted with the Earth Property., -- An armor that is enchanted with the Earth Property. }, [2352] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2353] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000039, 3000000040, 3000000041, 3000000058, 3000000059, 3000000060, 3000000061 }, }, [2354] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) -- MaxHP + 10% AddExtParam(0, 111, 10) end, Combiitem = {3000000062}, }, [2355] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 20 AddExtParam(0, 47, 20) end, Combiitem = {3000000042}, }, [2356] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 8000% resistance against Blinded. end, }, [2357] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- Indestructible (except in upgrade attempts). if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- Add a 5000% resistance against Silenced. AddExtParam(0, 249, 5000) end if not ((GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223)) then if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) or (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) or (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- Add a 5000% resistance against Stunned. AddExtParam(0, 247, 5000) end end end, Combiitem = {3000000063}, }, [2358] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 4 AddExtParam(0, 108, 4) end, Combiitem = {3000000065}, }, [2359] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000053}, }, [2360] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 3%. SubSpellCastTime(3) -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [2364] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Stunned. AddExtParam(0, 247, 3000) -- Add a 3000% resistance against Frozen. AddExtParam(0, 251, 3000) end, }, [2365] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases casting time by 15%. AddSpellCastTime(15) -- No Cast Cancel end, }, [2366] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 500% resistance against Cursed. -- Add a 500% resistance against Silenced. AddExtParam(0, 249, 500) -- Add a 500% resistance against Stunned. AddExtParam(0, 247, 500) -- Add a 500% resistance against Petrified. -- Add a 500% resistance against Sleeping. end, }, [2367] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- CRIT + 6+(Luk/10) -- Aftercast Delay - 23%. SubSpellDelay(23) end, }, [2368] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [2369] = { Type = "armor", Stat = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, Combiitem = {3000000066}, }, [2370] = { Type = "armor", Stat = { 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- MaxSP + 30 AddExtParam(0, 110, 30) -- Basic ATK + 10 AddExtParam(0, 41, 10) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2371] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000056, 3000000057 }, }, [2372] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- INT + 1 AddExtParam(0, 106, 1) end, Combiitem = {3000000018}, }, [2373] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Adds 15% tolerance against Demon monster. AddRaceTolerace(6, 15) -- Add a 10% resistance against Shadow Property attacks. AddAttrTolerace(7, 10) end, }, [2374] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 150 AddExtParam(0, 110, 150) -- MDEF + 5 AddExtParam(0, 47, 5) -- Increases the effectiveness of healing skills by 6%. AddExtParam(0, 254, 6) -- Aftercast Delay - 10%. SubSpellDelay(10) end, Combiitem = {3000000067}, }, [2375] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- MaxHP + 150 AddExtParam(0, 109, 150) -- Add a 500% resistance against Stunned. AddExtParam(0, 247, 500) -- Add a 500% resistance against Petrified. end, Combiitem = {3000000068}, }, [2376] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000069}, }, [2377] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000070}, }, [2378] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000071}, }, [2379] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000072}, }, [2380] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000073}, }, [2381] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000074}, }, [2382] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 150 AddExtParam(0, 109, 150) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, Combiitem = {3000000075}, }, [2383] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- MaxHP + 20*BaseLevel -- MaxSP + 5*BaseLevel -- Increases physical damage against All monsters by 10%. -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- Indestructible (except in upgrade attempts). -- No Knockback end, }, [2384] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 800 AddExtParam(0, 109, 800) -- Add a 10000% resistance against Frozen. AddExtParam(0, 251, 10000) -- Add a 20% resistance against Earth Property attacks. AddAttrTolerace(2, 20) -- Add a 20% resistance against Fire Property attacks. AddAttrTolerace(3, 20) -- Add a 20% resistance against Wind Property attacks. AddAttrTolerace(4, 20) -- Add a 20% resistance against Poison Property attacks. AddAttrTolerace(5, 20) -- Add a 20% resistance against Holy Property attacks. AddAttrTolerace(6, 20) -- Add a 20% resistance against Shadow Property attacks. AddAttrTolerace(7, 20) -- Add a 20% resistance against Ghost Property attacks. AddAttrTolerace(8, 20) -- Add a 20% resistance against Undead Property attacks. AddAttrTolerace(9, 20) end, }, [2385] = { Type = "armor", Stat = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Stops natural HP regeneration. -- Stops natural SP regeneration. -- Recover 60 HP each time a monster is killed by melee. -- Recover 6 SP each time a monster is killed by melee. -- Recover 60 HP each time a monster is killed by magic. -- Recover 6 SP each time a monster is killed by magic., -- Stops natural HP regeneration. -- Stops natural SP regeneration. -- Recover 60 HP each time a monster is killed by melee. -- Recover 6 SP each time a monster is killed by melee. -- Recover 60 HP each time a monster is killed by magic. -- Recover 6 SP each time a monster is killed by magic. }, [2386] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + (BaseLevel*7) -- MaxSP + (BaseLevel/2) -- TODO: autobonus2 "{ bonus bNoMagicDamage,100; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; }" if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- MDEF + 5 AddExtParam(0, 47, 5) end if not ((GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223)) then if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) or (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) or (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- DEF + 3 AddExtParam(0, 45, 3) end end end, }, [2387] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- HP Recovery + 5% AddExtParam(0, 113, 5) -- Increases HP recovered from all consumable items by 3%. -- Heal heal amount increased by 3%. end, Combiitem = {3000000076}, }, [2388] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- ASPD + 2% AddExtParam(0, 167, 2) end, }, [2389] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- 1% chance on attack for 10s: Basic ATK + 20. end, }, [2390] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Perfect Dodge + 3 AddExtParam(0, 51, 3) end, Combiitem = {3000000077}, }, [2391] = { Type = "armor", Stat = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) -- MDEF + 5 AddExtParam(0, 47, 5) -- HP Recovery + 50% AddExtParam(0, 113, 50) end, }, [2392] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 2 AddExtParam(0, 105, 2) -- MaxHP + 200 AddExtParam(0, 109, 200) -- Has 2% chance to cast Call Spirits Lv 5 when hit. -- MDEF + 1 AddExtParam(0, 47, 1) AddExtParam(0, 182, 1) end, }, [2393] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2394] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 20% AddExtParam(0, 111, 20) -- Adds 7% tolerance against Demi-Human monster. AddRaceTolerace(7, 7) -- Adds 7% tolerance against Player (Human) monster. AddRaceTolerace(10, 7) end, Combiitem = {3000000078}, }, [2395] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 600 AddExtParam(0, 109, 600) -- SP Recovery + 10% AddExtParam(0, 114, 10) end, }, [2396] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 500 AddExtParam(0, 109, 500) end, }, [2397] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2398] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- CRIT + 6+(Luk/10) -- Aftercast Delay - 23%. SubSpellDelay(23) end, }, [2399] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000079}, }, [2401] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2402] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2403] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2404] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2405] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2406] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2407] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- LUK + 5 AddExtParam(0, 108, 5) end, }, [2408] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000080}, }, [2409] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2410] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- MaxHP + 20% AddExtParam(0, 111, 20) -- MaxSP + 20% AddExtParam(0, 112, 20) -- SP Recovery + 15% AddExtParam(0, 114, 15) -- Movement Speed + 25% end, }, [2411] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2412] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2413] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2414] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2415] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2416] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) end, }, [2417] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- Item Group HP Recovery (group IG_Potion) + 20% end, Combiitem = {3000000058}, }, [2418] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 9% AddExtParam(0, 111, 9) -- MaxSP + 9% AddExtParam(0, 112, 9) end, Combiitem = {3000000059}, }, [2419] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- MaxHP + 5% AddExtParam(0, 111, 5) -- MaxSP + 5% AddExtParam(0, 112, 5) end, Combiitem = {3000000062}, }, [2420] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) end, Combiitem = {3000000042}, }, [2421] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts). -- MaxHP + (BaseLevel*5) -- MaxSP + (JobLevel*2) Combiitem = {3000000063}, -- Indestructible (except in upgrade attempts). -- MaxHP + (BaseLevel*5) -- MaxSP + (JobLevel*2) }, [2422] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [2423] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 20-getrefine()% (scales with refine) AddExtParam(0, 111, 20-r) -- MaxSP + 20-getrefine()% (scales with refine) AddExtParam(0, 112, 20-r) -- DEF + getrefine()/2 (scales with refine) AddExtParam(0, 45, math.floor(r/2)) end, }, [2424] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) end, Combiitem = {3000000081}, }, [2425] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 1 AddExtParam(0, 104, 1) -- AGI + 2 (refine >= 9) if r >= 9 then AddExtParam(0, 104, 2) end end, Combiitem = { 3000000082, 3000000083, 3000000084 }, }, [2426] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- TODO: if (getskilllv("AS_CLOAKING")<2) (condition not translatable) -- Adds a 0/10% chance to cast Cloaking Lv 2 when hit (by magic trigger, 0 flags). -- (else branch) -- Adds a 0/10% chance to cast Cloaking Lv getskilllv("AS_CLOAKING") when hit (by magic trigger, 0 flags). AddExtParam(0, 181, 1) end, Combiitem = {3000000045}, }, [2427] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [2428] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) end, Combiitem = {3000000066}, }, [2429] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2430] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2431] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 7% AddExtParam(0, 111, 7) -- MaxSP + 7% AddExtParam(0, 112, 7) end, }, [2432] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2433] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- MaxHP + (BaseLevel*10) Combiitem = {3000000088}, -- MaxHP + (BaseLevel*10) }, [2434] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 1 AddExtParam(0, 104, 1) -- AGI + 2 (refine >= 9) if r >= 9 then AddExtParam(0, 104, 2) end end, Combiitem = { 3000000085, 3000000086, 3000000087 }, }, [2435] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = { 3000000069, 3000000070, 3000000071 }, }, [2436] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = { 3000000072, 3000000073, 3000000074 }, }, [2437] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = {3000000075}, }, [2438] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2439] = { Type = "armor", Stat = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 17% AddExtParam(0, 111, 17) -- MaxSP + 8% AddExtParam(0, 112, 8) -- Gain 10000 HP every ARGms -- Gain 10000 SP every ARGms end, }, [2440] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- SP Recovery + 5% AddExtParam(0, 114, 5) end, Combiitem = {3000000076}, }, [2441] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) end, Combiitem = {3000000089}, }, [2442] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- HP Recovery + 10% AddExtParam(0, 113, 10) -- SP Recovery + 10% AddExtParam(0, 114, 10) -- Has 2% chance to cast Quagmire Lv 3 when hit. -- MDEF + 1 AddExtParam(0, 47, 1) AddExtParam(0, 180, 1) end, }, [2443] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2444] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 10% AddExtParam(0, 111, 10) -- Adds 4% tolerance against Demi-Human monster. AddRaceTolerace(7, 4) -- Adds 4% tolerance against Player (Human) monster. AddRaceTolerace(10, 4) -- Has 1% chance to cast Increase Agility Lv 1 when hit. AddExtParam(0, 179, 1) end, Combiitem = {3000000078}, }, [2445] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) -- MaxSP + 5% AddExtParam(0, 112, 5) end, }, [2446] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) end, }, [2447] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2448] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2449] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 20-getrefine()% (scales with refine) AddExtParam(0, 111, 20-r) -- MaxSP + 20-getrefine()% (scales with refine) AddExtParam(0, 112, 20-r) -- DEF + getrefine()/2 (scales with refine) AddExtParam(0, 45, math.floor(r/2)) end, }, [2450] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 10% AddExtParam(0, 111, 10) -- Gain 10000 HP every ARGms -- Increases HP received from healing skills by 5%. AddExtParam(0, 254, 5) -- Increases HP recovered from all consumable items by 5%. -- MDEF + 3 AddExtParam(0, 47, 3) -- VIT + 2 AddExtParam(0, 105, 2) end, }, [2501] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2502] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2503] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2504] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2505] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2506] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2507] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2508] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [2509] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- VIT + 10 AddExtParam(0, 105, 10) end, Combiitem = { 3000000022, 3000000025 }, }, [2510] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against Neutral Property attacks. AddAttrTolerace(0, 20) end, }, [2511] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + -3 AddExtParam(0, 106, -3) -- DEX + 2 AddExtParam(0, 107, 2) -- VIT + -3 AddExtParam(0, 105, -3) -- LUK + 2 AddExtParam(0, 108, 2) -- AGI + -4 AddExtParam(0, 104, -4) end, }, [2512] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Neutral Property attacks. AddAttrTolerace(0, 10) end, }, [2513] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2514] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2515] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000021}, }, [2516] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 15 AddExtParam(0, 50, 15) -- Perfect Dodge + 5 AddExtParam(0, 51, 5) end, Combiitem = {3000000058}, }, [2517] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 15% resistance against Neutral Property attacks. AddAttrTolerace(0, 15) end, Combiitem = {3000000059}, }, [2518] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 10% AddExtParam(0, 112, 10) -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000090}, }, [2519] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- Perfect Dodge + 8 AddExtParam(0, 51, 8) end, Combiitem = {3000000091}, }, [2520] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Ranged Damage Reduction + 10% -- MDEF + 2 AddExtParam(0, 47, 2) -- VIT + 1 AddExtParam(0, 105, 1) end, Combiitem = {3000000062}, }, [2521] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HP Recovery + 5% AddExtParam(0, 113, 5) end, Combiitem = {3000000042}, }, [2522] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) end, Combiitem = { 3000000054, 3000000056 }, }, [2523] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) end, Combiitem = { 3000000055, 3000000057 }, }, [2524] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- Perfect Dodge + 5+(getequiprefinerycnt(EQI_GARMENT)*2) (scales with refine) AddExtParam(0, 51, 5+(GetRefineLevel(4)*2)) end if not ((GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223)) then if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) or (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) or (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- Reflects 5+(getequiprefinerycnt(EQI_GARMENT)*2)% of received melee damage back to the attacker. (scales with refine) AddMeleeAttackReflect(5+(GetRefineLevel(4)*2)) end end end, Combiitem = {3000000063}, }, [2525] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2526] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2527] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 15% tolerance against Dragon monster. AddRaceTolerace(9, 15) end, Combiitem = { 3000000000, 3000000001, 3000000002 }, }, [2528] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) end, Combiitem = {3000000081}, }, [2529] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, Combiitem = { 3000000082, 3000000085 }, }, [2530] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, Combiitem = { 3000000083, 3000000086 }, }, [2531] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 2% chance to cast Stone Skin Lv 6 when hit. AddExtParam(0, 178, 1) end, }, [2532] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds a 0/10% chance to cast Anti Magic Lv 6 when hit (by magic trigger, 0 flags). AddExtParam(0, 177, 1) end, }, [2533] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 15% tolerance against Demi-Human monster. AddRaceTolerace(7, 15) -- Adds 15% tolerance against Player (Human) monster. AddRaceTolerace(10, 15) end, Combiitem = {3000000066}, }, [2534] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 17% resistance against Neutral Property attacks. AddAttrTolerace(0, 17) -- Flee Rate + 17 AddExtParam(0, 50, 17) end, }, [2535] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 10 AddExtParam(0, 105, 10) -- MDEF + 10 AddExtParam(0, 47, 10) end, Combiitem = { 3000000023, 3000000024 }, }, [2536] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- MaxHP + 200 AddExtParam(0, 109, 200) -- Flee Rate + 10 AddExtParam(0, 50, 10) end, }, [2537] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Neutral Property attacks. AddAttrTolerace(0, 5) -- MaxHP + 100 AddExtParam(0, 109, 100) -- Physical damage against monster 1916 + 10%. -- Physical damage against monster 1917 + 10%. end, Combiitem = {3000000088}, }, [2538] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = { 3000000069, 3000000070, 3000000071 }, }, [2539] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = { 3000000072, 3000000073, 3000000074 }, }, [2540] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, Combiitem = {3000000075}, }, [2541] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 30% resistance against All Property attacks (by physical attack trigger). AddAttrTolerace(10, 30) -- Flee Rate + 30 AddExtParam(0, 50, 30) EnableSkill(26, 1) -- Enable to use Level 1 of Teleport -- Indestructible (except in upgrade attempts). end, }, [2542] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) -- MDEF + 2 AddExtParam(0, 47, 2) -- Increases MATK + 1%. AddExtParam(0, 140, 1) -- Increase damage on Fire Property enemies by 2%. AddDamage_Property(3, 2) end, }, [2543] = { Type = "armor", Stat = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 13 AddExtParam(0, 50, 13) -- Add a 13% resistance against Neutral Property attacks. AddAttrTolerace(0, 13) -- Perfect Dodge + 1 AddExtParam(0, 51, 1) end, }, [2544] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) -- Adds 5% tolerance against Plant monster. AddRaceTolerace(3, 5) -- Adds 5% tolerance against Brute monster. AddRaceTolerace(2, 5) -- Adds 5% tolerance against Player (Doram) monster. AddRaceTolerace(11, 5) end, }, [2545] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Has 2% chance to cast Heal Lv max(1,getskilllv("AL_HEAL")) when hit. end, }, [2546] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) end, Combiitem = {3000000089}, }, [2547] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Add a 10% resistance against Neutral Property attacks. AddAttrTolerace(0, 10) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [2548] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) -- MaxHP + 10% AddExtParam(0, 111, 10) -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- Add a 5% resistance against Fire Property attacks. AddAttrTolerace(3, 5) -- Add a 5% resistance against Holy Property attacks. AddAttrTolerace(6, 5) -- Add a 5% resistance against Shadow Property attacks. AddAttrTolerace(7, 5) end, }, [2549] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) end, Combiitem = {3000000078}, }, [2550] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2551] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, Combiitem = { 3000000084, 3000000087 }, }, [2552] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds a 0/10% chance to cast Anti Magic Lv 6 when hit (by magic trigger, 0 flags). AddExtParam(0, 176, 1) end, }, [2553] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 5 AddExtParam(0, 47, 5) end, Combiitem = {3000000079}, }, [2554] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 7% resistance against Neutral Property attacks. AddAttrTolerace(0, 7) -- Add a 7% resistance against Water Property attacks. AddAttrTolerace(1, 7) -- Add a 7% resistance against Earth Property attacks. AddAttrTolerace(2, 7) -- Add a 7% resistance against Fire Property attacks. AddAttrTolerace(3, 7) -- Add a 7% resistance against Wind Property attacks. AddAttrTolerace(4, 7) -- Add a 7% resistance against Poison Property attacks. AddAttrTolerace(5, 7) -- Add a 7% resistance against Holy Property attacks. AddAttrTolerace(6, 7) -- Add a 7% resistance against Shadow Property attacks. AddAttrTolerace(7, 7) -- Add a 7% resistance against Ghost Property attacks. AddAttrTolerace(8, 7) -- Add a 7% resistance against Undead Property attacks. AddAttrTolerace(9, 7) -- MaxSP + (BaseLevel/3)+(getrefine()*10) -- When dealing physical damage there's a 10% chance that you'll recover 1% of your damage as SP. -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2601] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [2602] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [2603] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) end, }, [2604] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [2605] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [2607] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 10 AddExtParam(0, 110, 10) end, Combiitem = { 3000000092, 3000000093, 3000000094 }, }, [2608] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- LUK + 2 AddExtParam(0, 108, 2) end, Combiitem = { 3000000095, 3000000096, 3000000097 }, }, [2609] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2610] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2611] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2612] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2613] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2614] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10000% resistance against Poisoned. -- Adds 4% tolerance against Undead monster. AddRaceTolerace(1, 4) -- Adds 4% tolerance against Demon monster. AddRaceTolerace(6, 4) end, }, [2615] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [2616] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 5 AddExtParam(0, 52, 5) end, }, [2617] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2618] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2619] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Ranged Damage + 3%, -- Ranged Damage + 3% }, [2620] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When STR ≥ 90: -- HIT + 10 AddExtParam(0, 49, 10) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- When AGI ≥ 90: -- Basic ATK + 10 AddExtParam(0, 41, 10) -- CRIT + 10 AddExtParam(0, 52, 10) end, Combiitem = { 3000000101, 3000000102 }, }, [2621] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [2622] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2623] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [2624] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2625] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2626] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- LUK + 1 AddExtParam(0, 108, 1) end, Combiitem = { 3000000098, 3000000099, 3000000100 }, }, [2627] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2628] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2629] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 40 AddExtParam(0, 103, 40) -- MDEF + 7 AddExtParam(0, 47, 7) end, }, [2630] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 6 AddExtParam(0, 103, 6) -- AGI + 6 AddExtParam(0, 104, 6) -- VIT + 6 AddExtParam(0, 105, 6) -- INT + 6 AddExtParam(0, 106, 6) -- LUK + 10 AddExtParam(0, 108, 10) -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2631] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2634] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(334, 1) -- Enable to use Level 1 of I'll save you EnableSkill(335, 1) -- Enable to use Level 1 of I'll sacrifice myself for you EnableSkill(336, 1) -- Enable to use Level 1 of I miss you end, }, [2635] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(334, 1) -- Enable to use Level 1 of I'll save you EnableSkill(335, 1) -- Enable to use Level 1 of I'll sacrifice myself for you EnableSkill(336, 1) -- Enable to use Level 1 of I miss you end, }, [2636] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [2637] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [2638] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [2639] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2640] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [2641] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [2642] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2643] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2644] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [2645] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [2646] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [2647] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 10 AddExtParam(0, 109, 10) end, }, [2648] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 5% AddExtParam(0, 112, 5) end, Combiitem = {3000000090}, }, [2649] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 5% AddExtParam(0, 112, 5) end, Combiitem = {3000000090}, }, [2650] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- CRIT + 3 AddExtParam(0, 52, 3) end, Combiitem = {3000000091}, }, [2651] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- CRIT + 3 AddExtParam(0, 52, 3) end, Combiitem = {3000000091}, }, [2652] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 6 AddExtParam(0, 52, 6) -- Has 0.5% chance of inflicting Cursed on yourself when attacking. end, }, [2653] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2654] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end, Combiitem = { 3000000052, 3000000053 }, }, [2655] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000080}, }, [2656] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) end, Combiitem = { 3000000050, 3000000051 }, }, [2657] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2658] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 10 AddExtParam(0, 109, 10) end, }, [2659] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 5% AddExtParam(0, 112, 5) end, }, [2660] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- STR + 3 AddExtParam(0, 103, 3) -- Basic ATK + 10 AddExtParam(0, 41, 10) end, }, [2661] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- AGI + 3 AddExtParam(0, 104, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [2662] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- DEX + 3 AddExtParam(0, 107, 3) -- HIT + 10 AddExtParam(0, 49, 10) end, }, [2663] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 15 AddExtParam(0, 49, 15) -- STR + 1 AddExtParam(0, 103, 1) end, }, [2664] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- INT + 1 AddExtParam(0, 106, 1) end, }, [2665] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) -- EXP from Undead + 5% AddEXPPercent_KillRace(1, 5) -- EXP from Demon + 5% AddEXPPercent_KillRace(6, 5) end, }, [2666] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Add a 1000% resistance against Blinded. end, }, [2667] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 5 AddExtParam(0, 49, 5) -- CRIT + 5 AddExtParam(0, 52, 5) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2668] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2669] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 10 AddExtParam(0, 110, 10) end, }, [2670] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [2671] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Ranged Damage + 3%, -- Ranged Damage + 3% }, [2672] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2673] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 10 AddExtParam(0, 41, 10) -- SP Recovery + 3% AddExtParam(0, 114, 3) end, }, [2674] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2675] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [2676] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '7618' each time a monster is killed., -- Adds a chance of gaining '7618' each time a monster is killed. }, [2677] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, Combiitem = { 3000000008, 3000000009, 3000000035, 3000000092, 3000000095, 3000000098 }, }, [2678] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 1 AddExtParam(0, 105, 1) -- Basic ATK + 15 AddExtParam(0, 41, 15) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- Has 3% chance to cast Dangerous Soul Collect Lv 1 on attack. -- Has 1% chance to cast Explosion Spirits Lv 1 on attack. -- Has 3% chance to cast Pressure Lv 2 on attack. -- Has 15% chance to cast Fire Ball Lv 1 on attack. -- Has 2% chance to cast Bowling Bash Lv 5 on attack. AddExtParam(0, 175, 5) end, Combiitem = {3000000103}, }, [2679] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- VIT + 1 AddExtParam(0, 105, 1) -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds a 0/10% chance to cast Quagmire Lv 1 when hit (0 flags). -- Has 2% chance to cast Venom Splasher Lv 10 when hit. -- Has 3% chance to cast Heal Lv 10 when hit. -- Has 2% chance to cast Assumptio Lv 3 when hit. -- Has 2% chance to cast Tarot Card of Fate Lv 5 when hit. AddExtParam(0, 174, 5) end, Combiitem = {3000000103}, }, [2680] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- Has 8% chance to cast Sense Lv 1 on attack. -- Has 5% chance to cast Item Appraisal Lv 1 on attack. -- Has 1% chance to cast Pick Stone Lv 1 on attack. -- Has 1% chance to cast Greed Lv 1 on attack. -- Has 2% chance to cast Sprint Lv 5 when hit. -- Has 3% chance to cast Leap Lv 3 when hit. -- Has 1% chance to cast First Aid Lv 1 when hit. -- Has 5% chance to cast Back Slide Lv 1 when hit. AddExtParam(0, 173, 8) end, }, [2681] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [2682] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) end, }, [2683] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Fire Property attacks. AddAttrTolerace(3, 5) end, }, [2684] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) end, }, [2685] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) end, }, [2686] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [2687] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Plant monster. AddRaceTolerace(3, 3) end, }, [2688] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 10 AddExtParam(0, 52, 10) end, }, [2689] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) end, }, [2690] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 4 AddExtParam(0, 103, 4) end, }, [2691] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 4 AddExtParam(0, 105, 4) end, }, [2692] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 4 AddExtParam(0, 107, 4) end, }, [2693] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 4 AddExtParam(0, 104, 4) end, }, [2694] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- LUK + 4 AddExtParam(0, 108, 4) end, }, [2695] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [2696] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 5% AddExtParam(0, 112, 5) end, }, [2697] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- STR + 3 AddExtParam(0, 103, 3) -- Basic ATK + 10 AddExtParam(0, 41, 10) end, }, [2698] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- AGI + 3 AddExtParam(0, 104, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [2699] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- DEX + 3 AddExtParam(0, 107, 3) -- HIT + 10 AddExtParam(0, 49, 10) end, }, [2700] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000012, 3000000013 }, }, [2701] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 3%. AddExtParam(0, 140, 3) end, Combiitem = {3000000043}, }, [2702] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, Combiitem = {3000000044}, }, [2703] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Aftercast Delay - 5%. SubSpellDelay(5) -- SP Consumption + 5% AddSPconsumption(5) end, }, [2704] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [2705] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '12018' each time a monster is killed., -- Adds a chance of gaining '12018' each time a monster is killed. }, [2706] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2707] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2708] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Fire Bolt Lv 5 on attack. AddExtParam(0, 172, 1) end, }, [2709] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [2710] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 30 AddExtParam(0, 41, 30) end, }, [2711] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 2 AddExtParam(0, 107, 2) end, Combiitem = { 3000000010, 3000000011, 3000000036, 3000000093, 3000000096, 3000000099 }, }, [2712] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- AGI + 3 AddExtParam(0, 104, 3) -- LUK + 3 AddExtParam(0, 108, 3) end, }, [2713] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2714] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2715] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 1% tolerance against Undead monster. AddRaceTolerace(1, 1) end, }, [2716] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, Combiitem = { 3000000015, 3000000016 }, }, [2717] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000015, 3000000016, 3000000037, 3000000038 }, }, [2718] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000028}, }, [2719] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Bash damage increased by 6%. AddDamage_SKID(1, 5, 6) -- Mammonite damage increased by 6%. AddDamage_SKID(1, 42, 6) end, }, [2720] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- HIT + 10 AddExtParam(0, 49, 10) -- MaxHP + 500 AddExtParam(0, 109, 500) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Has ATF_SHORT% chance of inflicting Stunned when attacking (ATF_SHORT trigger). end, Combiitem = {3000000104}, }, [2721] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- MaxHP + 300 AddExtParam(0, 109, 300) -- MaxSP + 80 AddExtParam(0, 110, 80) -- Has ATF_SHORT% chance of inflicting Poisoned when attacking (ATF_SHORT trigger). end, Combiitem = {3000000105}, }, [2722] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- MDEF + 6 AddExtParam(0, 47, 6) -- MaxHP + 600 AddExtParam(0, 109, 600) -- Has ATF_SHORT% chance of inflicting Silenced when attacking (ATF_SHORT trigger). end, Combiitem = {3000000106}, }, [2723] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- MDEF + 6 AddExtParam(0, 47, 6) -- MaxHP + 600 AddExtParam(0, 109, 600) -- Has 1% chance of inflicting Petrified on the attacker when hit. end, Combiitem = {3000000107}, }, [2724] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- CRIT + 10 AddExtParam(0, 52, 10) -- MaxHP + 300 AddExtParam(0, 109, 300) -- MaxSP + 80 AddExtParam(0, 110, 80) -- Has ATF_LONG% chance of inflicting Blinded when attacking (ATF_LONG trigger). end, Combiitem = {3000000108}, }, [2725] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- ASPD + 10% AddExtParam(0, 167, 10) -- MaxHP + 500 AddExtParam(0, 109, 500) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Has ATF_SHORT% chance of inflicting Cursed when attacking (ATF_SHORT trigger). end, Combiitem = {3000000109}, }, [2726] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 50 AddExtParam(0, 110, 50) -- DEX + 3 AddExtParam(0, 107, 3) end, Combiitem = {3000000111}, }, [2727] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 50 AddExtParam(0, 110, 50) -- DEX + 3 AddExtParam(0, 107, 3) end, Combiitem = {3000000111}, }, [2728] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Critical Wound Lv 1 on attack. -- HIT + 10 AddExtParam(0, 49, 10) -- HP Recovery + 20% AddExtParam(0, 113, 20) AddExtParam(0, 171, 1) end, }, [2729] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- MaxSP + 100 AddExtParam(0, 110, 100) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) -- Physical damage against monster 1916 + 10%. -- Physical damage against monster 1917 + 10%. end, Combiitem = { 3000000067, 3000000068 }, }, [2730] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- ASPD + 3% AddExtParam(0, 167, 3) end, }, [2731] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 50 AddExtParam(0, 110, 50) -- Reduces casting time by 1%. SubSpellCastTime(1) end, }, [2732] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 5 AddExtParam(0, 52, 5) end, }, [2733] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- CRIT + 10 AddExtParam(0, 52, 10) -- MaxHP + 300 AddExtParam(0, 109, 300) -- MaxSP + 80 AddExtParam(0, 110, 80) -- Has ATF_LONG% chance of inflicting Blinded when attacking (ATF_LONG trigger). end, Combiitem = {3000000110}, }, [2734] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2735] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2736] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- LUK + 3 AddExtParam(0, 108, 3) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [2737] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- MaxHP + 10% AddExtParam(0, 111, 10) end, }, [2738] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 6%. -- Increases MATK + 6%. AddExtParam(0, 140, 6) end, }, [2739] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [2740] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 3%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) end, }, [2741] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- No Cast Cancel -- Increases casting time by 10%. AddSpellCastTime(10) EnableSkill(28, 1) -- Enable to use Level 1 of Heal EnableSkill(26, 1) -- Enable to use Level 1 of Teleport end, }, [2743] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- MDEF + 2 AddExtParam(0, 47, 2) -- 10% chance on skill cast for 3s: Increases the effectiveness of healing skills by 20%. end, }, [2744] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 10%. SubSpellCastTime(10) -- Aftercast Delay + 5%. AddSpellDelay(5) end, Combiitem = {3000000076}, }, [2745] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- MaxSP + 25 AddExtParam(0, 110, 25) end, }, [2746] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, Combiitem = {3000000101}, }, [2747] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) end, Combiitem = {3000000102}, }, [2748] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- DEX + 2 AddExtParam(0, 107, 2) -- LUK + -1 AddExtParam(0, 108, -1) -- Lose 10000 HP every ARGms -- Has ATF_WEAPON|ATF_LONG|ATF_TARGET% chance of inflicting Cursed when attacking (ATF_WEAPON|ATF_LONG|ATF_TARGET trigger). end, Combiitem = {3000000034}, }, [2749] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) -- AGI + 2 AddExtParam(0, 104, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, Combiitem = {3000000077}, }, [2751] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- When Base Level < 80: -- MaxHP + 400 AddExtParam(0, 109, 400) -- MaxSP + 200 AddExtParam(0, 110, 200) end, }, [2752] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [2753] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Formless + 15% AddEXPPercent_KillRace(0, 15) end, }, [2754] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Undead + 15% AddEXPPercent_KillRace(1, 15) end, }, [2755] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Brute + 15% AddEXPPercent_KillRace(2, 15) end, }, [2756] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Plant + 15% AddEXPPercent_KillRace(3, 15) end, }, [2757] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Insect + 15% AddEXPPercent_KillRace(4, 15) end, }, [2758] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Fish + 15% AddEXPPercent_KillRace(5, 15) end, }, [2759] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Demon + 15% AddEXPPercent_KillRace(6, 15) end, }, [2760] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Demi-Human + 15% AddEXPPercent_KillRace(7, 15) end, }, [2761] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Angel + 15% AddEXPPercent_KillRace(8, 15) end, }, [2762] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- EXP from Dragon + 15% AddEXPPercent_KillRace(9, 15) end, }, [2763] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- MaxHP + 5% AddExtParam(0, 111, 5) -- Heal heal amount increased by 5%. EnableSkill(10, 1) -- Enable to use Level 1 of Sight end, }, [2764] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2765] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 70 AddExtParam(0, 109, 70) -- When class is Novice / SuperNovice: -- MaxHP + 30 AddExtParam(0, 109, 30) end, }, [2766] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- DEF + 2 AddExtParam(0, 45, 2) end end, }, [2767] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- MaxSP + 50 AddExtParam(0, 110, 50) end end, }, [2768] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- SP Recovery + 5% AddExtParam(0, 114, 5) end end, }, [2769] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) if (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) then -- Basic ATK + 10 AddExtParam(0, 41, 10) end end, }, [2770] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) if (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- ASPD + 3% AddExtParam(0, 167, 3) end end, }, [2771] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) if (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) then -- CRIT + 5 AddExtParam(0, 52, 5) end end, }, [2772] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- Add a 10% resistance against Water Property attacks. AddAttrTolerace(1, 10) -- Add a 10% resistance against Wind Property attacks. AddAttrTolerace(4, 10) -- Add a 10% resistance against Earth Property attacks. AddAttrTolerace(2, 10) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- ASPD + 5% AddExtParam(0, 167, 5) -- Reduces casting time by 3%. SubSpellCastTime(3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end, Combiitem = { 3000000104, 3000000105, 3000000106, 3000000107, 3000000108, 3000000109, 3000000110 }, }, [2773] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [2774] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [2775] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2776] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2777] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- SP Consumption + -5% SubSPconsumption(5) end, Combiitem = {3000000112}, }, [2778] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, Combiitem = {3000000112}, }, [2779] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- AGI + 1 AddExtParam(0, 104, 1) end, Combiitem = { 3000000113, 3000000114 }, }, [2780] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 1% chance on attack for 10s: ASPD + 2%. Combiitem = { 3000000113, 3000000114 }, -- 1% chance on attack for 10s: ASPD + 2%. }, [2781] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [2782] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [2783] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 2 AddExtParam(0, 52, 2) -- MaxSP + 25 AddExtParam(0, 110, 25) end, }, [2784] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(698, 1) -- Enable to use Level 1 of Holy Night end, }, [2785] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases MATK + 3%. AddExtParam(0, 140, 3) end, }, [2786] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, Combiitem = { 3000000094, 3000000097, 3000000100 }, }, [2787] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- MaxHP + 80 AddExtParam(0, 109, 80) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [2788] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 2%. AddExtParam(0, 140, 2) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2789] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 2%. -- STR + 1 AddExtParam(0, 103, 1) -- VIT + 1 AddExtParam(0, 105, 1) end, }, [2790] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 4 AddExtParam(0, 50, 4) -- ASPD + 2% AddExtParam(0, 167, 2) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2791] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 3 AddExtParam(0, 49, 3) end, }, [2794] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [2795] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 6 AddExtParam(0, 103, 6) AddExtParam(0, 104, 6) AddExtParam(0, 105, 6) AddExtParam(0, 106, 6) AddExtParam(0, 107, 6) AddExtParam(0, 108, 6) -- When Job Level < 30: -- All Stats + (JobLevel/5) end, }, [2796] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Physical damage against monster 2047 + 10%. -- DEF against monster 2048 + -10. -- Adds a 70/100% chance of dropping item 6152 when killing 2047., -- Physical damage against monster 2047 + 10%. -- DEF against monster 2048 + -10. -- Adds a 70/100% chance of dropping item 6152 when killing 2047. }, [2797] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Physical damage against monster 2049 + 10%. -- DEF against monster 2050 + -10. -- Adds a 70/100% chance of dropping item 6151 when killing 2049., -- Physical damage against monster 2049 + 10%. -- DEF against monster 2050 + -10. -- Adds a 70/100% chance of dropping item 6151 when killing 2049. }, [2798] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- TODO: if (strcharinfo(3) == "job3_arch02") (condition not translatable) -- DEF against monster 1761 + 50. -- DEF against monster 1762 + 50., -- TODO: if (strcharinfo(3) == "job3_arch02") (condition not translatable) -- DEF against monster 1761 + 50. -- DEF against monster 1762 + 50. }, [2799] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [2800] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [2801] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [2802] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2803] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) end, }, [2804] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2805] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2806] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2807] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [2808] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, }, [2809] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2810] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [2819] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(5, 1) -- Enable to use Level 1 of Bash EnableSkill(6, 1) -- Enable to use Level 1 of Provoke EnableSkill(7, 1) -- Enable to use Level 1 of Magnum Break end, }, [2820] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(48, 3) -- Enable to use Level 3 of Double Attack EnableSkill(50, 1) -- Enable to use Level 1 of Steal EnableSkill(51, 1) -- Enable to use Level 1 of Hiding EnableSkill(52, 1) -- Enable to use Level 1 of Envenom end, }, [2821] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(28, 1) -- Enable to use Level 1 of Heal EnableSkill(29, 1) -- Enable to use Level 1 of Increase Agility EnableSkill(34, 1) -- Enable to use Level 1 of Blessing end, }, [2822] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(43, 1) -- Enable to use Level 1 of Owl's Eye EnableSkill(45, 1) -- Enable to use Level 1 of Improve Concentration end, }, [2823] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(37, 1) -- Enable to use Level 1 of Discount EnableSkill(38, 10) -- Enable to use Level 10 of Overcharge EnableSkill(40, 1) -- Enable to use Level 1 of Item Appraisal EnableSkill(42, 1) -- Enable to use Level 1 of Mammonite end, }, [2824] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) EnableSkill(9, 1) -- Enable to use Level 1 of Increase SP Recovery EnableSkill(14, 1) -- Enable to use Level 1 of Cold Bolt EnableSkill(18, 1) -- Enable to use Level 1 of Fire Wall EnableSkill(19, 1) -- Enable to use Level 1 of Fire Bolt end, }, [5001] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 1000% resistance against Cursed., -- Add a 1000% resistance against Cursed. }, [5002] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5003] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 2000% resistance against Poisoned., -- Add a 2000% resistance against Poisoned. }, [5005] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 3000% resistance against Poisoned., -- Add a 3000% resistance against Poisoned. }, [5006] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5007] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [5008] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5009] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Indestructible (except in upgrade attempts). end, }, [5010] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5011] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5012] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5013] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- STR + 5 AddExtParam(0, 103, 5) -- AGI + 10 AddExtParam(0, 104, 10) -- VIT + 10 AddExtParam(0, 105, 10) -- INT + 5 AddExtParam(0, 106, 5) -- LUK + 20 AddExtParam(0, 108, 20) end, }, [5014] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5015] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5016] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5017] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Receive 15% more damage from Shadow Property attacks. AddAttrTolerace(7, -15) end, }, [5018] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5019] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5020] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5021] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5022] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- INT + 2 AddExtParam(0, 106, 2) end, }, [5023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5024] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5025] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5026] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5027] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5029] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5030] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5031] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5032] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5033] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5035] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5036] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5037] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5038] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5039] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000148}, }, [5041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5043] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5044] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5045] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- MaxSP + 50 AddExtParam(0, 110, 50) end, Combiitem = {3000000026}, }, [5046] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5047] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5049] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5050] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5052] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5053] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5055] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5057] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5058] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 15 AddExtParam(0, 47, 15) -- Add a 3000% resistance against Cursed. end, }, [5059] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5060] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5061] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5062] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5063] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5064] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5065] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Fish monster by 10%. RaceAddDamage(5, 10) end, }, [5066] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [5067] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5068] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, Combiitem = {3000000149}, }, [5069] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5070] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5071] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5072] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [5073] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5074] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, Combiitem = {3000000150}, }, [5075] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5076] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5077] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5078] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5079] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5080] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5081] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) -- INT + 2 AddExtParam(0, 106, 2) -- Indestructible (except in upgrade attempts). end, }, [5082] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5083] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [5084] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 2000% resistance against Sleeping., -- Add a 2000% resistance against Sleeping. }, [5085] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5086] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 5000% resistance against Blinded. Combiitem = {3000000151}, -- Add a 5000% resistance against Blinded. }, [5087] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5088] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5089] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5090] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5091] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5092] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5093] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 100 AddExtParam(0, 110, 100) end, }, [5094] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5096] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5097] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5098] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- MaxHP + 100 AddExtParam(0, 109, 100) end, }, [5099] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- MDEF + 10 AddExtParam(0, 47, 10) -- Adds 5% tolerance against Brute monster. AddRaceTolerace(2, 5) -- Adds 5% tolerance against Player (Doram) monster. AddRaceTolerace(11, 5) end, }, [5100] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5101] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5102] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5103] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- CRIT + 5 AddExtParam(0, 52, 5) end, }, [5104] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10000% resistance against Blinded. -- Add a 200% resistance against Stunned. AddExtParam(0, 247, 200) end, }, [5105] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- MaxSP + 80 AddExtParam(0, 110, 80) -- Adds a 50/100% chance for 7864 to be dropped when killing 7 monsters. end, }, [5106] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5107] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5108] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5109] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5110] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5111] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '605' each time a monster is killed., -- Adds a chance of gaining '605' each time a monster is killed. }, [5112] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [5113] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5114] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5115] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1000% resistance against Frozen. AddExtParam(0, 251, 1000) end, }, [5116] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Provoke Lv 3 on attack. AddExtParam(0, 170, 1) end, }, [5117] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 2% tolerance against Plant monster. AddRaceTolerace(3, 2) end, }, [5118] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5119] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [5120] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5121] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) end, }, [5122] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, Combiitem = {3000000039}, }, [5123] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- AGI + 1 AddExtParam(0, 104, 1) end, Combiitem = {3000000060}, }, [5124] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 50 AddExtParam(0, 110, 50) end, Combiitem = { 3000000040, 3000000041 }, }, [5125] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- SP Recovery + 5% AddExtParam(0, 114, 5) end, Combiitem = {3000000042}, }, [5126] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, Combiitem = {3000000090}, }, [5127] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- Basic ATK + 3 AddExtParam(0, 41, 3) end, Combiitem = {3000000091}, }, [5128] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000062}, }, [5129] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- Adds 10% tolerance against Brute monster. AddRaceTolerace(2, 10) -- Adds 10% tolerance against Player (Doram) monster. AddRaceTolerace(11, 10) end, }, [5130] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance of inflicting Silenced on the attacker when hit. -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [5131] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- MaxHP + 3% AddExtParam(0, 111, 3) end, }, [5132] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [5133] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reflects 5% of received melee damage back to the attacker. AddMeleeAttackReflect(5) end, }, [5134] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, }, [5135] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 50 AddExtParam(0, 110, 50) end, }, [5136] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5137] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) -- Has 0.1% chance of inflicting Sleeping on yourself when attacking. end, }, [5138] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Reduces casting time by 10%. SubSpellCastTime(10) -- SP Consumption + 20% AddSPconsumption(20) end, }, [5139] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5140] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Undead monster. AddRaceTolerace(1, 5) -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, }, [5141] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [5142] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) end, }, [5143] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Silenced. AddExtParam(0, 249, 3000) end, }, [5144] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 5 AddExtParam(0, 108, 5) end, }, [5145] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5146] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Adds 7% tolerance against Brute monster. AddRaceTolerace(2, 7) EnableSkill(86, 1) -- Enable to use Level 1 of Water Ball end, }, [5147] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5148] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5149] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5150] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Movement Speed + 25%, -- Movement Speed + 25% }, [5151] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Add a 1000% resistance against Stunned. AddExtParam(0, 247, 1000) -- Add a 1000% resistance against Frozen. AddExtParam(0, 251, 1000) end, }, [5152] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1000% resistance against Stunned. AddExtParam(0, 247, 1000) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5153] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) end, Combiitem = {3000000065}, }, [5154] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5155] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 20 AddExtParam(0, 41, 20) end, }, [5156] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 1%. AddExtParam(0, 140, 1) end, }, [5157] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5158] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5159] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [5160] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [5161] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5162] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Receive 15% more damage from Shadow Property attacks. AddAttrTolerace(7, -15) end, }, [5163] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5164] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [5165] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [5166] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5167] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) end, }, [5168] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5169] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() if (GetPureJob() == 4046 or get(19) == 4046 or get(19) == 4225) then -- LUK + 2 AddExtParam(0, 108, 2) -- CRIT + 5 AddExtParam(0, 52, 5) end end, }, [5170] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [5171] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, Combiitem = {3000000063}, }, [5172] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [5173] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() if (GetPureJob() == 4046 or get(19) == 4046 or get(19) == 4225) then -- AGI + 1 AddExtParam(0, 104, 1) -- HP Recovery + 3% AddExtParam(0, 113, 3) end end, }, [5174] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() if (GetPureJob() == 4046 or get(19) == 4046 or get(19) == 4225) then -- INT + 1 AddExtParam(0, 106, 1) -- SP Recovery + 3% AddExtParam(0, 114, 3) end end, }, [5175] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 500% resistance against Cursed. -- MDEF + 1 AddExtParam(0, 47, 1) -- HIT + -5 AddExtParam(0, 49, -5) end, }, [5176] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() if (GetPureJob() == 4046 or get(19) == 4046 or get(19) == 4225) then -- LUK + 1 AddExtParam(0, 108, 1) -- Perfect Dodge + 2 AddExtParam(0, 51, 2) end end, Combiitem = {3000000152}, }, [5177] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) if (GetPureJob() == 4046 or get(19) == 4046 or get(19) == 4225) then -- DEX + 2 AddExtParam(0, 107, 2) -- Basic ATK + 2*getrefine() (scales with refine) AddExtParam(0, 41, 2*r) -- Has ATF_SHORT% chance of inflicting Stunned when attacking (ATF_SHORT trigger). end end, }, [5178] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [5179] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5180] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5181] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5182] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Has 10+20*(Agi>=77)% chance to cast Gloria Lv 1 on attack. AddExtParam(0, 169, 1) end, }, [5183] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- Add a 1000% resistance against Stunned. AddExtParam(0, 247, 1000) end, }, [5184] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) end, }, [5185] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) -- Add a 500% resistance against Blinded. -- Add a 500% resistance against Cursed. end, }, [5186] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Has 5% chance to cast Heal Lv 1 when hit. AddExtParam(0, 168, 1) end, }, [5187] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 30 AddExtParam(0, 110, 30) -- MDEF + 3 AddExtParam(0, 47, 3) -- Has 1% chance to cast Stone Skin Lv 6 when hit. -- Adds a 0/10% chance to cast Anti Magic Lv 6 when hit (by magic trigger, 0 flags). AddExtParam(0, 166, 2) end, }, [5188] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5189] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 40 AddExtParam(0, 109, 40) -- MaxSP + 40 AddExtParam(0, 110, 40) end, }, [5190] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5191] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5192] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5193] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5194] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5195] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5196] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5197] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5198] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Flee Rate + 2 AddExtParam(0, 50, 2) end, }, [5199] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5200] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5201] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5202] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, }, [5203] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Movement Speed + 25%, -- Movement Speed + 25% }, [5204] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 3000% resistance against Blinded. -- Adds a chance of gaining '12130' each time a monster is killed., -- Add a 3000% resistance against Blinded. -- Adds a chance of gaining '12130' each time a monster is killed. }, [5205] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5206] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Plant monster. AddRaceTolerace(3, 3) end, }, [5207] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- Add a 5% resistance against Holy Property attacks. AddAttrTolerace(6, 5) end, }, [5208] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- When dealing physical damage there's a 50% chance that you'll recover 8% of your damage as HP. -- When dealing physical damage there's a 10% chance that you'll recover 4% of your damage as SP. -- Lose 5000 HP every ARGms, -- When dealing physical damage there's a 50% chance that you'll recover 8% of your damage as HP. -- When dealing physical damage there's a 10% chance that you'll recover 4% of your damage as SP. -- Lose 5000 HP every ARGms }, [5209] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5210] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 3%. SubSpellCastTime(3) -- ASPD + 3% AddExtParam(0, 167, 3) -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5211] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 7 AddExtParam(0, 47, 7) -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- Increases physical damage against All monsters by 2%. -- Increases MATK + 2%. AddExtParam(0, 140, 2) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) -- Increases physical damage against All monsters by 1%. -- Increases MATK + 1%. (refine >= 7) if r >= 7 then AddExtParam(0, 140, 1) -- Increases the effectiveness of healing skills by 1%. AddExtParam(0, 254, 1) end end, }, [5212] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 50 AddExtParam(0, 109, 50) -- MaxSP + 10 AddExtParam(0, 110, 10) EnableSkill(24, 1) -- Enable to use Level 1 of Ruwach end, }, [5213] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5214] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Has 5% chance to cast Increase Agility Lv 1 on attack. AddExtParam(0, 165, 1) end, }, [5215] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- DEX + 1 AddExtParam(0, 107, 1) -- INT + 1 AddExtParam(0, 106, 1) -- Adds 3% tolerance against Demon monster. AddRaceTolerace(6, 3) end, }, [5216] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 3 AddExtParam(0, 50, 3) -- Adds 3% tolerance against Angel monster. AddRaceTolerace(8, 3) end, }, [5217] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5218] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5219] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 18 AddExtParam(0, 47, 18) -- Flee Rate + 3 AddExtParam(0, 50, 3) end, }, [5220] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Adds 5% tolerance against Brute monster. AddRaceTolerace(2, 5) -- Adds 5% tolerance against Player (Doram) monster. AddRaceTolerace(11, 5) end, }, [5221] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [5222] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5223] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [5224] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 1 AddExtParam(0, 105, 1) -- MaxHP + 10% AddExtParam(0, 111, 10) end, }, [5225] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- STR + 2 AddExtParam(0, 103, 2) -- Adds a 0/10% chance to cast Angelus Lv 5 when hit (0 flags). -- Adds a 0/10% chance to cast Assumptio Lv 1 when hit (0 flags). -- Add a 1000% resistance against Stunned. AddExtParam(0, 247, 1000) if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- Adds a 1000/10% chance to autospell "PR_LEXAETERNA" Lv 1 when using Heal. end AddExtParam(0, 164, 2) end, }, [5226] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 2 AddExtParam(0, 104, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- Flee Rate + 10 AddExtParam(0, 50, 10) AddSpellCastTime(-r) end, }, [5227] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5228] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5229] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5230] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Cursed. -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5231] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Cursed. -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5232] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Cursed. -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5233] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Cursed. -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5234] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Cursed. -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5235] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5236] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5237] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5238] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5239] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5240] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5241] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5242] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 AddExtParam(0, 110, 150) end, }, [5243] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1000% resistance against Frozen. AddExtParam(0, 251, 1000) end, }, [5244] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 10000% resistance against Blinded., -- Add a 10000% resistance against Blinded. }, [5245] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 500% resistance against Blinded., -- Add a 500% resistance against Blinded. }, [5246] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, }, [5247] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) end, }, [5248] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 10000% resistance against Blinded., -- Add a 10000% resistance against Blinded. }, [5249] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 10000% resistance against Blinded., -- Add a 10000% resistance against Blinded. }, [5250] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5251] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5252] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Has 3% chance to cast Gloria Lv 1 when hit. AddExtParam(0, 163, 1) end, }, [5253] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + getrefine() (scales with refine) AddExtParam(0, 47, r) -- DEF + getrefine()*-1 (scales with refine) AddExtParam(0, 45, r*-1) end, }, [5254] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 1 AddExtParam(0, 103, 1) -- CRIT + 3 AddExtParam(0, 52, 3) -- Adds -20% tolerance against Angel monster. AddRaceTolerace(8, -20) -- CRIT + getrefine()-5 (scales with refine) (refine >= 6) if r >= 6 then AddExtParam(0, 52, r-5) end end, }, [5255] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) -- Has 5% chance to cast Greed Lv 1 on attack. AddExtParam(0, 162, 1) end, }, [5256] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Has 1% chance to cast Heal Lv 1 when hit. AddExtParam(0, 161, 1) end, }, [5257] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Has 1% chance to cast Assumptio Lv 1 when hit. AddExtParam(0, 160, 1) end, }, [5258] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast First Aid Lv 1 when hit. -- Add a 1% resistance against Neutral Property attacks. AddAttrTolerace(0, 1) AddExtParam(0, 159, 1) end, }, [5259] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Has 1% chance to cast Water Ball Lv 3 on attack. EnableSkill(31, 1) -- Enable to use Level 1 of Aqua Benedicta AddExtParam(0, 158, 1) end, }, [5260] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- Crit Damage + 5% AddDamage_CRI(1, 5) end, }, [5261] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- MATK + (JobLevel/20)% end if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- SP Consumption + -(JobLevel/10)% end if (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) then -- MaxSP + (JobLevel*2) end end, }, [5262] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Indestructible (except in upgrade attempts). -- TODO: if (readparam(bDex)<56 && (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)) (condition not translatable) -- DEX + JobLevel/7 end, }, [5263] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 1% resistance against Water Property attacks. AddAttrTolerace(1, 1) -- Add a 1% resistance against Earth Property attacks. AddAttrTolerace(2, 1) -- Add a 1% resistance against Fire Property attacks. AddAttrTolerace(3, 1) -- Add a 1% resistance against Wind Property attacks. AddAttrTolerace(4, 1) -- Has 3% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 3) end, }, [5264] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [5265] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 4 AddExtParam(0, 107, 4) end, }, [5266] = { Type = "armor", Stat = { 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [5267] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, }, [5268] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- INT + 3 AddExtParam(0, 106, 3) -- LUK + 3 AddExtParam(0, 108, 3) -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [5269] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- ASPD + 3% AddExtParam(0, 167, 3) -- Movement Speed + 25% end, }, [5270] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Perfect Dodge + 5 AddExtParam(0, 51, 5) end, }, [5271] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds getrefine()% damage reduction against Boss monsters. (scales with refine) ClassSubDamage(1, r) end, }, [5272] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance to cast Provoke Lv 5 on attack. AddExtParam(0, 157, 1) end, }, [5273] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Movement Speed + 25% -- DEF + 4 AddExtParam(0, 45, 4) EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [5274] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Movement Speed + 25% -- DEF + 4 AddExtParam(0, 45, 4) EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [5275] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Movement Speed + 25% -- DEF + 4 AddExtParam(0, 45, 4) EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [5276] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Movement Speed + 25% -- DEF + 4 AddExtParam(0, 45, 4) EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [5277] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- VIT + 2 AddExtParam(0, 105, 2) -- Ranged Damage Reduction + 10% end, }, [5278] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- VIT + 2 AddExtParam(0, 105, 2) -- Ranged Damage Reduction + 10% end, }, [5279] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 15 AddExtParam(0, 47, 15) -- Add a 3000% resistance against Cursed. end, }, [5280] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [5281] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) end, }, [5282] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5283] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- MaxHP + 50 AddExtParam(0, 109, 50) -- MaxSP + 50 AddExtParam(0, 110, 50) EnableSkill(48, 2) -- Enable to use Level 2 of Double Attack -- Adds 3% tolerance against Demi-Human monster. AddRaceTolerace(7, 3) -- Adds 3% tolerance against Player (Human) monster. AddRaceTolerace(10, 3) end, }, [5284] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- HP Recovery + 5% AddExtParam(0, 113, 5) -- SP Recovery + 3% AddExtParam(0, 114, 3) end, }, [5285] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [5286] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Movement Speed + 25% -- ASPD + -10% AddExtParam(0, 167, -10) -- Increases casting time by 25%. AddSpellCastTime(25) end, }, [5287] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5288] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [5289] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Has 1% chance to cast Fire Bolt Lv 1 on attack. -- Has 1% chance to cast Cold Bolt Lv 1 on attack. -- Has 1% chance to cast Lightning Bolt Lv 1 on attack. -- MDEF + 5 AddExtParam(0, 47, 5) AddExtParam(0, 156, 3) end, }, [5290] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Flee Rate + 2 AddExtParam(0, 50, 2) end, }, [5291] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds a 0/10% chance to cast Deluge Lv 2 on attack (0 flags). -- Has 1% chance to cast Water Ball Lv 3 on attack. AddExtParam(0, 155, 2) end, }, [5292] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Dragon monster. AddRaceTolerace(9, 5) end, }, [5293] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 4 AddExtParam(0, 107, 4) -- Adds a 1/10% chance to cast Decrease Agility Lv 1 when hit (1 flags). AddExtParam(0, 154, 1) end, }, [5294] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) -- Receive 10% more damage from Ghost Property attacks. AddAttrTolerace(8, -10) end, }, [5295] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) end, }, [5296] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- CRIT + 1 AddExtParam(0, 52, 1) end, }, [5297] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- Gain 10000 SP every ARGms end, }, [5298] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 5% resistance against Neutral Property attacks. AddAttrTolerace(0, 5) -- Receive 5% more damage from Fire Property attacks. AddAttrTolerace(3, -5) -- Receive 5% more damage from Water Property attacks. AddAttrTolerace(1, -5) end, }, [5299] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance to cast Scream Lv 1 on attack. AddExtParam(0, 153, 1) end, }, [5300] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) end, }, [5301] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5302] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5303] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- MaxHP + 50 AddExtParam(0, 109, 50) end, }, [5304] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Add a 700% resistance against Cursed. -- Add a 10000% resistance against Blinded., -- Add a 700% resistance against Cursed. -- Add a 10000% resistance against Blinded. }, [5305] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [5306] = { Type = "armor", Stat = { 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) end, Combiitem = {3000000066}, }, [5307] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Has 5% chance to cast Charming Wink Lv 1 when hit. AddExtParam(0, 152, 1) end, }, [5308] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Movement Speed + 25%, -- Movement Speed + 25% }, [5309] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(220, 1) -- Enable to use Level 1 of Graffiti end, }, [5310] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Shadow Property attacks. AddAttrTolerace(7, 10) EnableSkill(10, 1) -- Enable to use Level 1 of Sight end, }, [5311] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 15 AddExtParam(0, 47, 15) end, }, [5312] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [5313] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Reduces casting time by 3%. SubSpellCastTime(3) end, }, [5314] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [5315] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(93, 1) -- Enable to use Level 1 of Sense end, }, [5316] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3% resistance against Water Property attacks. AddAttrTolerace(1, 3) end, }, [5317] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance to cast Water Ball Lv 3 on attack. AddExtParam(0, 151, 1) end, }, [5318] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [5319] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) end, }, [5320] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- Adds a 0/10% chance to cast Heal Lv 1 when hit (0 flags). AddExtParam(0, 150, 1) end, }, [5321] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5322] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [5323] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [5324] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- Adds a 0/10% chance to cast Grand Cross Lv 3 when hit (0 flags). AddExtParam(0, 149, 1) end, }, [5325] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 2%. -- Increases MATK + 2%. AddExtParam(0, 140, 2) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5326] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 7%. RaceAddDamage(7, 7) -- Increases physical damage to the Player (Human) monster by 7%. RaceAddDamage(10, 7) end, }, [5327] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 5 AddExtParam(0, 103, 5) -- VIT + 3 AddExtParam(0, 105, 3) end, }, [5328] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [5329] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10000% resistance against Blinded. -- Add a 500% resistance against Stunned. AddExtParam(0, 247, 500) end, }, [5330] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 15 AddExtParam(0, 47, 15) -- Add a 4000% resistance against Cursed. -- Add a 1000% resistance against Cursed. end, }, [5331] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- INT + 3 AddExtParam(0, 106, 3) end, }, [5332] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Perfect Dodge + 3 AddExtParam(0, 51, 3) end, }, [5333] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- CRIT + 5 AddExtParam(0, 52, 5) -- Flee Rate + 5 AddExtParam(0, 50, 5) EnableSkill(20, 1) -- Enable to use Level 1 of Lightning Bolt -- Adds a 1/10% chance to cast Thunder Storm Lv 5 when hit (1 flags). AddExtParam(0, 148, 1) end, }, [5334] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5335] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- Indestructible (except in upgrade attempts). end, }, [5336] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5337] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5338] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5339] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5340] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- STR + 2 AddExtParam(0, 103, 2) -- Has 2% chance to cast Angelus Lv 10 when hit. AddExtParam(0, 147, 1) end, }, [5341] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- INT + 2 AddExtParam(0, 106, 2) -- Recover 50 HP each time a monster is killed by magic. end, }, [5342] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- DEX + 2 AddExtParam(0, 107, 2) -- 2% chance on attack for 10s: Basic ATK + 50. end, }, [5343] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- AGI + 2 AddExtParam(0, 104, 2) -- Item HP Recovery (item 504) + 10% -- Item HP Recovery (item 547) + 10% end, }, [5344] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- VIT + 2 AddExtParam(0, 105, 2) -- 2% chance on attack for 30s: ASPD + 5%. end, }, [5345] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- LUK + 2 AddExtParam(0, 108, 2) -- Increases physical damage to the Undead monster by 5%. RaceAddDamage(1, 5) -- Increase magical damage against Undead monsters by 5%. AddMdamage_Race(1, 5) -- Adds 5% tolerance against Undead monster. AddRaceTolerace(1, 5) end, }, [5346] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5347] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5348] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5349] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5350] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [5351] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 10% tolerance against Insect monster. AddRaceTolerace(4, 10) end, }, [5352] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5353] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- INT + 2 AddExtParam(0, 106, 2) end, }, [5354] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 5%. SubSpellCastTime(5) end, }, [5355] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reduces casting time by 5%. SubSpellCastTime(5) end, }, [5356] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Demon monster. AddRaceTolerace(6, 5) -- Increases physical damage to the Demon monster by 5%. RaceAddDamage(6, 5) end, }, [5357] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- Indestructible (except in upgrade attempts). end, }, [5358] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- MDEF + 2 AddExtParam(0, 47, 2) -- Indestructible (except in upgrade attempts). end, Combiitem = {3000000153}, }, [5359] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Ranged Damage + 7% -- MaxHP + 100 AddExtParam(0, 109, 100) end, }, [5360] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) -- CRIT + 3 AddExtParam(0, 52, 3) -- Crit Damage + 10% AddDamage_CRI(1, 10) -- DEF + -50% AddExtParam(0, 45, -50) -- DEF (VIT) + -50% AddExtParam(0, 45, -50) end, }, [5361] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) if (GetPureJob() == 17 or get(19) == 17) then EnableSkill(223, 1) -- Enable to use Level 1 of Gangster Paradise end end, }, [5362] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 1%. AddExtParam(0, 140, 1) end, }, [5363] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds -10% tolerance against Demi-Human monster. AddRaceTolerace(7, -10) -- Adds -10% tolerance against Player (Human) monster. AddRaceTolerace(10, -10) -- Adds 10% damage reduction against Boss monsters. ClassSubDamage(1, 10) end, }, [5364] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- AGI + 2 AddExtParam(0, 104, 2) end, }, [5365] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 500% resistance against Stunned. AddExtParam(0, 247, 500) EnableSkill(120, 1) -- Enable to use Level 1 of Flasher end, }, [5366] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 5 AddExtParam(0, 103, 5) AddExtParam(0, 104, 5) AddExtParam(0, 105, 5) AddExtParam(0, 106, 5) AddExtParam(0, 107, 5) AddExtParam(0, 108, 5) end, }, [5367] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds 10% tolerance against Demon monster. AddRaceTolerace(6, 10) end, }, [5368] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '12280' each time a monster is killed., -- Adds a chance of gaining '12280' each time a monster is killed. }, [5369] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '12279' each time a monster is killed., -- Adds a chance of gaining '12279' each time a monster is killed. }, [5370] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [5371] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- MaxSP + 30 AddExtParam(0, 110, 30) end, }, [5372] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Aftercast Delay - 3%. SubSpellDelay(3) -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- MaxSP + 3% AddExtParam(0, 112, 3) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5373] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [5374] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 12%. RaceAddDamage(7, 12) -- Increases physical damage to the Player (Human) monster by 12%. RaceAddDamage(10, 12) -- Basic ATK + (JobLevel*2)/7 end, }, [5375] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Has 1% chance to cast Weapon Perfection Lv 3 when hit. AddExtParam(0, 146, 1) end, }, [5376] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 120 AddExtParam(0, 110, 120) -- Has 3% chance of inflicting Cursed on yourself when attacking. end, }, [5377] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 2% tolerance against Demi-Human monster. AddRaceTolerace(7, 2) -- Adds 2% tolerance against Player (Human) monster. AddRaceTolerace(10, 2) end, }, [5378] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) -- Has 1% chance to cast Increase Agility Lv 5 when hit. AddExtParam(0, 145, 1) end, }, [5379] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 2 AddExtParam(0, 47, 2) -- MATK + 2+(getrefine()/2)% (scales with refine) AddExtParam(0, 140, math.floor(2+(r/2))) end, }, [5380] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 0.5% chance to cast Frost Weapon Lv 1 on attack. AddExtParam(0, 144, 1) end, }, [5381] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Increase damage on Shadow Property enemies by 3%. AddDamage_Property(7, 3) -- Add a 3% resistance against Shadow Property attacks. AddAttrTolerace(7, 3) end, }, [5382] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) EnableSkill(33, 1) -- Enable to use Level 1 of Angelus end, }, [5383] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- Increases physical damage to the Brute monster by 10%. RaceAddDamage(2, 10) -- Increases physical damage to the Player (Doram) monster by 10%. RaceAddDamage(11, 10) -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [5384] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) EnableSkill(93, 1) -- Enable to use Level 1 of Sense -- Has 5% chance to cast Increase Agility Lv 1 on attack. AddExtParam(0, 143, 1) end, }, [5385] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [5386] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 7 AddExtParam(0, 47, 7) -- Flee Rate + 7 AddExtParam(0, 50, 7) -- Adds a chance of gaining '12198' each time a monster is killed. end, }, [5387] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5388] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(48, 5) -- Enable to use Level 5 of Double Attack end, }, [5389] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- HIT + 15 AddExtParam(0, 49, 15) end, }, [5390] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3000% resistance against Frozen. AddExtParam(0, 251, 3000) end, }, [5391] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- Adds a chance of gaining '617' each time a monster is killed. end, }, [5392] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) end, }, [5393] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 7% AddExtParam(0, 112, 7) -- MaxHP + 7% AddExtParam(0, 111, 7) end, }, [5394] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5395] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 100+(getrefine()*20) (scales with refine) AddExtParam(0, 109, 100+(r*20)) -- LUK + 3 AddExtParam(0, 108, 3) end, }, [5396] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5397] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Water Property attacks. AddAttrTolerace(1, 10) -- Indestructible (except in upgrade attempts). end, }, [5398] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 500% resistance against Stunned. AddExtParam(0, 247, 500) -- Add a 500% resistance against Bleeding. end, }, [5399] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- Has 3% chance to cast Scream Lv 5 when hit. AddExtParam(0, 142, 1) end, }, [5400] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5401] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) -- Indestructible (except in upgrade attempts). end, Combiitem = {3000000154}, }, [5402] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Perfect Dodge + 3 AddExtParam(0, 51, 3) end, }, [5403] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '579' each time a monster is killed. -- Item HP Recovery (item 579) + 25%, -- Adds a chance of gaining '579' each time a monster is killed. -- Item HP Recovery (item 579) + 25% }, [5404] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds a 0/10% chance to cast Improve Concentration Lv 2 when hit (0 flags). AddExtParam(0, 141, 1) end, }, [5405] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reflects 1% of received melee damage back to the attacker. AddMeleeAttackReflect(1) end, }, [5406] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 80 AddExtParam(0, 109, 80) -- MaxSP + 10 AddExtParam(0, 110, 10) end, }, [5407] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 30 AddExtParam(0, 110, 30) end, }, [5408] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Increases casting time by 10%. AddSpellCastTime(10) end, }, [5409] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- VIT + 2 AddExtParam(0, 105, 2) -- MaxSP + 50 AddExtParam(0, 110, 50) end, }, [5410] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- Add a 400% resistance against Stunned. AddExtParam(0, 247, 400) -- Adds 4% tolerance against Demi-Human monster. AddRaceTolerace(7, 4) -- Adds 4% tolerance against Player (Human) monster. AddRaceTolerace(10, 4) end, }, [5411] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5412] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts)., -- Indestructible (except in upgrade attempts). }, [5413] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Wind Property attacks. AddAttrTolerace(4, 10) end, }, [5414] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- Adds a 1/10% chance to cast Fire Ball Lv 5 when hit (1 flags). AddExtParam(0, 139, 1) end, }, [5415] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- CRIT + 5 AddExtParam(0, 52, 5) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- ASPD + 5% AddExtParam(0, 167, 5) -- Reduces casting time by 5%. SubSpellCastTime(5) -- Aftercast Delay - 5%. SubSpellDelay(5) end, }, [5416] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Perfect Dodge + 5 AddExtParam(0, 51, 5) EnableSkill(4, 3) -- Enable to use Level 3 of Increase HP Recovery EnableSkill(9, 3) -- Enable to use Level 3 of Increase SP Recovery end, }, [5417] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Add a 10000% resistance against Silenced. AddExtParam(0, 249, 10000) -- Has 5% chance to cast Scream Lv 1 on attack. AddExtParam(0, 138, 1) end, }, [5418] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Increases physical damage against All monsters by 3%. -- SP Consumption + 10% AddSPconsumption(10) end, }, [5419] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Adds 5% tolerance against Plant monster. AddRaceTolerace(3, 5) end, }, [5420] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- Receive 10% more damage from Water Property attacks. AddAttrTolerace(1, -10) EnableSkill(10, 1) -- Enable to use Level 1 of Sight -- Has 5% chance to cast Meteor Storm Lv 3 when hit. -- Has 5% chance to cast Fire Bolt Lv 3 on attack. AddExtParam(0, 137, 2) end, }, [5421] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Fire Bolt damage increased by 2%. AddDamage_SKID(1, 19, 2) -- Fire Pillar damage increased by 2%. AddDamage_SKID(1, 80, 2) -- Meteor Storm damage increased by 2%. AddDamage_SKID(1, 83, 2) -- Bash damage increased by 2%. AddDamage_SKID(1, 5, 2) -- Magnum Break damage increased by 2%. AddDamage_SKID(1, 7, 2) -- Pierce damage increased by 2%. AddDamage_SKID(1, 56, 2) -- Add a 5% resistance against Fire Property attacks. AddAttrTolerace(3, 5) -- Receive 5% more damage from Water Property attacks. AddAttrTolerace(1, -5) end, }, [5422] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5423] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) end, }, [5424] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5425] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5426] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5427] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5428] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 12% tolerance against Demi-Human monster. AddRaceTolerace(7, 12) -- Adds 12% tolerance against Player (Human) monster. AddRaceTolerace(10, 12) end, }, [5429] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HP Recovery + 5% AddExtParam(0, 113, 5) -- SP Recovery + 5% AddExtParam(0, 114, 5) end, }, [5430] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 20% resistance against Fire Property attacks. AddAttrTolerace(3, 20) EnableSkill(19, 5) -- Enable to use Level 5 of Fire Bolt end, }, [5431] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 3% chance to cast Crazy Uproar Lv 1 on attack. -- ASPD + 5% AddExtParam(0, 167, 5) AddExtParam(0, 136, 1) end, }, [5432] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- TODO: if (gettime(DT_MONTH) == SEPTEMBER && gettime(DT_DAYOFMONTH)>=10 && gettime(DT_DAYOFMONTH)<=24) (condition not translatable) -- All Stats + 4 AddExtParam(0, 103, 4) AddExtParam(0, 104, 4) AddExtParam(0, 105, 4) AddExtParam(0, 106, 4) AddExtParam(0, 107, 4) AddExtParam(0, 108, 4) end, }, [5433] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5435] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 80 AddExtParam(0, 110, 80) -- MDEF + 3 AddExtParam(0, 47, 3) -- MDEF + getrefine()-5 (scales with refine) (refine > 5) if r > 5 then AddExtParam(0, 47, r-5) -- MaxSP + (getrefine()-5)*10 (scales with refine) AddExtParam(0, 110, (r-5)*10) end end, }, [5436] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5437] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 1 AddExtParam(0, 47, 1) -- Adds 5% tolerance against Insect monster. AddRaceTolerace(4, 5) end, }, [5438] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [5439] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [5440] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [5441] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [5442] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- HIT + -5 AddExtParam(0, 49, -5) -- SP Consumption + 5% AddSPconsumption(5) end, Combiitem = {3000000148}, }, [5443] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) -- Adds a 0/10% chance to cast Status Recovery Lv 1 when hit (0 flags). AddExtParam(0, 135, 1) end, }, [5444] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 6 AddExtParam(0, 52, 6) end, }, [5445] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 5 AddExtParam(0, 110, 5) end, }, [5446] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 3 AddExtParam(0, 51, 3) end, }, [5447] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 1 AddExtParam(0, 47, 1) -- Increases physical damage to the Insect monster by 12%. RaceAddDamage(4, 12) -- Increase magical damage against Insect monsters by 12%. AddMdamage_Race(4, 12) end, }, [5448] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5449] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5450] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5451] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 10% AddExtParam(0, 167, 10) -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [5452] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 7% AddExtParam(0, 167, 7) -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- Increases physical damage to the Demi-Human monster by 3%. RaceAddDamage(7, 3) -- Increases physical damage to the Player (Human) monster by 3%. RaceAddDamage(10, 3) end, }, [5453] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 5% AddExtParam(0, 167, 5) -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- Increases physical damage to the Demi-Human monster by 1%. RaceAddDamage(7, 1) -- Increases physical damage to the Player (Human) monster by 1%. RaceAddDamage(10, 1) end, }, [5454] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- 1% chance on attack for 3s: CRIT + 100. -- 1% chance on attack for 3s: Adds 100% magical defense bypassing on Normal monster. end, }, [5455] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Has 5% chance to cast Heal Lv 5 on attack. -- Has 3% chance to cast Heal Lv 5 when hit. AddExtParam(0, 134, 2) end, }, [5456] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) -- HP Recovery + 20% AddExtParam(0, 113, 20) -- SP Recovery + 15% AddExtParam(0, 114, 15) end, }, [5457] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 3 AddExtParam(0, 104, 3) -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Basic ATK + getrefine()-4 (scales with refine) (refine > 4) if r > 4 then AddExtParam(0, 41, r-4) -- MATK + getrefine()-4% (scales with refine) AddExtParam(0, 140, r-4) end end, }, [5458] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) -- MaxSP + 5% AddExtParam(0, 112, 5) end, }, [5459] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Flee Rate + 2 AddExtParam(0, 50, 2) end, }, [5460] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- MaxHP + 3% AddExtParam(0, 111, 3) end, }, [5461] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- Add a 20% resistance against Ghost Property attacks. AddAttrTolerace(8, 20) end, }, [5462] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- Increases physical damage to the Demi-Human monster by 1%. RaceAddDamage(7, 1) -- Increases physical damage to the Player (Human) monster by 1%. RaceAddDamage(10, 1) -- Adds 1% tolerance against Demi-Human monster. AddRaceTolerace(7, 1) -- Adds 1% tolerance against Player (Human) monster. AddRaceTolerace(10, 1) end, }, [5463] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) -- Increases MATK + 1%. AddExtParam(0, 140, 1) end, }, [5464] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) EnableSkill(74, 3) -- Enable to use Level 3 of Magnificat end, }, [5476] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- MaxHP + -10% AddExtParam(0, 111, -10) -- Increase physical damage against Orc monsters by 15%. end, }, [5477] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(5, 1) -- Enable to use Level 1 of Bash end, }, [5478] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- MaxHP + 300 AddExtParam(0, 109, 300) end, }, [5479] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- MaxHP + 50 AddExtParam(0, 109, 50) -- Add a 5% resistance against Neutral Property attacks. AddAttrTolerace(0, 5) end, Combiitem = {3000000112}, }, [5480] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- Has 0.3% chance to cast Impositio Manus Lv 3 on attack. AddExtParam(0, 133, 1) end, }, [5481] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 10% AddExtParam(0, 167, 10) -- Basic ATK + -20 AddExtParam(0, 41, -20) -- Decreases MATK - 10%. AddExtParam(0, 140, -10) end, }, [5482] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) end, Combiitem = {3000000113}, }, [5483] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) -- Increases physical damage to the Demi-Human monster by 6%. RaceAddDamage(7, 6) -- Increases physical damage to the Player (Human) monster by 6%. RaceAddDamage(10, 6) end, }, [5485] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 5% tolerance against Brute monster. AddRaceTolerace(2, 5) -- Increases physical damage to the Brute monster by 5%. RaceAddDamage(2, 5) -- Increase magical damage against Brute monsters by 5%. AddMdamage_Race(2, 5) -- Adds 5% tolerance against Player (Doram) monster. AddRaceTolerace(11, 5) -- Increases physical damage to the Player (Doram) monster by 5%. RaceAddDamage(11, 5) -- Increase magical damage against Player (Doram) monsters by 5%. AddMdamage_Race(11, 5) end, }, [5486] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [5487] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) end, }, [5488] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [5489] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5490] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) -- Adds 10% damage reduction against Boss monsters. ClassSubDamage(1, 10) -- Increases HP received from healing skills by 10%. AddExtParam(0, 254, 10) -- Increases HP recovered from all consumable items by 10%. end, }, [5491] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) end, }, [5492] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Increases physical damage to the Demi-Human monster by 5%. RaceAddDamage(7, 5) -- Increases physical damage to the Player (Human) monster by 5%. RaceAddDamage(10, 5) end, }, [5493] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- AGI + 1 AddExtParam(0, 104, 1) end, Combiitem = {3000000061}, }, [5494] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 5 AddExtParam(0, 103, 5) end, }, [5495] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [5496] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 4 AddExtParam(0, 108, 4) end, }, [5497] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [5498] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end, }, [5499] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(6, 1) -- Enable to use Level 1 of Provoke end, }, [5500] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) EnableSkill(15, 3) -- Enable to use Level 3 of Frost Diver end, }, [5501] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increase physical damage against Ninja monsters by 5%. -- Adds 5% tolerance against Ninja monsters., -- Increase physical damage against Ninja monsters by 5%. -- Adds 5% tolerance against Ninja monsters. }, [5502] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds a 1/10% chance to cast Npc darkstrike Lv 5 when hit (Weapon|bf magic trigger, 1 flags). AddExtParam(0, 132, 1) end, }, [5503] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- AGI + 2 AddExtParam(0, 104, 2) -- MDEF + 1 AddExtParam(0, 47, 1) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Has 2% chance to cast Fire Bolt Lv 1 when hit. -- Has 2% chance to cast Cold Bolt Lv 1 when hit. -- Has 2% chance to cast Lightning Bolt Lv 1 when hit. AddExtParam(0, 131, 3) end, }, [5504] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [5505] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(328, 1) -- Enable to use Level 1 of Please Don't Forget Me -- DEX + 2 AddExtParam(0, 107, 2) -- LUK + 2 AddExtParam(0, 108, 2) end, }, [5506] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [5507] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Increases MATK + 5%. AddExtParam(0, 140, 5) end, }, [5508] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 2 AddExtParam(0, 104, 2) -- MDEF + 1 AddExtParam(0, 47, 1) -- Increase damage on Water Property enemies by 5%. AddDamage_Property(1, 5) -- Add a 10% resistance against Water Property attacks. AddAttrTolerace(1, 10) end, }, [5509] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 1 AddExtParam(0, 105, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Increase damage on Fire Property enemies by 5%. AddDamage_Property(3, 5) -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) -- Has 1% chance to cast Earth Spike Lv 1 on attack. AddExtParam(0, 130, 1) end, }, [5510] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Flee Rate + 3 AddExtParam(0, 50, 3) -- Increase damage on Water Property enemies by 10%. AddDamage_Property(1, 10) -- Adds 10% tolerance against Fish monster. AddRaceTolerace(5, 10) end, }, [5511] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- SP Recovery + 8% AddExtParam(0, 114, 8) end, }, [5512] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 2 AddExtParam(0, 103, 2) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- Basic ATK + 15 AddExtParam(0, 41, 15) end end, }, [5513] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 2 AddExtParam(0, 103, 2) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- Basic ATK + 15 AddExtParam(0, 41, 15) end end, }, [5514] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- Increases MATK + 2%. AddExtParam(0, 140, 2) end end, }, [5515] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- MDEF + 5 AddExtParam(0, 47, 5) -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- Increases MATK + 2%. AddExtParam(0, 140, 2) end end, }, [5516] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5517] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5518] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 12% tolerance against Demi-Human monster. AddRaceTolerace(7, 12) -- Adds 12% tolerance against Player (Human) monster. AddRaceTolerace(10, 12) -- Basic ATK + (JobLevel*2)/7 end, }, [5519] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5520] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 4%. -- Increases MATK + 4%. AddExtParam(0, 140, 4) end, }, [5521] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Aftercast Delay - 3%. SubSpellDelay(3) end, }, [5522] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5523] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5524] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [5525] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 80 AddExtParam(0, 109, 80) -- MaxSP + 20 AddExtParam(0, 110, 20) end, }, [5526] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- Flee Rate + 3 AddExtParam(0, 50, 3) -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) -- Adds a chance of gaining '513' each time a monster is killed. end, }, [5527] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 5 AddExtParam(0, 108, 5) -- MDEF + 2 AddExtParam(0, 47, 2) -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- Adds a chance of gaining '622' each time a monster is killed. end, }, [5528] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [5529] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) -- Add a 5% resistance against Neutral Property attacks. AddAttrTolerace(0, 5) EnableSkill(88, 1) -- Enable to use Level 1 of Frost Nova end, }, [5530] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5531] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) EnableSkill(48, 5) -- Enable to use Level 5 of Double Attack end, }, [5532] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Reflects 1% of received melee damage back to the attacker. AddMeleeAttackReflect(1) end, }, [5533] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [5535] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds 5% tolerance against Demi-Human monster. AddRaceTolerace(7, 5) -- Adds 5% tolerance against Player (Human) monster. AddRaceTolerace(10, 5) -- Increases physical damage to the Demi-Human monster by 3%. RaceAddDamage(7, 3) -- Increases physical damage to the Player (Human) monster by 3%. RaceAddDamage(10, 3) end, }, [5536] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '6187' each time a monster is killed., -- Adds a chance of gaining '6187' each time a monster is killed. }, [5537] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, }, [5538] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) end, }, [5539] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) EnableSkill(155, 1) -- Enable to use Level 1 of Crazy Uproar end, }, [5540] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5541] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5542] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5543] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5544] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 50 AddExtParam(0, 110, 50) end, }, [5545] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- VIT + 2 AddExtParam(0, 105, 2) -- Add a 5% resistance against Fire Property attacks. AddAttrTolerace(3, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- VIT + 1 AddExtParam(0, 105, 1) end end, }, [5546] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- VIT + 2 AddExtParam(0, 105, 2) -- Add a 5% resistance against Fire Property attacks. AddAttrTolerace(3, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- VIT + 1 AddExtParam(0, 105, 1) end end, }, [5547] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Heaven's Drive damage increased by 15 + getequiprefinerycnt(EQI_HAND_R)%. (scales with refine) AddDamage_SKID(1, 91, 15 + GetRefineLevel(2)) -- Earth Spike damage increased by 15 + getequiprefinerycnt(EQI_HAND_R)%. (scales with refine) AddDamage_SKID(1, 90, 15 + GetRefineLevel(2)) -- Heaven's Drive cast time + -25%. -- Earth Spike cast time + -25%. end, }, [5548] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5549] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEX + 2 AddExtParam(0, 107, 2) -- Aftercast Delay - 2%. AddSpellDelay(-2) -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) -- DEX + 1 (refine > 6) if r > 6 then AddExtParam(0, 107, 1) -- Increases MATK + 1%. AddExtParam(0, 140, 1) end end, }, [5550] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEX + 2 AddExtParam(0, 107, 2) -- Aftercast Delay - 2%. AddSpellDelay(-2) -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) -- DEX + 1 (refine > 6) if r > 6 then AddExtParam(0, 107, 1) -- Increases MATK + 1%. AddExtParam(0, 140, 1) end end, }, [5552] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- INT + 3 AddExtParam(0, 106, 3) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5553] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 4 AddExtParam(0, 47, 4) -- Adds 9% tolerance against Demi-Human monster. AddRaceTolerace(7, 9) -- Adds 9% tolerance against Player (Human) monster. AddRaceTolerace(10, 9) end, }, [5554] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance to cast Provoke Lv 5 on attack. -- Indestructible (except in upgrade attempts). AddExtParam(0, 129, 1) end, }, [5555] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Has 1% chance to cast Heal Lv 3 when hit. AddExtParam(0, 128, 1) end, }, [5556] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Has 3% chance to cast Frost Nova Lv 1 on attack. AddExtParam(0, 127, 1) end, }, [5557] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, }, [5558] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500/100% chance for 510 to be dropped when killing Plant monsters., -- Adds a 500/100% chance for 510 to be dropped when killing Plant monsters. }, [5559] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5560] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 100 AddExtParam(0, 109, 100) -- No Knockback -- Receive 20% more damage from Neutral Property attacks. AddAttrTolerace(0, -20) -- Receive 20% more damage from Fire Property attacks. AddAttrTolerace(3, -20) -- Receive 20% more damage from Water Property attacks. AddAttrTolerace(1, -20) -- Receive 20% more damage from Wind Property attacks. AddAttrTolerace(4, -20) -- Receive 20% more damage from Earth Property attacks. AddAttrTolerace(2, -20) -- Receive 20% more damage from Shadow Property attacks. AddAttrTolerace(7, -20) -- Receive 20% more damage from Holy Property attacks. AddAttrTolerace(6, -20) -- Receive 20% more damage from Ghost Property attacks. AddAttrTolerace(8, -20) end, }, [5561] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Adds a 3/10% chance to cast Fire Bolt Lv 3 when hit (3 flags). -- Adds a 3/10% chance to cast Cold Bolt Lv 3 when hit (3 flags). -- Adds a 3/10% chance to cast Lightning Bolt Lv 3 when hit (3 flags). -- Has 1% chance to cast Heal Lv 1 when hit. AddExtParam(0, 126, 4) end, }, [5562] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- Reduces casting time by 3%. SubSpellCastTime(3) -- SP Consumption + -5% SubSPconsumption(5) end, }, [5564] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 4 AddExtParam(0, 106, 4) -- Reduces casting time by 10%. SubSpellCastTime(10) end, }, [5565] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 10%. RaceAddDamage(7, 10) -- Increases physical damage to the Player (Human) monster by 10%. RaceAddDamage(10, 10) end, }, [5566] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 2%. RaceAddDamage(7, 2) -- Increases physical damage to the Player (Human) monster by 2%. RaceAddDamage(10, 2) end, }, [5567] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Increases physical damage against All monsters by 2%. -- ASPD + 2% AddExtParam(0, 167, 2) end, }, [5568] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [5569] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 2 AddExtParam(0, 104, 2) -- Increases MATK + 2%. AddExtParam(0, 140, 2) -- MDEF + 7 (refine > 6) if r > 6 then AddExtParam(0, 47, 7) -- Increases MATK + 8%. AddExtParam(0, 140, 8) -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) end end, }, [5570] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 2 AddExtParam(0, 104, 2) -- Basic ATK + 2 AddExtParam(0, 41, 2) -- MDEF + 5 AddExtParam(0, 47, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- MATK + 15 AddExtParam(0, 200, 15) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Add a 5% resistance against Wind Property attacks. AddAttrTolerace(4, 5) end end, }, [5572] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) end, }, [5573] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5574] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- HIT + 3% AddExtParam(0, 49, 3) end, }, [5575] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5577] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) end, Combiitem = {3000000114}, }, [5578] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [5579] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [5581] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- MDEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 47, 1) -- Increases the effectiveness of healing skills by 3%. AddExtParam(0, 254, 3) -- Increases MATK + 2%. AddExtParam(0, 140, 2) end end, }, [5582] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 2 AddExtParam(0, 103, 2) -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- DEF + 1 (refine > 6) if r > 6 then AddExtParam(0, 45, 1) -- Basic ATK + 15 AddExtParam(0, 41, 15) -- Flee Rate + 10 AddExtParam(0, 50, 10) end end, }, [5583] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5584] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Demon monster. AddRaceTolerace(6, 3) -- When dealing physical damage there's a 3% chance that you'll recover 15% of your damage as HP. -- When dealing physical damage there's a 1% chance that you'll recover 7% of your damage as SP. end, }, [5585] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5586] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5587] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5590] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5592] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- TODO: if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief || (BaseJob == Job_Taekwon && Class!=Job_Soul_Linker)) (condition not translatable) -- STR + 1 AddExtParam(0, 103, 1) -- (else branch) -- When class is Mage / Acolyte / Ninja / Soul Linker: -- INT + 1 AddExtParam(0, 106, 1) -- (else branch) if (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 24 or get(19) == 24 or get(19) == 4215 or get(19) == 4228 or get(19) == 4229) then -- DEX + 1 AddExtParam(0, 107, 1) end if not ((GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 24 or get(19) == 24 or get(19) == 4215 or get(19) == 4228 or get(19) == 4229)) then -- When class is Novice / SuperNovice: -- MaxHP + 80 AddExtParam(0, 109, 80) -- MaxSP + 30 AddExtParam(0, 110, 30) end end, }, [5593] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5594] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5596] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5597] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5600] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [5603] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [5604] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) end, }, [5605] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [5653] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = { 3000000149, 3000000150, 3000000153, 3000000154 }, }, [5654] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- Has 3% chance to cast Aspersio Lv 2 on attack. AddExtParam(0, 125, 1) end, }, [5658] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 0.5% chance to cast Flame Launcher Lv 1 on attack. AddExtParam(0, 124, 1) end, }, [5659] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 0.5% chance to cast Seismic Weapon Lv 1 on attack. AddExtParam(0, 123, 1) end, }, [5660] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 0.5% chance to cast Lightning Loader Lv 1 on attack. AddExtParam(0, 122, 1) end, }, [5664] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 2% AddExtParam(0, 167, 2) -- Reduces casting time by 2%. SubSpellCastTime(2) end, }, [5665] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Add a 3% resistance against Neutral Property attacks. AddAttrTolerace(0, 3) -- Add a 3% resistance against Water Property attacks. AddAttrTolerace(1, 3) -- Add a 3% resistance against Earth Property attacks. AddAttrTolerace(2, 3) -- Add a 3% resistance against Fire Property attacks. AddAttrTolerace(3, 3) -- Add a 3% resistance against Wind Property attacks. AddAttrTolerace(4, 3) -- Add a 3% resistance against Poison Property attacks. AddAttrTolerace(5, 3) -- Add a 3% resistance against Holy Property attacks. AddAttrTolerace(6, 3) -- Add a 3% resistance against Shadow Property attacks. AddAttrTolerace(7, 3) -- Add a 3% resistance against Ghost Property attacks. AddAttrTolerace(8, 3) -- Add a 3% resistance against Undead Property attacks. AddAttrTolerace(9, 3) end, }, [5666] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5667] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5668] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5671] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5681] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5682] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases the effectiveness of healing skills by 2%. AddExtParam(0, 254, 2) -- MATK + 10 (refine > 6) if r > 6 then AddExtParam(0, 200, 10) -- Adds a 0/10% chance to cast Magic Mirror Lv 8 when hit (by magic trigger, 0 flags). end if r <= 6 then -- Adds a 0/10% chance to cast Magic Mirror Lv 7 when hit (by magic trigger, 0 flags). end AddExtParam(0, 121, 2) end, }, [5683] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5684] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5685] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5686] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5687] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5690] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage against All monsters by 2%. -- Increases MATK + 2%. (refine > 6) if r > 6 then AddExtParam(0, 140, 2) end -- Increases physical damage against All monsters by 2%. -- Increases MATK + 2%. (refine > 8) if r > 8 then AddExtParam(0, 140, 2) end end, }, [5691] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Add a 20% resistance against Poison Property attacks. AddAttrTolerace(5, 20) end, }, [5692] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [5738] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 1 AddExtParam(0, 103, 1) -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Add a 7% resistance against Water Property attacks. AddAttrTolerace(1, 7) -- Adds a chance of gaining '530' each time a monster is killed. -- Adds a chance of gaining '12354' each time a monster is killed. -- Adds a 0/10% chance to cast Frost Joker Lv 5 when hit (Weapon|bf magic trigger, 0 flags). (refine > 7) if r > 7 then end if r <= 7 then -- Adds a 0/10% chance to cast Frost Joker Lv 1 when hit (Weapon|bf magic trigger, 0 flags). end AddExtParam(0, 120, 2) end, }, [5741] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5742] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5770] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 0.3% chance on attack for 180s to trigger a bonus., -- 0.3% chance on attack for 180s to trigger a bonus. }, [5771] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end, }, [5775] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5781] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5786] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [5788] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5792] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5793] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 2 AddExtParam(0, 47, 2) end, }, [5794] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5796] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5797] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5798] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5799] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5800] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Adds 3% tolerance against Demi-Human monster. AddRaceTolerace(7, 3) -- Adds 3% tolerance against Player (Human) monster. AddRaceTolerace(10, 3) end, }, [5801] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) -- TODO: if (getskilllv("AL_HEAL") == 10) (condition not translatable) -- Has 2% chance to cast Heal Lv 10 when hit. -- (else branch) -- Has 2% chance to cast Heal Lv 5 when hit. AddExtParam(0, 119, 2) end, }, [5802] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5803] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a chance of gaining '608' each time a monster is killed., -- Adds a chance of gaining '608' each time a monster is killed. }, [5804] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5805] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 15% AddExtParam(0, 111, 15) -- SP Recovery + 5% AddExtParam(0, 114, 5) end, }, [5806] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5807] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5808] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Add a 2000+(getrefine()*200)% resistance against Petrified. (scales with refine) -- Add a 2000+(getrefine()*200)% resistance against Frozen. (scales with refine) AddExtParam(0, 251, 2000+(r*200)) -- Add a 2000+(getrefine()*200)% resistance against Stunned. (scales with refine) AddExtParam(0, 247, 2000+(r*200)) end, }, [5809] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 5 AddExtParam(0, 103, 5) AddExtParam(0, 104, 5) AddExtParam(0, 105, 5) AddExtParam(0, 106, 5) AddExtParam(0, 107, 5) AddExtParam(0, 108, 5) end, }, [5810] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- VIT + 3 AddExtParam(0, 105, 3) -- DEX + 3 AddExtParam(0, 107, 3) end, }, [5811] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5812] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5815] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Adds 5% damage reduction against 0 monsters. -- Adds 5% damage reduction against 1 monsters. -- Adds 5% damage reduction against 2 monsters. end, }, [5816] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Basic ATK + 15 AddExtParam(0, 41, 15) -- Flee Rate + -5 AddExtParam(0, 50, -5) end, }, [5817] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 2 AddExtParam(0, 103, 2) AddExtParam(0, 104, 2) AddExtParam(0, 105, 2) AddExtParam(0, 106, 2) AddExtParam(0, 107, 2) AddExtParam(0, 108, 2) -- MDEF + 3 AddExtParam(0, 47, 3) end, }, [5818] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [5819] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [5821] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- EXP from All + 5%, -- EXP from All + 5% }, [5822] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 4 AddExtParam(0, 108, 4) -- MaxHP + 100 AddExtParam(0, 109, 100) -- MaxSP + 100 AddExtParam(0, 110, 100) -- Adds 7% tolerance against Demi-Human monster. AddRaceTolerace(7, 7) -- Adds 7% tolerance against Player (Human) monster. AddRaceTolerace(10, 7) -- Adds 7% tolerance against Undead monster. AddRaceTolerace(1, 7) end, }, [5824] = { Type = "armor", Stat = { 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5826] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 2 AddExtParam(0, 107, 2) -- AGI + 2 AddExtParam(0, 104, 2) -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5827] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5828] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5844] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 3 AddExtParam(0, 103, 3) AddExtParam(0, 104, 3) AddExtParam(0, 105, 3) AddExtParam(0, 106, 3) AddExtParam(0, 107, 3) AddExtParam(0, 108, 3) end, }, [5846] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 5 AddExtParam(0, 47, 5) end, }, [5851] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [5856] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5857] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- VIT + 2 AddExtParam(0, 105, 2) end, }, [5858] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 2 AddExtParam(0, 107, 2) end, }, [5859] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end, }, [9001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9014] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9039] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9043] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9044] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9045] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9046] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9047] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9049] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9050] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9052] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9053] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9055] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [9056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10014] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [10038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13000] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [13001] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- EXP from Dragon + 10% AddEXPPercent_KillRace(9, 10) end, Combiitem = {3000000002}, }, [13002] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) -- Has 0.5% chance of inflicting Blinded on yourself when attacking. end, }, [13003] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) end, }, [13004] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) end, }, [13005] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13006] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 1% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 10) end, }, [13007] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 200 chance to break the target's weapon on attack., -- Adds a 200 chance to break the target's weapon on attack. }, [13008] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 200 chance to break the target's weapon on attack., -- Adds a 200 chance to break the target's weapon on attack. }, [13009] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Wind element. -- CRIT + 3 AddExtParam(0, 52, 3) -- ASPD + 3% AddExtParam(0, 167, 3) end, }, [13010] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) end, }, [13011] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) end, }, [13012] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- CRIT vs Demi-Human + 10 AddCRIPercent_Race(7, 100) -- CRIT vs Player (Human) + 10 AddCRIPercent_Race(10, 100) end, }, [13013] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- CRIT vs Demi-Human + 10 AddCRIPercent_Race(7, 100) -- CRIT vs Player (Human) + 10 AddCRIPercent_Race(10, 100) end, }, [13014] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Has 1% chance to cast Heal Lv 1 on attack. AddExtParam(0, 118, 1) end, }, [13015] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- Has 1% chance to cast Heal Lv 1 on attack. AddExtParam(0, 117, 1) end, }, [13016] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 3% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 30) end, }, [13017] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Deals more damage depending on the target's defense., -- Deals more damage depending on the target's defense. }, [13018] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) -- Increase damage on Wind Property enemies by 10%. AddDamage_Property(4, 10) -- Indestructible (except in upgrade attempts). end, }, [13019] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) -- Has 0.5% chance of inflicting Blinded on yourself when attacking. end, }, [13020] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- All Stats + 5 AddExtParam(0, 103, 5) AddExtParam(0, 104, 5) AddExtParam(0, 105, 5) AddExtParam(0, 106, 5) AddExtParam(0, 107, 5) AddExtParam(0, 108, 5) end, }, [13021] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Demi-Human enemies. SetIgnoreDEFRace(7) -- Disregards DEF against Player (Human) enemies. SetIgnoreDEFRace(10) -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) -- Adds -10% tolerance against Demon monster. AddRaceTolerace(6, -10) -- MaxSP + 10% AddExtParam(0, 112, 10) -- Recover 3 SP on each attack. end, }, [13022] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 90 AddExtParam(0, 52, 90) end, }, [13023] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases MATK + 15%. AddExtParam(0, 140, 15) end, }, [13024] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's weapon on attack., -- Adds a 500 chance to break the target's weapon on attack. }, [13025] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's armor on attack., -- Adds a 500 chance to break the target's armor on attack. }, [13026] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxSP + 10% AddExtParam(0, 112, 10) -- Recover 3 SP on each attack. end, }, [13027] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 5% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 5) end, }, [13028] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 7% chance to cast Slow Cast Lv 2 on attack. (refine >= 9) -- Has 5% chance to cast Slow Cast Lv 1 on attack. AddExtParam(0, 116, 2) end, }, [13029] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [13030] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Disregards DEF against Dragon enemies. SetIgnoreDEFRace(9) -- EXP from Dragon + 10% AddEXPPercent_KillRace(9, 10) end, }, [13031] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's weapon on attack., -- Adds a 500 chance to break the target's weapon on attack. }, [13032] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 500 chance to break the target's armor on attack., -- Adds a 500 chance to break the target's armor on attack. }, [13033] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 20% AddExtParam(0, 111, 20) -- MaxSP + 15% AddExtParam(0, 112, 15) -- ASPD + 2% AddExtParam(0, 167, 2) -- Weapon is endowed with Shadow element. end, }, [13034] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000155}, }, [13035] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000155}, }, [13036] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). if (GetPureJob() == 25 or get(19) == 25 or get(19) == 4211 or get(19) == 4212 or get(19) == 4222 or get(19) == 4223 or get(19) == 4224) or (GetPureJob() == 17 or get(19) == 17) or (GetPureJob() == 4018 or get(19) == 4018) then -- Increases MATK + 15%. AddExtParam(0, 140, 15) end end, }, [13037] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 1 AddExtParam(0, 104, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Indestructible (except in upgrade attempts). -- 1% chance on attack for 6s: Deals more damage depending on the target's defense. if (GetPureJob() == 25 or get(19) == 25 or get(19) == 4211 or get(19) == 4212 or get(19) == 4222 or get(19) == 4223 or get(19) == 4224) or (GetPureJob() == 17 or get(19) == 17) or (GetPureJob() == 4018 or get(19) == 4018) then -- Increases MATK + 15%. AddExtParam(0, 140, 15) end end, }, [13038] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- AGI + 2 AddExtParam(0, 104, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- Adds a 100/10% chance to autospell "SM_BASH" Lv 10 when using Back Stab. -- Back Stab damage increased by 20%. AddDamage_SKID(1, 212, 20) end, }, [13039] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) -- ASPD + 3% AddExtParam(0, 167, 3) -- Has 3% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 3) -- Has 3% chance to cast Critical Wound Lv 1 on attack. AddExtParam(0, 115, 1) end, }, [13040] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13041] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13042] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Has 2% chance to cast Lex Divina Lv 1 on attack. -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Adds a 250/10% chance to autospell "NPC_WIDEBLEEDING" Lv 1 when using Raid. (refine > 8) if r > 8 then end AddExtParam(0, 102, 1) end, }, [13043] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- LUK + 5 AddExtParam(0, 108, 5) end, }, [13044] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13045] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13046] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- 1000% chance to inflict Bleeding on target when using Back Stab. -- Back Stab damage increased by 15%. AddDamage_SKID(1, 212, 15) end, }, [13047] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 1000% chance to inflict Poisoned on target when using Raid. -- 0.5% chance on attack for 5s: Increases physical damage against All monsters by 10%., -- 1000% chance to inflict Poisoned on target when using Raid. -- 0.5% chance on attack for 5s: Increases physical damage against All monsters by 10%. }, [13048] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 40%., -- Increases physical damage against All monsters by 40%. }, [13100] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13101] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13102] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13103] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13104] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13105] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) end, }, [13106] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) -- TODO: if (getskilllv("GS_GLITTERING")>0) (condition not translatable) -- Has 1% chance to cast Coin Flip Lv getskilllv("GS_GLITTERING") on attack. end, }, [13107] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- HIT + Agi/10 -- ASPD + Agi/14%, -- HIT + Agi/10 -- ASPD + Agi/14% }, [13108] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- HIT + -10 AddExtParam(0, 49, -10) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- 1% chance on attack for 3s: ASPD + 100%. -- Indestructible (except in upgrade attempts). end, }, [13109] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + Agi/10 -- ASPD + Agi/14% -- Increases physical damage against All monsters by 10%. -- Increases MATK + 10%. AddExtParam(0, 140, 10) end, }, [13110] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by pow(getrefine()-4,2)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, pow(r-4,2)) -- Increases physical damage to the Player (Human) monster by pow(getrefine()-4,2)%. (scales with refine) RaceAddDamage(10, pow(r-4,2)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Adds a 1000/10% chance to autospell "GS_GLITTERING" Lv 1 when using Rapid Shower. -- Rapid Shower damage increased by getrefine()*2%. (scales with refine) (refine > 8) if r > 8 then AddDamage_SKID(1, 515, r*2) end end, }, [13112] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -5 AddExtParam(0, 49, -5) end, }, [13113] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + -5 AddExtParam(0, 49, -5) end, }, [13150] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13151] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 10 AddExtParam(0, 52, 10) end, }, [13152] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 10 AddExtParam(0, 52, 10) end, }, [13153] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 10 AddExtParam(0, 52, 10) end, }, [13154] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Sets splash attack radius to 1 cells (highest value applied)., -- Sets splash attack radius to 1 cells (highest value applied). }, [13155] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Sets splash attack radius to 1 cells (highest value applied)., -- Sets splash attack radius to 1 cells (highest value applied). }, [13156] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Sets splash attack radius to 1 cells (highest value applied). -- Has 5% chance to cast Spread Attack Lv 6 on attack. AddExtParam(0, 101, 1) end, }, [13157] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13158] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT vs Brute + 10 AddCRIPercent_Race(2, 100) -- CRIT vs Player (Doram) + 10 AddCRIPercent_Race(11, 100) end, }, [13159] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT vs Brute + 10 AddCRIPercent_Race(2, 100) -- CRIT vs Player (Doram) + 10 AddCRIPercent_Race(11, 100) end, }, [13160] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 200 chance to break the target's armor on attack., -- Adds a 200 chance to break the target's armor on attack. }, [13161] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Adds a 200 chance to break the target's armor on attack., -- Adds a 200 chance to break the target's armor on attack. }, [13162] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13163] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 20 AddExtParam(0, 52, 20) -- ASPD + -3% AddExtParam(0, 167, -3) -- Has 2% chance to cast Tracking Lv 5 on attack. AddExtParam(0, 100, 1) end, }, [13164] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 20 AddExtParam(0, 52, 20) -- ASPD + -3% AddExtParam(0, 167, -3) -- Has 2% chance to cast Tracking Lv 5 on attack. AddExtParam(0, 99, 1) end, }, [13165] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 4 AddExtParam(0, 52, 4) -- ASPD + 10% AddExtParam(0, 167, 10) -- HIT + -Dex/3 end, }, [13166] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 4 AddExtParam(0, 52, 4) -- ASPD + 10% AddExtParam(0, 167, 10) -- HIT + -Dex/3 end, }, [13167] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Sets splash attack radius to 1 cells (highest value applied). -- Has 5% chance to cast Spread Attack Lv 6 on attack. -- DEF + getrefine() (scales with refine) AddExtParam(0, 45, r) -- DEX + 1 AddExtParam(0, 107, 1) AddExtParam(0, 98, 1) end, }, [13168] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Sets splash attack radius to 1 cells (highest value applied). -- HIT + -5 AddExtParam(0, 49, -5) -- ASPD + 20% AddExtParam(0, 167, 20) end, }, [13169] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Sets splash attack radius to 1 cells (highest value applied). -- HIT + -5 AddExtParam(0, 49, -5) -- ASPD + 20% AddExtParam(0, 167, 20) end, }, [13170] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 20 AddExtParam(0, 49, 20) -- CRIT + 50 AddExtParam(0, 52, 50) -- ASPD + -5% AddExtParam(0, 167, -5) end, }, [13171] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- HIT + 10 AddExtParam(0, 49, 10) -- CRIT + 10 AddExtParam(0, 52, 10) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Tracking cast time + -25%. -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [13172] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 35%. RaceAddDamage(7, 35) -- Increases physical damage to the Player (Human) monster by 35%. RaceAddDamage(10, 35) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- 1% chance on attack for 6s: bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000;. -- Indestructible (except in upgrade attempts). end, }, [13173] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Sets splash attack radius to 1 cells (highest value applied). -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- 3% chance on attack for 6s: bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000;. -- Indestructible (except in upgrade attempts). end, }, [13174] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Increases physical damage to the Demi-Human monster by 35%. RaceAddDamage(7, 35) -- Increases physical damage to the Player (Human) monster by 35%. RaceAddDamage(10, 35) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- 3% chance on attack for 9s: bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000;. -- Indestructible (except in upgrade attempts). end, }, [13175] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- HIT + 20 AddExtParam(0, 49, 20) -- CRIT + 50 AddExtParam(0, 52, 50) -- ASPD + -5% AddExtParam(0, 167, -5) end, }, [13176] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Triple Action damage increased by 30%. AddDamage_SKID(1, 502, 30) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Tracking cast time + 25%. -- Tracking damage increased by getrefine() * 3%. (scales with refine) (refine > 8) if r > 8 then AddDamage_SKID(1, 512, r * 3) end end, }, [13177] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 35%. RaceAddDamage(7, 35) -- Increases physical damage to the Player (Human) monster by 35%. RaceAddDamage(10, 35) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Triple Action damage increased by 30%. AddDamage_SKID(1, 502, 30) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Increases physical damage against All monsters by getrefine()%. (refine > 8) if r > 8 then end end, }, [13178] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 55%. RaceAddDamage(7, 55) -- Increases physical damage to the Player (Human) monster by 55%. RaceAddDamage(10, 55) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Sets splash attack radius to 1 cells (highest value applied). -- Triple Action damage increased by 30%. AddDamage_SKID(1, 502, 30) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Spread Attack damage increased by getrefine() * 2%. (scales with refine) (refine > 8) if r > 8 then AddDamage_SKID(1, 520, r * 2) -- 2000% chance to inflict Stunned on target when using Spread Attack. end end, }, [13179] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 35%. RaceAddDamage(7, 35) -- Increases physical damage to the Player (Human) monster by 35%. RaceAddDamage(10, 35) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Triple Action damage increased by 30%. AddDamage_SKID(1, 502, 30) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Ground Drift damage increased by getrefine() * 2%. (scales with refine) (refine > 8) if r > 8 then AddDamage_SKID(1, 521, r * 2) -- 2000% chance to inflict Stunned on target when using Spread Attack. -- 20% chance on attack for 20s: ASPD + 20%. end end, }, [13300] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Weapon is endowed with Wind element. -- DEX + -2 AddExtParam(0, 107, -2) -- AGI + -1 AddExtParam(0, 104, -1) end, }, [13301] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Has 1% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 1) end, }, [13302] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Has 1% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 1) end, }, [13303] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Weapon is endowed with Fire element. -- DEX + -2 AddExtParam(0, 107, -2) -- Has 3% chance to cast Fire Ball Lv 5 on attack. AddExtParam(0, 97, 1) end, }, [13304] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Throw Huuma Shuriken damage increased by 30%. AddDamage_SKID(1, 525, 30) -- No Cast Cancel end, }, [13305] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [13306] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- 5% chance on attack for 10s: Throw Huuma Shuriken damage increased by 100%. -- Indestructible (except in upgrade attempts). end, }, [13307] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 95%. RaceAddDamage(7, 95) -- Increases physical damage to the Player (Human) monster by 95%. RaceAddDamage(10, 95) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Increases MATK + 15%. AddExtParam(0, 140, 15) -- 5% chance on attack for 10s: Throw Huuma Shuriken damage increased by 100%. -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-3)*(r-3)) -- Increases physical damage to the Player (Human) monster by (getrefine()-3)*(getrefine()-3)%. (scales with refine) RaceAddDamage(10, (r-3)*(r-3)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- Adds a 1/10% chance to autospell "AL_HEAL" Lv 10 when using Killing Strike (1 flags). -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Throw Huuma Shuriken. (refine > 8) if r > 8 then end end, }, [13308] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Weapon is endowed with Fire element. -- DEX + 2 AddExtParam(0, 107, 2) end, }, [13309] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 80%., -- Increases physical damage against All monsters by 80%. }, [13400] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(5, 5) -- Enable to use Level 5 of Bash -- STR + 2 AddExtParam(0, 103, 2) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [13401] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 10 AddExtParam(0, 106, 10) -- LUK + 10 AddExtParam(0, 108, 10) -- Weapon is endowed with Holy element. end, }, [13402] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(5, 5) -- Enable to use Level 5 of Bash -- STR + 2 AddExtParam(0, 103, 2) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [13403] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Fire element. -- When dealing physical damage there's a 1000% chance that you'll recover 1% of your damage as HP. -- Lose 10000 SP every ARGms, -- Weapon is endowed with Fire element. -- When dealing physical damage there's a 1000% chance that you'll recover 1% of your damage as HP. -- Lose 10000 SP every ARGms }, [13404] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- CRIT + 50 AddExtParam(0, 52, 50) end, }, [13405] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- ASPD + 10% AddExtParam(0, 167, 10) -- Has 3% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 3) end, }, [13406] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Increases physical damage against All monsters by 50%., -- Increases physical damage against All monsters by 50%. }, [13407] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(48, 5) -- Enable to use Level 5 of Double Attack -- Increases physical damage to the Demi-Human monster by 40%. RaceAddDamage(7, 40) -- Increases physical damage to the Player (Human) monster by 40%. RaceAddDamage(10, 40) end, }, [13408] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- INT + 2 AddExtParam(0, 106, 2) EnableSkill(19, 5) -- Enable to use Level 5 of Fire Bolt -- Has 1% chance to cast Fire Bolt Lv 5 on attack. AddExtParam(0, 96, 1) end, }, [13409] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Weapon is endowed with Ghost element. -- Adds a 45% chance to decrease enemy's SP by 30% with normal attack. -- Drain 1 SP from its owner on each attack. -- Indestructible (except in upgrade attempts)., -- Weapon is endowed with Ghost element. -- Adds a 45% chance to decrease enemy's SP by 30% with normal attack. -- Drain 1 SP from its owner on each attack. -- Indestructible (except in upgrade attempts). }, [13410] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). end, }, [13411] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- Indestructible (except in upgrade attempts). end, }, [13412] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. EnableSkill(15, 5) -- Enable to use Level 5 of Frost Diver -- 5% chance on attack for 5s: Disregards DEF against Normal class enemies. end, }, [13413] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. EnableSkill(83, 3) -- Enable to use Level 3 of Meteor Storm -- 5% chance on attack for 5s: Disregards DEF against Normal class enemies. end, }, [13414] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- INT + 4 AddExtParam(0, 106, 4) -- DEX + 1 AddExtParam(0, 107, 1) -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Increase damage on Neutral Property enemies by 10%. AddDamage_Property(0, 10) -- Has 5% chance to cast Cold Bolt Lv 3 on attack. -- Adds a 1000/10% chance to autospell "MG_FIREBOLT" Lv 3 when using Cold Bolt. -- Adds a 1000/10% chance to autospell "MG_LIGHTNINGBOLT" Lv 3 when using Fire Bolt. -- Adds a 1000/10% chance to autospell "WZ_EARTHSPIKE" Lv 3 when using Lightning Bolt. AddExtParam(0, 95, 1) end, }, [13415] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13416] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage to the Demi-Human monster by 75%. RaceAddDamage(7, 75) -- Increases physical damage to the Player (Human) monster by 75%. RaceAddDamage(10, 75) -- Adds 20% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 20) -- Adds 20% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 20) -- Indestructible (except in upgrade attempts). -- Increases physical damage to the Demi-Human monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, (r-4)*(r-4)) -- Increases physical damage to the Player (Human) monster by (getrefine()-4)*(getrefine()-4)%. (scales with refine) RaceAddDamage(10, (r-4)*(r-4)) -- Adds 5% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 5) -- Adds 5% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 5) end -- ASPD + 5% (refine > 6) if r > 6 then AddExtParam(0, 167, 5) end -- ASPD + 5% (refine > 8) if r > 8 then AddExtParam(0, 167, 5) -- Adds a 200/10% chance to autospell "NPC_CRITICALWOUND" Lv 2 when using Bash. end end, }, [13417] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + getrefine()-5 (scales with refine) AddExtParam(0, 106, r-5) -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- Indestructible (except in upgrade attempts). -- SP Consumption + -10% (refine > 5) if r > 5 then AddSPconsumption(-10) end -- INT + 5 (refine > 8) if r > 8 then AddExtParam(0, 106, 5) end end, }, [13418] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 6 AddExtParam(0, 106, 6) -- INT + .@r-5 (scales with refine) AddExtParam(0, 106, (r)-5) -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- Indestructible (except in upgrade attempts). -- SP Consumption + -10% (refine > 5) if r > 5 then AddSPconsumption(-10) end -- Adds a 1000/10% chance to autospell "PR_LEXAETERNA" Lv 1 when using Pressure. (refine > 8) if r > 8 then end -- INT + 5 (refine > 9) if r > 9 then AddExtParam(0, 106, 5) end end, }, [13419] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13420] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Fire element. -- STR + 2 AddExtParam(0, 103, 2) -- INT + 2 AddExtParam(0, 106, 2) end, }, [13421] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 0.5% chance on attack for 15s: Bowling Bash damage increased by 20%., -- 0.5% chance on attack for 15s: Bowling Bash damage increased by 20%. }, [13422] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Indestructible (except in upgrade attempts). -- Increases physical damage against All monsters by 40%., -- Indestructible (except in upgrade attempts). -- Increases physical damage against All monsters by 40%. }, [15000] = { Type = "armor", Stat = { 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds 10% defense bypassing on Demi-Human monster. SetIgnoreDefRace_Percent(7, 10) -- Adds 10% defense bypassing on Player (Human) monster. SetIgnoreDefRace_Percent(10, 10) -- Adds 10% defense bypassing on Brute monster. SetIgnoreDefRace_Percent(2, 10) -- Adds 10% defense bypassing on Player (Doram) monster. SetIgnoreDefRace_Percent(11, 10) -- Has 1% chance to cast Wide Bleeding Lv 1 when hit. AddExtParam(0, 94, 1) end, }, [15001] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [16000] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Acid Terror damage increased by 20%. AddDamage_SKID(1, 230, 20) -- Demonstration damage increased by 20%. AddDamage_SKID(1, 229, 20) -- MaxSP + 50 AddExtParam(0, 110, 50) -- Increases the effectiveness of healing skills by 10%. AddExtParam(0, 254, 10) end, }, [16001] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MaxHP + 200 AddExtParam(0, 109, 200) -- Acid Terror damage increased by 20%. AddDamage_SKID(1, 230, 20) -- Demonstration damage increased by 20%. AddDamage_SKID(1, 229, 20) -- Adds a chance of gaining '501' each time a monster is killed. -- Adds a chance of gaining '502' each time a monster is killed. -- Adds a chance of gaining '503' each time a monster is killed. -- Adds a chance of gaining '504' each time a monster is killed. -- Adds a chance of gaining '505' each time a monster is killed. -- When STR ≥ 95: -- Has 5% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 500) end, }, [16002] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 10) -- Increases physical damage against All monsters by 40%. end, }, [16030] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- ASPD + getrefine()/2% (scales with refine) AddExtParam(0, 167, math.floor(r/2)) end, }, [16031] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Basic ATK + getrefine()*5 (scales with refine) AddExtParam(0, 41, r*5) end, }, [16032] = { Type = "Mweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- SP Consumption + getrefine()*-1% (scales with refine) AddSPconsumption(r*-1) end, }, [18100] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- Ranged Damage + 20%, -- Ranged Damage + 20% }, [18101] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- INT + 5 AddExtParam(0, 106, 5) EnableSkill(35, 1) -- Enable to use Level 1 of Cure EnableSkill(28, 1) -- Enable to use Level 1 of Heal -- Add a 5000% resistance against Poisoned. -- Add a 5000% resistance against Cursed. -- Add a 5000% resistance against Silenced. AddExtParam(0, 249, 5000) -- Add a 5000% resistance against Confused. -- Add a 5000% resistance against Blinded. end, }, [18102] = { Type = "Rweapon", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- INT + 5 AddExtParam(0, 106, 5) EnableSkill(35, 1) -- Enable to use Level 1 of Cure EnableSkill(28, 1) -- Enable to use Level 1 of Heal -- Add a 5000% resistance against Poisoned. -- Add a 5000% resistance against Cursed. -- Add a 5000% resistance against Silenced. AddExtParam(0, 249, 5000) -- Add a 5000% resistance against Confused. -- Add a 5000% resistance against Blinded. end, }, [18500] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [18501] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [18502] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [18503] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- MaxHP + 10% AddExtParam(0, 111, 10) -- MaxSP + 10% AddExtParam(0, 112, 10) end, }, [18505] = { Type = "armor", Stat = { 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [18506] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [18507] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, Combiitem = {3000000049}, }, [18539] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases MATK + 2%. AddExtParam(0, 140, 2) -- Increases MATK + 3%. (refine >= 5) if r >= 5 then AddExtParam(0, 140, 3) end -- Increases MATK + 3%. (refine >= 7) if r >= 7 then AddExtParam(0, 140, 3) end end, Combiitem = { 3000000019, 3000000020, 3000000048, 3000000049 }, }, [18595] = { Type = "armor", Stat = { 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, -- 0.5% chance on attack for 10s: Basic ATK + 100., -- 0.5% chance on attack for 10s: Basic ATK + 100. }, [18596] = { Type = "armor", Stat = { 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() EnableSkill(91, 3) -- Enable to use Level 3 of Heaven's Drive end, }, [18597] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- ASPD + 3% AddExtParam(0, 167, 3) -- CRIT + 3 AddExtParam(0, 52, 3) -- ASPD + 2% (refine >= 7) if r >= 7 then AddExtParam(0, 167, 2) -- CRIT + 2 AddExtParam(0, 52, 2) end -- ASPD + 2% (refine >= 9) if r >= 9 then AddExtParam(0, 167, 2) -- CRIT + 2 AddExtParam(0, 52, 2) end end, }, [18600] = { Type = "armor", Stat = { 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Increases physical damage against All monsters by 5%. -- Increases physical damage to the Demi-Human monster by (getrefine() - 5)%. (scales with refine) (refine > 5) if r > 5 then RaceAddDamage(7, r - 5) -- Adds (getrefine() - 5)% tolerance against Demi-Human monster. (scales with refine) AddRaceTolerace(7, r - 5) -- Increases physical damage to the Player (Human) monster by (getrefine() - 5)%. (scales with refine) RaceAddDamage(10, r - 5) -- Adds (getrefine() - 5)% tolerance against Player (Human) monster. (scales with refine) AddRaceTolerace(10, r - 5) end end, }, [18612] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- VIT + 2 AddExtParam(0, 105, 2) -- LUK + 1 AddExtParam(0, 108, 1) -- Indestructible (except in upgrade attempts). end, }, [18613] = { Type = "armor", Stat = { 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- DEX + 2 AddExtParam(0, 107, 2) -- AGI + 1 AddExtParam(0, 104, 1) -- Indestructible (except in upgrade attempts). end, }, [18620] = { Type = "armor", Stat = { 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [18656] = { Type = "armor", Stat = { 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- MDEF + 10 AddExtParam(0, 47, 10) -- STR + 2 AddExtParam(0, 103, 2) -- INT + 2 AddExtParam(0, 106, 2) -- Increase magical damage against Undead monsters by 15%. AddMdamage_Race(1, 15) -- Increase magical damage against Demon monsters by 15%. AddMdamage_Race(6, 15) end, Combiitem = { 3000000046, 3000000047, 3000000151, 3000000152 }, }, [19500] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [19501] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [19504] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [19505] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [19506] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [19507] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [670] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [671] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [672] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [673] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [674] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [675] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [676] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [677] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [701] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [702] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [703] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [704] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [705] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [706] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [707] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [708] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [709] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [710] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [711] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [712] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [713] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [714] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [715] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [716] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [717] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [718] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [719] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [720] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [721] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [722] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [723] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [724] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [725] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [726] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [727] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [728] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [729] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [730] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [731] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [732] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [733] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [734] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [735] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [736] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [737] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [738] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [739] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [740] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [741] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [742] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [743] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [744] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [745] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [746] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [747] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [748] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [749] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [750] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [751] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [752] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [753] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [754] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [756] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [757] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [901] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [902] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [903] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [904] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [905] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [906] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [907] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [908] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [909] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [910] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [911] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [912] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [913] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [914] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [915] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [916] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [917] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [918] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [919] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [920] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [921] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [922] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [923] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [924] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [925] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [926] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [928] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [929] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [930] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [931] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [932] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [934] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [935] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [936] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [937] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [938] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [939] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [940] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [941] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [942] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [943] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [944] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [945] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [946] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [947] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [948] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [949] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [950] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [951] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [952] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [953] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [954] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [955] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [956] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [957] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [958] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [959] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [960] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [961] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [962] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [963] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [964] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [965] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [966] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [967] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [968] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [969] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [970] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [971] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [972] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [973] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [974] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [975] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [976] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [978] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [979] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [980] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [981] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [982] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [983] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [984] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [985] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [986] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [987] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [988] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [989] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [990] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [991] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [992] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [993] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [994] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [995] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [996] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [997] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [998] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [999] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1000] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1014] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1039] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1043] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1044] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1045] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1046] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1047] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1049] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1050] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1052] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1053] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1055] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1057] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1058] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1059] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1060] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1061] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1062] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1063] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1064] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1065] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1066] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1067] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1068] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1069] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1070] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1071] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1072] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1073] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1074] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1075] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1076] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1077] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1078] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1079] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1080] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1081] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1082] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1083] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1084] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1085] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1086] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1087] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1088] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1089] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1090] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1091] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1092] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1093] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1094] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1095] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1096] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1097] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1098] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1099] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [1750] = { Type = "ammo", Stat = { 0, 0 } }, [1751] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Holy element., -- Weapon is endowed with Holy element. }, [1752] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Fire element. Combiitem = {3000000029}, -- Weapon is endowed with Fire element. }, [1753] = { Type = "ammo", Stat = { 0, 0 }, Combiitem = {3000000033}, }, [1754] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Water element. Combiitem = {3000000030}, -- Weapon is endowed with Water element. }, [1755] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Wind element. Combiitem = {3000000032}, -- Weapon is endowed with Wind element. }, [1756] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Earth element. Combiitem = {3000000031}, -- Weapon is endowed with Earth element. }, [1757] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Ghost element., -- Weapon is endowed with Ghost element. }, [1758] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 10) end, }, [1759] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Water element. -- Has 1% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 10) end, }, [1760] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 10) end, }, [1761] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 10) end, }, [1762] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Poison element., -- Weapon is endowed with Poison element. }, [1763] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 2% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 20) end, }, [1764] = { Type = "ammo", Stat = { 0, 0 }, -- CRIT (ranged) + 20, -- CRIT (ranged) + 20 }, [1765] = { Type = "ammo", Stat = { 0, 0 } }, [1766] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Holy element., -- Weapon is endowed with Holy element. }, [1767] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Shadow element., -- Weapon is endowed with Shadow element. }, [1768] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 2% chance of inflicting Sleeping when attacking. AddEffectOnAttack(4, 20) end, }, [1769] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 10) end, }, [1770] = { Type = "ammo", Stat = { 0, 0 } }, [1771] = { Type = "ammo", Stat = { 0, 0 } }, [1772] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Holy element. -- Increases physical damage to the Demon monster by 5%. RaceAddDamage(6, 5) end, }, [4001] = { Type = "card", OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- Perfect Dodge + 1 AddExtParam(0, 51, 1) end, Combiitem = {3000000115}, }, [4002] = { Type = "card", OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- MaxHP + 100 AddExtParam(0, 109, 100) end, }, [4003] = { Type = "card", OnStartEquip = function() -- MaxHP + 700 AddExtParam(0, 109, 700) end, }, [4004] = { Type = "card", OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- HIT + 3 AddExtParam(0, 49, 3) end, }, [4005] = { Type = "card", OnStartEquip = function() -- Increase damage on Shadow Property enemies by 20%. AddDamage_Property(7, 20) end, }, [4006] = { Type = "card", OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) -- CRIT + 1 AddExtParam(0, 52, 1) -- Perfect Dodge + 1 AddExtParam(0, 51, 1) end, Combiitem = {3000000116}, }, [4007] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Formless monster by 20%. RaceAddDamage(0, 20) end, }, [4008] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Basic ATK + 10 AddExtParam(0, 41, 10) end, }, [4009] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 2 AddExtParam(0, 50, 2) end, Combiitem = {3000000117}, }, [4010] = { Type = "card", OnStartEquip = function() -- MaxSP + 80 AddExtParam(0, 110, 80) end, }, [4011] = { Type = "card", OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- MaxHP + 100 AddExtParam(0, 109, 100) end, }, [4012] = { Type = "card", OnStartEquip = function() -- MaxHP + 400 AddExtParam(0, 109, 400) end, }, [4013] = { Type = "card", OnStartEquip = function() -- MaxHP + 5% AddExtParam(0, 111, 5) end, }, [4014] = { Type = "card", OnStartEquip = function() -- MaxHP + 400 AddExtParam(0, 109, 400) -- MaxSP + 50 AddExtParam(0, 110, 50) end, Combiitem = {3000000118}, }, [4015] = { Type = "card", OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end, }, [4016] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [4017] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 5) end, }, [4018] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 10 AddExtParam(0, 110, 10) end, }, [4019] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Basic ATK + 3 AddExtParam(0, 41, 3) end, }, [4020] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4021] = { Type = "card", OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, Combiitem = {3000000119}, }, [4022] = { Type = "card", OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) end, }, [4023] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [4024] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Sleeping when attacking. AddEffectOnAttack(4, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4025] = { Type = "card", OnStartEquip = function() -- Basic ATK + 10 AddExtParam(0, 41, 10) -- Has 2% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 2) end, Combiitem = {3000000121}, }, [4026] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 1 AddExtParam(0, 50, 1) end, }, [4027] = { Type = "card", OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [4028] = { Type = "card", OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, Combiitem = {3000000122}, }, [4029] = { Type = "card", OnStartEquip = function() -- Basic ATK + 15 AddExtParam(0, 41, 15) -- CRIT + 1 AddExtParam(0, 52, 1) end, Combiitem = {3000000120}, }, [4030] = { Type = "card", OnStartEquip = function() -- Increase damage on Wind Property enemies by 20%. AddDamage_Property(4, 20) end, }, [4031] = { Type = "card", OnStartEquip = function() -- MaxHP + 10% AddExtParam(0, 111, 10) end, Combiitem = {3000000123}, }, [4032] = { Type = "card", OnStartEquip = function() -- DEF + 2 AddExtParam(0, 45, 2) end, }, [4033] = { Type = "card", OnStartEquip = function() EnableSkill(53, 1) -- Enable to use Level 1 of Detoxify end, }, [4034] = { Type = "card", OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [4035] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 20%. RaceAddDamage(7, 20) -- Increases physical damage to the Player (Human) monster by 20%. RaceAddDamage(10, 20) end, }, [4036] = { Type = "card", OnStartEquip = function() -- HP Recovery + 10% AddExtParam(0, 113, 10) end, Combiitem = {3000000124}, }, [4037] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4038] = { Type = "card", OnStartEquip = function() -- HP Recovery + 20% AddExtParam(0, 113, 20) end, }, [4039] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Silenced. AddExtParam(0, 249, 2000) -- DEF + 1 AddExtParam(0, 45, 1) end, Combiitem = {3000000125}, }, [4040] = { Type = "card", OnStartEquip = function() EnableSkill(26, 1) -- Enable to use Level 1 of Teleport end, }, [4041] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Sleeping. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4042] = { Type = "card", OnStartEquip = function() -- Add a 10% resistance against Wind Property attacks. AddAttrTolerace(4, 10) -- DEF + 2 AddExtParam(0, 45, 2) end, }, [4043] = { Type = "card", OnStartEquip = function() -- Basic ATK + 20 AddExtParam(0, 41, 20) end, }, [4044] = { Type = "card", OnStartEquip = function() EnableSkill(51, 1) -- Enable to use Level 1 of Hiding end, }, [4045] = { Type = "card", -- Ranged Damage Reduction + 35%, -- Ranged Damage Reduction + 35% }, [4046] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Blinded. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4047] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Ghost Property. -- HP Recovery + -25% AddExtParam(0, 113, -25) end, }, [4048] = { Type = "card", OnStartEquip = function() EnableSkill(52, 3) -- Enable to use Level 3 of Envenom end, }, [4049] = { Type = "card", OnStartEquip = function() -- Increase damage on Fire Property enemies by 20%. AddDamage_Property(3, 20) end, }, [4050] = { Type = "card", OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [4051] = { Type = "card", OnStartEquip = function() -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [4052] = { Type = "card", OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [4053] = { Type = "card", OnStartEquip = function() EnableSkill(28, 1) -- Enable to use Level 1 of Heal -- SP Consumption + 25% AddSPconsumption(25) end, }, [4054] = { Type = "card", -- An armor that is enchanted with the Holy Property., -- An armor that is enchanted with the Holy Property. }, [4055] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4056] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Wind Property attacks. AddAttrTolerace(4, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4057] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Silenced when attacking. AddEffectOnAttack(7, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4058] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Demi-Human monster. AddRaceTolerace(7, 30) -- Adds 30% tolerance against Player (Human) monster. AddRaceTolerace(10, 30) end, }, [4059] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Plant monster. AddRaceTolerace(3, 30) end, }, [4060] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Brute monster by 20%. RaceAddDamage(2, 20) -- Increases physical damage to the Player (Doram) monster by 20%. RaceAddDamage(11, 20) end, }, [4061] = { Type = "card", OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4062] = { Type = "card", OnStartEquip = function() -- Increase damage on Poison Property enemies by 20%. AddDamage_Property(5, 20) end, }, [4063] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Insect monster by 20%. RaceAddDamage(4, 20) end, }, [4064] = { Type = "card", OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) end, }, [4065] = { Type = "card", OnStartEquip = function() -- Increase damage on Earth Property enemies by 20%. AddDamage_Property(2, 20) end, }, [4066] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Brute monster. AddRaceTolerace(2, 30) -- Adds 30% tolerance against Player (Doram) monster. AddRaceTolerace(11, 30) end, }, [4067] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Frozen. AddExtParam(0, 251, 2000) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4068] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Plant monster by 20%. RaceAddDamage(3, 20) end, }, [4069] = { Type = "card", OnStartEquip = function() -- Increase damage on Water Property enemies by 20%. AddDamage_Property(1, 20) end, }, [4070] = { Type = "card", OnStartEquip = function() -- SP Recovery + 15% AddExtParam(0, 114, 15) end, }, [4071] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Undead Property attacks. AddAttrTolerace(9, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4072] = { Type = "card", OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4073] = { Type = "card", OnStartEquip = function() EnableSkill(37, 5) -- Enable to use Level 5 of Discount end, }, [4074] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Insect monster. AddRaceTolerace(4, 30) end, Combiitem = {3000000126}, }, [4075] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Petrified. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4076] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Cursed when attacking. AddEffectOnAttack(6, 5) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4077] = { Type = "card", OnStartEquip = function() -- No Cast Cancel -- Increases casting time by 25%. AddSpellCastTime(25) end, }, [4078] = { Type = "card", OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) end, }, [4079] = { Type = "card", OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) end, }, [4080] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Fish monster by 20%. RaceAddDamage(5, 20) end, }, [4081] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Earth Property attacks. AddAttrTolerace(2, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4082] = { Type = "card", OnStartEquip = function() -- Increases physical damage against Small monsters by 15%. AddDamage_Size(1, 0, 15) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4083] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Fish monster. AddRaceTolerace(5, 30) end, }, [4084] = { Type = "card", OnStartEquip = function() EnableSkill(7, 3) -- Enable to use Level 3 of Magnum Break end, }, [4085] = { Type = "card", OnStartEquip = function() -- Increase damage on Holy Property enemies by 20%. AddDamage_Property(6, 20) end, }, [4086] = { Type = "card", OnStartEquip = function() -- CRIT + 9 AddExtParam(0, 52, 9) end, }, [4087] = { Type = "card", OnStartEquip = function() -- Add a 10000% resistance against Confused. -- Add a 15% resistance against Earth Property attacks. AddAttrTolerace(2, 15) end, }, [4088] = { Type = "card", OnStartEquip = function() EnableSkill(135, 1) -- Enable to use Level 1 of Cloaking end, }, [4089] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Water Property. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4090] = { Type = "card", OnStartEquip = function() -- Add a 1500% resistance against Petrified. -- Add a 5% resistance against Earth Property attacks. AddAttrTolerace(2, 5) -- DEF + 1 AddExtParam(0, 45, 1) end, Combiitem = {3000000064}, }, [4091] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- CRIT + 4 AddExtParam(0, 52, 4) end, }, [4092] = { Type = "card", OnStartEquip = function() -- Increases physical damage against Medium monsters by 15%. AddDamage_Size(1, 1, 15) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4093] = { Type = "card", OnStartEquip = function() EnableSkill(35, 1) -- Enable to use Level 1 of Cure end, }, [4094] = { Type = "card", -- Ranged Damage + 10%, -- Ranged Damage + 10% }, [4095] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Water Property attacks. AddAttrTolerace(1, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4096] = { Type = "card", OnStartEquip = function() -- Has 4% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 4) -- Basic ATK + 10 AddExtParam(0, 41, 10) end, }, [4097] = { Type = "card", OnStartEquip = function() -- MaxHP + 10% AddExtParam(0, 111, 10) -- AGI + 1 AddExtParam(0, 104, 1) end, }, [4098] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Wind Property. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4099] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Fire Property. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4100] = { Type = "card", OnStartEquip = function() -- MaxSP + 15% AddExtParam(0, 112, 15) -- SP Recovery + 3% AddExtParam(0, 114, 3) end, }, [4101] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Earth Property. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4102] = { Type = "card", OnStartEquip = function() -- Flee Rate + 20 AddExtParam(0, 50, 20) -- Receive 50% more damage from Ghost Property attacks. AddAttrTolerace(8, -50) end, }, [4103] = { Type = "card", OnStartEquip = function() EnableSkill(10, 1) -- Enable to use Level 1 of Sight end, }, [4104] = { Type = "card", OnStartEquip = function() -- Has 5% chance of inflicting Confused when attacking. AddEffectOnAttack(8, 5) end, }, [4105] = { Type = "card", OnStartEquip = function() -- Add a 5% resistance against Water Property attacks. AddAttrTolerace(1, 5) -- Add a 10000% resistance against Frozen. AddExtParam(0, 251, 10000) end, }, [4106] = { Type = "card", OnStartEquip = function() -- HIT + 20 AddExtParam(0, 49, 20) end, Combiitem = {3000000127}, }, [4107] = { Type = "card", OnStartEquip = function() -- MaxHP + 8% AddExtParam(0, 111, 8) -- MaxSP + 8% AddExtParam(0, 112, 8) end, }, [4108] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Poison Property attacks. AddAttrTolerace(5, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4109] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Fire Property attacks. AddAttrTolerace(3, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4110] = { Type = "card", OnStartEquip = function() -- Add a 2000% resistance against Poisoned. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4111] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Demon monster by 20%. RaceAddDamage(6, 20) end, }, [4112] = { Type = "card", OnStartEquip = function() -- Add a 10000% resistance against Silenced. AddExtParam(0, 249, 10000) end, }, [4113] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Ghost Property attacks. AddAttrTolerace(8, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4114] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Poison Property. -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4115] = { Type = "card", -- When dealing physical damage there's a 30% chance that you'll recover 15% of your damage as HP., -- When dealing physical damage there's a 30% chance that you'll recover 15% of your damage as HP. }, [4116] = { Type = "card", OnStartEquip = function() -- Add a 30% resistance against Shadow Property attacks. AddAttrTolerace(7, 30) -- Flee Rate + 5 AddExtParam(0, 50, 5) end, }, [4117] = { Type = "card", OnStartEquip = function() EnableSkill(48, 1) -- Enable to use Level 1 of Double Attack end, }, [4118] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Dragon monster by 20%. RaceAddDamage(9, 20) end, }, [4119] = { Type = "card", -- An armor that is enchanted with the Shadow Property., -- An armor that is enchanted with the Shadow Property. }, [4120] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Dragon monster. AddRaceTolerace(9, 30) end, }, [4121] = { Type = "card", OnStartEquip = function() -- HIT + 100 AddExtParam(0, 49, 100) end, }, [4122] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- Add a 10000% resistance against Blinded. end, }, [4123] = { Type = "card", OnStartEquip = function() -- MaxHP + -25% AddExtParam(0, 111, -25) -- No Walk Delay end, }, [4124] = { Type = "card", OnStartEquip = function() -- Adds 15% tolerance against Demon monster. AddRaceTolerace(6, 15) -- Add a 10000% resistance against Petrified. end, }, [4125] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 7%. RaceAddDamage(7, 7) -- Increases physical damage to the Player (Human) monster by 7%. RaceAddDamage(10, 7) -- Increases physical damage to the Brute monster by 7%. RaceAddDamage(2, 7) -- Increases physical damage to the Player (Doram) monster by 7%. RaceAddDamage(11, 7) -- Increases physical damage to the Plant monster by 7%. RaceAddDamage(3, 7) -- Increases physical damage to the Insect monster by 7%. RaceAddDamage(4, 7) end, }, [4126] = { Type = "card", OnStartEquip = function() -- Increases physical damage against Large monsters by 15%. AddDamage_Size(1, 2, 15) -- Basic ATK + 5 AddExtParam(0, 41, 5) end, }, [4127] = { Type = "card", OnStartEquip = function() -- Add a 10000% resistance against Sleeping. -- AGI + 1 AddExtParam(0, 104, 1) end, Combiitem = {3000000128}, }, [4128] = { Type = "card", OnStartEquip = function() -- Magic Effect Reduction + 100% -- SP Consumption + 100% AddSPconsumption(100) end, }, [4129] = { Type = "card", OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) -- CRIT + 1 AddExtParam(0, 52, 1) end, }, [4130] = { Type = "card", OnStartEquip = function() -- Increase damage on Undead Property enemies by 20%. AddDamage_Property(9, 20) end, }, [4131] = { Type = "card", -- Movement Speed + 25%, -- Movement Speed + 25% }, [4132] = { Type = "card", OnStartEquip = function() -- No Gemstone Required -- SP Consumption + 25% AddSPconsumption(25) end, }, [4133] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Neutral Property attacks. AddAttrTolerace(0, 20) end, }, [4134] = { Type = "card", -- When dealing physical damage there's a 100% chance that you'll recover 5% of your damage as SP., -- When dealing physical damage there's a 100% chance that you'll recover 5% of your damage as SP. }, [4135] = { Type = "card", OnStartEquip = function() -- Reflects 30% of received melee damage back to the attacker. AddMeleeAttackReflect(30) end, }, [4136] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Demon monster. AddRaceTolerace(6, 30) end, }, [4137] = { Type = "card", -- Ignore Size Modifier, -- Ignore Size Modifier }, [4138] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Angel monster. AddRaceTolerace(8, 30) end, }, [4139] = { Type = "card", OnStartEquip = function() EnableSkill(50, 1) -- Enable to use Level 1 of Steal end, }, [4140] = { Type = "card", OnStartEquip = function() -- Increases physical damage against Boss monsters by 25%. ClassAddDamage(1, 25) end, }, [4141] = { Type = "card", OnStartEquip = function() -- An armor that is enchanted with the Undead Property. -- INT + 1 AddExtParam(0, 106, 1) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4142] = { Type = "card", OnStartEquip = function() -- ASPD + 10% AddExtParam(0, 167, 10) end, }, [4143] = { Type = "card", OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- Add a 10000% resistance against Stunned. AddExtParam(0, 247, 10000) end, }, [4144] = { Type = "card", -- Full Recover on Revive, -- Full Recover on Revive }, [4145] = { Type = "card", OnStartEquip = function() -- Reduces casting time by 30%. SubSpellCastTime(30) end, }, [4146] = { Type = "card", -- Adds a 50% chance to reflect targeted magic spells back to the attacker., -- Adds a 50% chance to reflect targeted magic spells back to the attacker. }, [4147] = { Type = "card", OnStartEquip = function() -- HIT + -10 AddExtParam(0, 49, -10) -- Sets splash attack radius to 1 cells (highest value applied). end, }, [4148] = { Type = "card", OnStartEquip = function() -- SP Consumption + -30% SubSPconsumption(30) end, }, [4149] = { Type = "card", -- Adds a 100/100% chance for 12028 to be dropped when killing Insect monsters., -- Adds a 100/100% chance for 12028 to be dropped when killing Insect monsters. }, [4150] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEF + 2 (refine < 6) if r < 6 then AddExtParam(0, 45, 2) -- MDEF + 5 AddExtParam(0, 47, 5) end end, }, [4151] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Plant monster. AddRaceTolerace(3, -20) -- EXP from Plant + 10% AddEXPPercent_KillRace(3, 10) end, }, [4152] = { Type = "card", -- Item Group HP Recovery (group IG_Juice) + 50% -- Adds a 300/100% chance for 531 to be dropped when killing Insect monsters. -- Adds a 300/100% chance for 532 to be dropped when killing Insect monsters. -- Adds a 300/100% chance for 534 to be dropped when killing Insect monsters., -- Item Group HP Recovery (group IG_Juice) + 50% -- Adds a 300/100% chance for 531 to be dropped when killing Insect monsters. -- Adds a 300/100% chance for 532 to be dropped when killing Insect monsters. -- Adds a 300/100% chance for 534 to be dropped when killing Insect monsters. }, [4153] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Physical damage against monster 1266 + 30%. end, Combiitem = {3000000129}, }, [4154] = { Type = "card", -- Item Group HP Recovery (group IG_Candy) + 50% -- Adds a 300/100% chance for 529 to be dropped when killing Demi-Human monsters. -- Adds a 100/100% chance for 530 to be dropped when killing Demi-Human monsters., -- Item Group HP Recovery (group IG_Candy) + 50% -- Adds a 300/100% chance for 529 to be dropped when killing Demi-Human monsters. -- Adds a 100/100% chance for 530 to be dropped when killing Demi-Human monsters. }, [4155] = { Type = "card", -- Increase physical damage against Goblin monsters by 30%., -- Increase physical damage against Goblin monsters by 30%. }, [4156] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Formless + 7 AddCRIPercent_Race(0, 70) end, }, [4157] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Undead + 7 AddCRIPercent_Race(1, 70) end, }, [4158] = { Type = "card", OnStartEquip = function() -- HP Recovery + -100% AddExtParam(0, 113, -100) -- Recover 100 HP each time a monster is killed by melee. end, }, [4159] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + 2 AddExtParam(0, 104, 2) -- Flee Rate + 20 (refine > 8) if r > 8 then AddExtParam(0, 50, 20) end end, }, [4160] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + 2 AddExtParam(0, 103, 2) -- MaxHP + 10% (refine > 8) if r > 8 then AddExtParam(0, 111, 10) -- MaxSP + 10% AddExtParam(0, 112, 10) end end, }, [4161] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Gloria Lv 1 when hit. AddExtParam(0, 93, 1) end, Combiitem = {3000000123}, }, [4162] = { Type = "card", -- Has 3% chance of inflicting Blinded on the attacker when hit. Combiitem = {3000000126}, -- Has 3% chance of inflicting Blinded on the attacker when hit. }, [4163] = { Type = "card", OnStartEquip = function() -- Flee Rate + 2 AddExtParam(0, 50, 2) -- CRIT + 7 AddExtParam(0, 52, 7) if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- Has 1% chance to cast Bowling Bash Lv 5 on attack. end AddExtParam(0, 92, 1) end, }, [4164] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Fish monster. AddRaceTolerace(5, -20) -- EXP from Fish + 10% AddEXPPercent_KillRace(5, 10) end, }, [4165] = { Type = "card", -- SP Gain on Kill (Insect) + 5, -- SP Gain on Kill (Insect) + 5 }, [4166] = { Type = "card", -- Has 3% chance of inflicting Cursed on the attacker when hit. Combiitem = {3000000128}, -- Has 3% chance of inflicting Cursed on the attacker when hit. }, [4167] = { Type = "card", -- SP Gain on Kill (Brute) + 5 -- SP Gain on Kill (Player (Doram)) + 5, -- SP Gain on Kill (Brute) + 5 -- SP Gain on Kill (Player (Doram)) + 5 }, [4168] = { Type = "card", OnStartEquip = function() -- Has 1% chance to cast Meteor Storm Lv 5 when hit. AddExtParam(0, 91, 1) end, Combiitem = {3000000130}, }, [4169] = { Type = "card", OnStartEquip = function() -- MaxHP + -10% AddExtParam(0, 111, -10) -- MaxSP + -10% AddExtParam(0, 112, -10) -- Reduces casting time by 10%. SubSpellCastTime(10) end, Combiitem = {3000000130}, }, [4170] = { Type = "card", -- Has 6% chance of inflicting Petrified on the attacker when hit., -- Has 6% chance of inflicting Petrified on the attacker when hit. }, [4171] = { Type = "card", -- Adds a 50% chance to decrease enemy's SP by 10% with normal attack. -- Recover 1 SP on each attack., -- Adds a 50% chance to decrease enemy's SP by 10% with normal attack. -- Recover 1 SP on each attack. }, [4172] = { Type = "card", OnStartEquip = function() -- Crit Damage + 20% AddDamage_CRI(1, 20) -- Drain 1 SP from its owner on each attack. end, Combiitem = {3000000131}, }, [4173] = { Type = "card", -- Has 6% chance of inflicting Sleeping on the attacker when hit., -- Has 6% chance of inflicting Sleeping on the attacker when hit. }, [4174] = { Type = "card", OnStartEquip = function() -- Add a 50% resistance against Neutral Property attacks. AddAttrTolerace(0, 50) -- Receive 50% more damage from Water Property attacks. AddAttrTolerace(1, -50) -- Receive 50% more damage from Earth Property attacks. AddAttrTolerace(2, -50) -- Receive 50% more damage from Fire Property attacks. AddAttrTolerace(3, -50) -- Receive 50% more damage from Wind Property attacks. AddAttrTolerace(4, -50) -- Receive 50% more damage from Poison Property attacks. AddAttrTolerace(5, -50) -- Receive 50% more damage from Holy Property attacks. AddAttrTolerace(6, -50) -- Receive 50% more damage from Shadow Property attacks. AddAttrTolerace(7, -50) -- Receive 50% more damage from Ghost Property attacks. AddAttrTolerace(8, -50) -- Receive 50% more damage from Undead Property attacks. AddAttrTolerace(9, -50) end, }, [4175] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Envenom Lv 1 on attack. -- Knockback by 5 cells when using Envenom AddExtParam(0, 90, 1) end, }, [4176] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Dragon + 7 AddCRIPercent_Race(9, 70) end, }, [4177] = { Type = "card", OnStartEquip = function() -- Adds a 100/100% chance for 993 to be dropped when killing Plant monsters. -- Add a 10% resistance against Earth Property attacks. AddAttrTolerace(2, 10) end, }, [4178] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Double Strafe damage increased by 5%. AddDamage_SKID(1, 46, 5) -- Arrow Shower damage increased by 5%. AddDamage_SKID(1, 47, 5) end, Combiitem = { 3000000132, 3000000133 }, }, [4179] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, Combiitem = {3000000117}, }, [4180] = { Type = "card", -- SP Gain on Kill (Dragon) + 5, -- SP Gain on Kill (Dragon) + 5 }, [4181] = { Type = "card", -- Has 300+600*(Vit>=77)% chance of inflicting Silenced on the attacker when hit., -- Has 300+600*(Vit>=77)% chance of inflicting Silenced on the attacker when hit. }, [4182] = { Type = "card", -- SP Gain on Kill (Demon) + 5, -- SP Gain on Kill (Demon) + 5 }, [4183] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, Combiitem = {3000000120}, }, [4184] = { Type = "card", -- Increase physical damage against Golem monsters by 30%., -- Increase physical damage against Golem monsters by 30%. }, [4185] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- INT + 1 AddExtParam(0, 106, 1) -- MDEF + 1 AddExtParam(0, 47, 1) end end, Combiitem = { 3000000134, 3000000135 }, }, [4186] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- VIT + 1 AddExtParam(0, 105, 1) end, Combiitem = { 3000000124, 3000000136 }, }, [4187] = { Type = "card", -- Adds a 100/100% chance for 12030 to be dropped when killing Demon monsters., -- Adds a 100/100% chance for 12030 to be dropped when killing Demon monsters. }, [4188] = { Type = "card", OnStartEquip = function() -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- Adds a 100/100% chance for 990 to be dropped when killing Brute monsters. end, }, [4189] = { Type = "card", -- Has 6% chance of inflicting Cursed on the attacker when hit., -- Has 6% chance of inflicting Cursed on the attacker when hit. }, [4190] = { Type = "card", -- Adds a 100/100% chance for 12027 to be dropped when killing Undead monsters., -- Adds a 100/100% chance for 12027 to be dropped when killing Undead monsters. }, [4191] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Heal Lv 3 when hit. AddExtParam(0, 89, 1) end, Combiitem = {3000000137}, }, [4192] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Fish + 7 AddCRIPercent_Race(5, 70) end, }, [4193] = { Type = "card", OnStartEquip = function() -- When class is Novice / SuperNovice: -- Has 2% chance to cast Endure Lv 1 when hit. AddExtParam(0, 88, 1) end, Combiitem = {3000000138}, }, [4194] = { Type = "card", -- Has 300+600*(Dex>=77)% chance of inflicting Stunned on the attacker when hit., -- Has 300+600*(Dex>=77)% chance of inflicting Stunned on the attacker when hit. }, [4195] = { Type = "card", OnStartEquip = function() -- Add a 10% resistance against Water Property attacks. AddAttrTolerace(1, 10) -- Adds a 100/100% chance for 991 to be dropped when killing Fish monsters. end, }, [4196] = { Type = "card", -- Adds a chance of gaining '909' each time a monster is killed. -- Adds a chance of gaining '7126' each time a monster is killed., -- Adds a chance of gaining '909' each time a monster is killed. -- Adds a chance of gaining '7126' each time a monster is killed. }, [4197] = { Type = "card", OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, Combiitem = {3000000115}, }, [4198] = { Type = "card", -- See Hidden, -- See Hidden }, [4199] = { Type = "card", OnStartEquip = function() -- HP Recovery + 10% AddExtParam(0, 113, 10) -- SP Recovery + 10% AddExtParam(0, 114, 10) end, Combiitem = {3000000132}, }, [4200] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 7 (refine < 6) if r < 6 then AddExtParam(0, 47, 7) end end, }, [4201] = { Type = "card", -- Has 6% chance of inflicting Stunned on the attacker when hit., -- Has 6% chance of inflicting Stunned on the attacker when hit. }, [4202] = { Type = "card", OnStartEquip = function() -- Increase damage on Ghost Property enemies by 20%. AddDamage_Property(8, 20) end, }, [4203] = { Type = "card", OnStartEquip = function() -- Basic ATK + 15 AddExtParam(0, 41, 15) -- Has 5% chance to cast Fire Ball Lv 3+2*(getskilllv("MG_FIREBALL") == 10) on attack. AddExtParam(0, 87, 1) end, }, [4204] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Brute monster. AddRaceTolerace(2, -20) -- Adds -20% tolerance against Player (Doram) monster. AddRaceTolerace(11, -20) -- EXP from Brute + 10% AddEXPPercent_KillRace(2, 10) end, }, [4205] = { Type = "card", -- Adds a chance of gaining '603' each time a monster is killed., -- Adds a chance of gaining '603' each time a monster is killed. }, [4206] = { Type = "card", -- Adds a chance of gaining '644' each time a monster is killed. Combiitem = {3000000136}, -- Adds a chance of gaining '644' each time a monster is killed. }, [4207] = { Type = "card", OnStartEquip = function() -- Adds 25% damage reduction against Small monsters. SubDamage_Size(0, 0, 25) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4208] = { Type = "card", OnStartEquip = function() -- MaxSP + 10% AddExtParam(0, 112, 10) -- Frost Diver damage increased by 5%. AddDamage_SKID(1, 15, 5) end, Combiitem = { 3000000137, 3000000139 }, }, [4209] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Frost Joker Lv 1+4*(getskilllv("BA_FROSTJOKER") == 5) on attack. AddExtParam(0, 86, 1) end, }, [4210] = { Type = "card", OnStartEquip = function() -- TODO: if (!isequipped(4172,4257,4230,4272)) (condition not translatable) -- Has 2% chance to cast Intimidate Lv 1 on attack. if (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- Flee Rate + 20 AddExtParam(0, 50, 20) end AddExtParam(0, 85, 1) end, Combiitem = { 3000000125, 3000000131 }, }, [4211] = { Type = "card", OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) end, Combiitem = {3000000119}, }, [4212] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Bash Lv 1 on attack. -- Knockback by 5 cells when using Bash -- DEF against monster 1026 + -100. AddExtParam(0, 84, 1) end, Combiitem = {3000000064}, }, [4213] = { Type = "card", -- Has 6% chance of inflicting Silenced on the attacker when hit., -- Has 6% chance of inflicting Silenced on the attacker when hit. }, [4214] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Insect + 7 AddCRIPercent_Race(4, 70) end, }, [4215] = { Type = "card", -- Adds a chance of obtaining an item from group IG_Food when killing a monster., -- Adds a chance of obtaining an item from group IG_Food when killing a monster. }, [4216] = { Type = "card", -- Has 6% chance of inflicting Frozen on the attacker when hit., -- Has 6% chance of inflicting Frozen on the attacker when hit. }, [4217] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Heal Lv 1+9*(getskilllv("AL_HEAL") == 10) on attack. AddExtParam(0, 83, 1) end, Combiitem = {3000000134}, }, [4218] = { Type = "card", OnStartEquip = function() -- VIT + -3 AddExtParam(0, 105, -3) -- HP Recovery + -20% AddExtParam(0, 113, -20) -- MaxHP + 1000 AddExtParam(0, 109, 1000) end, Combiitem = {3000000140}, }, [4219] = { Type = "card", -- Adds a chance of gaining '715' each time a monster is killed. -- Adds a chance of gaining '716' each time a monster is killed. -- Adds a chance of gaining '717' each time a monster is killed., -- Adds a chance of gaining '715' each time a monster is killed. -- Adds a chance of gaining '716' each time a monster is killed. -- Adds a chance of gaining '717' each time a monster is killed. }, [4220] = { Type = "card", OnStartEquip = function() -- DEF + 2 AddExtParam(0, 45, 2) -- MDEF + 2 AddExtParam(0, 47, 2) end, Combiitem = {3000000141}, }, [4221] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Insect monster. AddRaceTolerace(4, -20) -- EXP from Insect + 10% AddEXPPercent_KillRace(4, 10) end, }, [4222] = { Type = "card", -- Has 3% chance of inflicting Sleeping on the attacker when hit. Combiitem = {3000000121}, -- Has 3% chance of inflicting Sleeping on the attacker when hit. }, [4223] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- Add a 2000% resistance against Stunned. AddExtParam(0, 247, 2000) end, }, [4224] = { Type = "card", -- Adds a 100/100% chance for 12032 to be dropped when killing Brute monsters., -- Adds a 100/100% chance for 12032 to be dropped when killing Brute monsters. }, [4225] = { Type = "card", OnStartEquip = function() -- Basic ATK + 10 AddExtParam(0, 41, 10) -- HIT + 10 AddExtParam(0, 49, 10) end, }, [4226] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEF + 2 AddExtParam(0, 45, 2) -- MDEF + 5 (refine > 8) if r > 8 then AddExtParam(0, 47, 5) end end, }, [4227] = { Type = "card", -- Item Group HP Recovery (group IG_Meat) + 50% -- Adds a 200/100% chance for 517 to be dropped when killing Brute monsters. -- Adds a 200/100% chance for 528 to be dropped when killing Brute monsters., -- Item Group HP Recovery (group IG_Meat) + 50% -- Adds a 200/100% chance for 517 to be dropped when killing Brute monsters. -- Adds a 200/100% chance for 528 to be dropped when killing Brute monsters. }, [4228] = { Type = "card", -- Adds a 100/100% chance for 12031 to be dropped when killing Fish monsters., -- Adds a 100/100% chance for 12031 to be dropped when killing Fish monsters. }, [4229] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Reduces casting time by 5%. SubSpellCastTime(5) end, Combiitem = {3000000142}, }, [4230] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Has 1% chance to cast Cloaking Lv 5 when hit. AddExtParam(0, 82, 1) end, Combiitem = { 3000000125, 3000000131 }, }, [4231] = { Type = "card", -- DEF against monster 1285 + 50. -- DEF against monster 1286 + 50. -- DEF against monster 1287 + 50. -- DEF against monster 1899 + 50. -- DEF against monster 1900 + 50., -- DEF against monster 1285 + 50. -- DEF against monster 1286 + 50. -- DEF against monster 1287 + 50. -- DEF against monster 1899 + 50. -- DEF against monster 1900 + 50. }, [4232] = { Type = "card", -- Item Group HP Recovery (group IG_Herb) + 50% -- Adds a 300/100% chance for 507 to be dropped when killing Plant monsters. -- Adds a 200/100% chance for 508 to be dropped when killing Plant monsters. -- Adds a 100/100% chance for 509 to be dropped when killing Plant monsters., -- Item Group HP Recovery (group IG_Herb) + 50% -- Adds a 300/100% chance for 507 to be dropped when killing Plant monsters. -- Adds a 200/100% chance for 508 to be dropped when killing Plant monsters. -- Adds a 100/100% chance for 509 to be dropped when killing Plant monsters. }, [4233] = { Type = "card", OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) if (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) then -- Indestructible (except in upgrade attempts). end end, Combiitem = { 3000000124, 3000000136 }, }, [4234] = { Type = "card", OnStartEquip = function() -- Has 3% chance to cast Improve Concentration Lv 1+9*(getskilllv("AC_CONCENTRATION") == 10) when hit. AddExtParam(0, 81, 1) end, Combiitem = { 3000000132, 3000000133 }, }, [4235] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Angel monster. AddRaceTolerace(8, -20) -- EXP from Angel + 10% AddEXPPercent_KillRace(8, 10) end, }, [4236] = { Type = "card", OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) -- Has (30+70*(Int>=99))% chance to cast Kyrie Eleison Lv 10 when hit. AddExtParam(0, 80, 1) end, }, [4237] = { Type = "card", OnStartEquip = function() -- Has 0.3% chance to cast Impositio Manus Lv 3 on attack. AddExtParam(0, 79, 1) end, Combiitem = {3000000143}, }, [4238] = { Type = "card", OnStartEquip = function() -- Has 3% chance to cast Lex Aeterna Lv 1 on attack. AddExtParam(0, 78, 1) end, Combiitem = {3000000143}, }, [4239] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Formless monster. AddRaceTolerace(0, -20) -- EXP from Formless + 10% AddEXPPercent_KillRace(0, 10) end, }, [4240] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- DEF + 2 (refine < 6) if r < 6 then AddExtParam(0, 45, 2) -- MDEF + 3 AddExtParam(0, 47, 3) end end, }, [4241] = { Type = "card", OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- When LUK ≥ 77: -- HP Recovery + 100% AddExtParam(0, 113, 100) -- SP Recovery + 100% AddExtParam(0, 114, 100) end, }, [4242] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- VIT + 2 AddExtParam(0, 105, 2) -- MaxHP + 800 (refine > 8) if r > 8 then AddExtParam(0, 109, 800) end end, }, [4243] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Teleport Lv 1 when hit. AddExtParam(0, 77, 1) end, }, [4244] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Sight Lv 1 when hit. -- MaxHP + 300 AddExtParam(0, 109, 300) -- VIT + 1 AddExtParam(0, 105, 1) AddExtParam(0, 76, 1) end, Combiitem = {3000000142}, }, [4245] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Demi-Human monster. AddRaceTolerace(7, -20) -- Adds -20% tolerance against Player (Human) monster. AddRaceTolerace(10, -20) -- EXP from Demi-Human + 10% AddEXPPercent_KillRace(7, 10) end, }, [4246] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Demi-Human + 7 AddCRIPercent_Race(7, 70) -- CRIT vs Player (Human) + 7 AddCRIPercent_Race(10, 70) end, Combiitem = {3000000141}, }, [4247] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Physical damage against monster 1074 + 30%. end, Combiitem = {3000000129}, }, [4248] = { Type = "card", OnStartEquip = function() -- Has 3% chance to cast Signum Crucis Lv 5 when hit. AddExtParam(0, 75, 1) end, Combiitem = {3000000127}, }, [4249] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Demon monster. AddRaceTolerace(6, -20) -- EXP from Demon + 10% AddEXPPercent_KillRace(6, 10) end, }, [4250] = { Type = "card", OnStartEquip = function() -- Adds 25% damage reduction against Large monsters. SubDamage_Size(0, 2, 25) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4251] = { Type = "card", -- Physical damage against monster 1285 + 40%. -- Physical damage against monster 1286 + 40%. -- Physical damage against monster 1287 + 40%. -- Physical damage against monster 1899 + 40%. -- Physical damage against monster 1900 + 40%., -- Physical damage against monster 1285 + 40%. -- Physical damage against monster 1286 + 40%. -- Physical damage against monster 1287 + 40%. -- Physical damage against monster 1899 + 40%. -- Physical damage against monster 1900 + 40%. }, [4252] = { Type = "card", -- Ranged Damage Reduction + 5% Combiitem = { 3000000132, 3000000133 }, -- Ranged Damage Reduction + 5% }, [4253] = { Type = "card", OnStartEquip = function() -- Adds 40% damage reduction against Boss monsters. ClassSubDamage(1, 40) -- Adds -40% damage reduction against Normal monsters. ClassSubDamage(0, -40) end, }, [4254] = { Type = "card", OnStartEquip = function() -- Adds 25% damage reduction against Medium monsters. SubDamage_Size(0, 1, 25) -- DEF + 1 AddExtParam(0, 45, 1) end, }, [4255] = { Type = "card", -- Increase physical damage against 3 monsters by 30%., -- Increase physical damage against 3 monsters by 30%. }, [4256] = { Type = "card", -- Adds a 100/100% chance for 12034 to be dropped when killing Demi-Human monsters., -- Adds a 100/100% chance for 12034 to be dropped when killing Demi-Human monsters. }, [4257] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) if (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- Perfect Dodge + 5 AddExtParam(0, 51, 5) end end, Combiitem = { 3000000125, 3000000131 }, }, [4258] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MaxSP + 50 AddExtParam(0, 110, 50) end, Combiitem = { 3000000137, 3000000139 }, }, [4259] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- HP Recovery + 30% AddExtParam(0, 113, 30) end, }, [4260] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- Add a 2000% resistance against Confused. end, }, [4261] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- Add a 2000% resistance against Bleeding. end, }, [4262] = { Type = "card", -- Adds a 100/100% chance for 12029 to be dropped when killing Plant monsters., -- Adds a 100/100% chance for 12029 to be dropped when killing Plant monsters. }, [4263] = { Type = "card", OnStartEquip = function() -- Disregards DEF against Normal class enemies. SetIgnoreDEFClass(0) -- HP Recovery + -100% AddExtParam(0, 113, -100) -- Lose 10000 HP every ARGms end, }, [4264] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Jupitel Thunder Lv 3+7*(getskilllv("WZ_JUPITEL") == 10) on attack. AddExtParam(0, 74, 1) end, }, [4265] = { Type = "card", -- Adds a 100/100% chance for 12033 to be dropped when killing Angel monsters., -- Adds a 100/100% chance for 12033 to be dropped when killing Angel monsters. }, [4266] = { Type = "card", OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, Combiitem = {3000000116}, }, [4267] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Dragon monster. AddRaceTolerace(9, -20) -- EXP from Dragon + 10% AddEXPPercent_KillRace(9, 10) end, }, [4268] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Sonic Blow Lv 1 on attack. AddExtParam(0, 73, 1) end, Combiitem = {3000000144}, }, [4269] = { Type = "card", OnStartEquip = function() -- INT + -3 AddExtParam(0, 106, -3) -- SP Recovery + -20% AddExtParam(0, 114, -20) -- MaxSP + 150 AddExtParam(0, 110, 150) end, Combiitem = {3000000140}, }, [4270] = { Type = "card", -- Has 6% chance of inflicting Poisoned on the attacker when hit., -- Has 6% chance of inflicting Poisoned on the attacker when hit. }, [4271] = { Type = "card", OnStartEquip = function() -- Add a 10% resistance against Wind Property attacks. AddAttrTolerace(4, 10) -- Adds a 100/100% chance for 992 to be dropped when killing Insect monsters. end, }, [4272] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- CRIT + 3 AddExtParam(0, 52, 3) end, Combiitem = {3000000131}, }, [4273] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Physical damage against monster 1073 + 30%. end, Combiitem = {3000000129}, }, [4274] = { Type = "card", -- SP Gain on Kill (Undead) + 5, -- SP Gain on Kill (Undead) + 5 }, [4275] = { Type = "card", OnStartEquip = function() -- Adds -20% tolerance against Undead monster. AddRaceTolerace(1, -20) -- EXP from Undead + 10% AddEXPPercent_KillRace(1, 10) end, }, [4276] = { Type = "card", -- Has ATF_SHORT% chance of inflicting Stunned when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Cursed when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Silenced when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Poisoned when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Bleeding when attacking (ATF_SHORT trigger). -- Coma vs Normal + 1%, -- Has ATF_SHORT% chance of inflicting Stunned when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Cursed when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Silenced when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Poisoned when attacking (ATF_SHORT trigger). -- Has ATF_SHORT% chance of inflicting Bleeding when attacking (ATF_SHORT trigger). -- Coma vs Normal + 1% }, [4277] = { Type = "card", OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- Musical Strike damage increased by 10%. AddDamage_SKID(1, 316, 10) -- Throw Arrow damage increased by 10%. AddDamage_SKID(1, 324, 10) end, Combiitem = {3000000144}, }, [4278] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 5 (refine < 6) if r < 6 then AddExtParam(0, 47, 5) end end, }, [4279] = { Type = "card", OnStartEquip = function() -- SP Recovery + -100% AddExtParam(0, 114, -100) -- Recover 10 SP each time a monster is killed by melee. end, }, [4280] = { Type = "card", OnStartEquip = function() -- Has 3% chance to cast Blessing Lv 2+8*(getskilllv("AL_BLESSING") == 10) when hit. AddExtParam(0, 72, 1) end, Combiitem = {3000000134}, }, [4281] = { Type = "card", OnStartEquip = function() -- Basic ATK + 30 AddExtParam(0, 41, 30) -- Drain 1 SP from its owner on each attack. if (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) then -- Indestructible (except in upgrade attempts). end end, Combiitem = { 3000000124, 3000000136 }, }, [4282] = { Type = "card", -- Adds a chance of obtaining an item from group IG_Recovery when killing a monster., -- Adds a chance of obtaining an item from group IG_Recovery when killing a monster. }, [4283] = { Type = "card", OnStartEquip = function() -- Has 2+18*(BaseClass == Job_Acolyte)% chance to cast Call Spirits Lv 5 on attack. AddExtParam(0, 71, 1) end, }, [4284] = { Type = "card", OnStartEquip = function() -- Adds a 1/10% chance to cast Heal Lv 5 on attack (1 flags). AddExtParam(0, 70, 1) end, }, [4285] = { Type = "card", OnStartEquip = function() -- Perfect Dodge + 5 AddExtParam(0, 51, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end, }, [4286] = { Type = "card", -- Has 300+600*(Str>=77)% chance of inflicting Confused on the attacker when hit., -- Has 300+600*(Str>=77)% chance of inflicting Confused on the attacker when hit. }, [4287] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MDEF + 8 (refine < 6) if r < 6 then AddExtParam(0, 47, 8) end end, }, [4288] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 150 (refine > 8) if r > 8 then AddExtParam(0, 110, 150) end end, }, [4289] = { Type = "card", -- SP Gain on Kill (Plant) + 5, -- SP Gain on Kill (Plant) + 5 }, [4290] = { Type = "card", OnStartEquip = function() -- MDEF + 3 AddExtParam(0, 47, 3) -- Adds a 5% chance to reflect targeted magic spells back to the attacker. end, }, [4291] = { Type = "card", -- Increase physical damage against Kobold monsters by 30%., -- Increase physical damage against Kobold monsters by 30%. }, [4292] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Plant + 7 AddCRIPercent_Race(3, 70) end, }, [4293] = { Type = "card", OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) -- Holy Light damage increased by 10%. AddDamage_SKID(1, 156, 10) end, Combiitem = { 3000000134, 3000000135 }, }, [4294] = { Type = "card", OnStartEquip = function() -- When class is Novice / SuperNovice: -- Has 1% chance to cast Increase Agility Lv 1 when hit. AddExtParam(0, 69, 1) end, Combiitem = {3000000138}, }, [4295] = { Type = "card", -- Has 6% chance of inflicting Blinded on the attacker when hit., -- Has 6% chance of inflicting Blinded on the attacker when hit. }, [4296] = { Type = "card", -- Gain 1~500 Zeny on kill Combiitem = {3000000122}, -- Gain 1~500 Zeny on kill }, [4297] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Brute + 7 AddCRIPercent_Race(2, 70) -- CRIT vs Player (Doram) + 7 AddCRIPercent_Race(11, 70) end, Combiitem = { 3000000132, 3000000133 }, }, [4298] = { Type = "card", -- Has 6% chance of inflicting Confused on the attacker when hit., -- Has 6% chance of inflicting Confused on the attacker when hit. }, [4299] = { Type = "card", OnStartEquip = function() -- Has 3% chance to cast Auto Guard Lv 3+7*(getskilllv("CR_AUTOGUARD") == 10) when hit. AddExtParam(0, 68, 1) end, Combiitem = {3000000142}, }, [4300] = { Type = "card", -- Has 300+600*(BaseJob == Job_Assassin)% chance of inflicting Poisoned on the attacker when hit., -- Has 300+600*(BaseJob == Job_Assassin)% chance of inflicting Poisoned on the attacker when hit. }, [4301] = { Type = "card", -- Has 6% chance of inflicting Bleeding on the attacker when hit., -- Has 6% chance of inflicting Bleeding on the attacker when hit. }, [4302] = { Type = "card", OnStartEquip = function() -- MaxHP + 100% AddExtParam(0, 111, 100) -- DEF + -50 AddExtParam(0, 45, -50) -- MDEF + -50 AddExtParam(0, 47, -50) end, }, [4303] = { Type = "card", OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) -- When STR ≥ 80: -- Basic ATK + 20 AddExtParam(0, 41, 20) -- When VIT ≥ 80: -- MaxHP + 3% AddExtParam(0, 111, 3) -- When LUK ≥ 80: -- CRIT + 3 AddExtParam(0, 52, 3) end, }, [4304] = { Type = "card", OnStartEquip = function() -- DEF + 2 AddExtParam(0, 45, 2) -- Shield Charge damage increased by 10%. AddDamage_SKID(1, 250, 10) -- Shield Boomerang damage increased by 10%. AddDamage_SKID(1, 251, 10) end, }, [4305] = { Type = "card", OnStartEquip = function() -- Increases physical damage against All monsters by 20%. -- Has 3% chance to cast Magnum Break Lv 10 on attack. AddExtParam(0, 67, 1) end, }, [4306] = { Type = "card", OnStartEquip = function() -- Perfect Dodge + 1 AddExtParam(0, 51, 1) end, Combiitem = {3000000118}, }, [4307] = { Type = "card", -- SP Gain on Kill (Fish) + 5, -- SP Gain on Kill (Fish) + 5 }, [4308] = { Type = "card", -- SP Gain on Kill (Formless) + 5, -- SP Gain on Kill (Formless) + 5 }, [4309] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- Adds 5% tolerance against Formless monster. AddRaceTolerace(0, 5) end, Combiitem = {3000000137}, }, [4310] = { Type = "card", OnStartEquip = function() -- Crit Damage + 10% AddDamage_CRI(1, 10) -- CRIT vs Demon + 7 AddCRIPercent_Race(6, 70) end, }, [4311] = { Type = "card", OnStartEquip = function() -- Add a 15% resistance against Shadow Property attacks. AddAttrTolerace(7, 15) -- Add a 15% resistance against Undead Property attacks. AddAttrTolerace(9, 15) end, Combiitem = { 3000000141, 3000000145 }, }, [4312] = { Type = "card", OnStartEquip = function() -- Flee Rate + 3 AddExtParam(0, 50, 3) -- HIT + 10 AddExtParam(0, 49, 10) if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- CRIT vs Undead + 9 AddCRIPercent_Race(1, 9) -- CRIT vs Demon + 9 AddCRIPercent_Race(6, 9) end end, Combiitem = { 3000000134, 3000000135 }, }, [4313] = { Type = "card", OnStartEquip = function() -- Adds a 0/10% chance to cast Quagmire Lv 1+4*(getskilllv("WZ_QUAGMIRE") == 5) when hit (0 flags). AddExtParam(0, 66, 1) end, Combiitem = {3000000142}, }, [4314] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Formless monster. AddRaceTolerace(0, 30) end, }, [4315] = { Type = "card", -- Has 300+600*(Int>=77)% chance of inflicting Petrified on the attacker when hit., -- Has 300+600*(Int>=77)% chance of inflicting Petrified on the attacker when hit. }, [4316] = { Type = "card", -- SP Gain on Kill (Angel) + 5, -- SP Gain on Kill (Angel) + 5 }, [4317] = { Type = "card", OnStartEquip = function() -- Crit Damage + 15% AddDamage_CRI(1, 15) if (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- CRIT + 4 AddExtParam(0, 52, 4) end end, }, [4318] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Storm Gust Lv 2 on attack. -- Has 2% chance of inflicting Frozen when attacking. AddExtParam(0, 252, 20) AddExtParam(0, 65, 1) end, }, [4319] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 300 AddExtParam(0, 109, 300) -- Bash damage increased by 10%. (refine >= 9) if r >= 9 then AddDamage_SKID(1, 5, 10) end end, Combiitem = { 3000000141, 3000000145 }, }, [4320] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Meteor Storm Lv 1 on attack. AddExtParam(0, 64, 1) end, }, [4321] = { Type = "card", -- Adds a 100 chance to change the attacked monster's class on normal attack. Combiitem = {3000000136}, -- Adds a 100 chance to change the attacked monster's class on normal attack. }, [4322] = { Type = "card", OnStartEquip = function() -- DEF + 1 AddExtParam(0, 45, 1) -- Reflects 5% of received melee damage back to the attacker. AddMeleeAttackReflect(5) end, }, [4323] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Frost Diver Lv 3 on attack. AddExtParam(0, 63, 1) end, Combiitem = {3000000146}, }, [4324] = { Type = "card", -- Has 5% chance of inflicting Frozen on the attacker when hit. Combiitem = {3000000146}, -- Has 5% chance of inflicting Frozen on the attacker when hit. }, [4325] = { Type = "card", OnStartEquip = function() -- Add a 15% resistance against Neutral Property attacks. AddAttrTolerace(0, 15) -- Napalm Beat damage increased by 5%. AddDamage_SKID(1, 11, 5) end, Combiitem = { 3000000137, 3000000139 }, }, [4326] = { Type = "card", -- Item Group HP Recovery (group IG_Fish) + 50% -- Adds a 300/100% chance for 551 to be dropped when killing Fish monsters. -- Adds a 300/100% chance for 544 to be dropped when killing Fish monsters., -- Item Group HP Recovery (group IG_Fish) + 50% -- Adds a 300/100% chance for 551 to be dropped when killing Fish monsters. -- Adds a 300/100% chance for 544 to be dropped when killing Fish monsters. }, [4327] = { Type = "card", OnStartEquip = function() -- Increases casting time by 30%. AddSpellCastTime(30) -- No Cast Cancel -- Fire Wall damage increased by 5%. AddDamage_SKID(1, 18, 5) end, Combiitem = { 3000000137, 3000000139 }, }, [4328] = { Type = "card", OnStartEquip = function() -- Flee Rate + 15 AddExtParam(0, 50, 15) -- CRIT + 1 AddExtParam(0, 52, 1) end, Combiitem = {3000000064}, }, [4329] = { Type = "card", -- SP Gain on Kill (Demi-Human) + 5 -- SP Gain on Kill (Player (Human)) + 5, -- SP Gain on Kill (Demi-Human) + 5 -- SP Gain on Kill (Player (Human)) + 5 }, [4330] = { Type = "card", OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Add a 10000% resistance against Blinded. -- Add a 10000% resistance against Cursed. end, }, [4331] = { Type = "card", OnStartEquip = function() -- CRIT + 3 AddExtParam(0, 52, 3) if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- Perfect Dodge + 3 AddExtParam(0, 51, 3) end end, Combiitem = { 3000000141, 3000000145 }, }, [4332] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- INT + 1 AddExtParam(0, 106, 1) end, Combiitem = {3000000135}, }, [4333] = { Type = "card", -- Has ATF_TARGET|ATF_SELF% chance of inflicting Poisoned on the attacker when hit (ATF_TARGET|ATF_SELF trigger)., -- Has ATF_TARGET|ATF_SELF% chance of inflicting Poisoned on the attacker when hit (ATF_TARGET|ATF_SELF trigger). }, [4334] = { Type = "card", OnStartEquip = function() -- Ranged Damage Reduction + 10% -- Add a 10% resistance against Neutral Property attacks. AddAttrTolerace(0, 10) end, }, [4335] = { Type = "card", OnStartEquip = function() -- Earth Spike damage increased by 5%. AddDamage_SKID(1, 90, 5) -- Heaven's Drive damage increased by 5%. AddDamage_SKID(1, 91, 5) end, }, [4336] = { Type = "card", OnStartEquip = function() -- HP Recovery + 10% AddExtParam(0, 113, 10) -- Add a 10000% resistance against Bleeding. end, }, [4337] = { Type = "card", OnStartEquip = function() -- Basic ATK + 25 AddExtParam(0, 41, 25) -- DEF + -5 AddExtParam(0, 45, -5) end, }, [4338] = { Type = "card", -- VIT + Dex/18, -- VIT + Dex/18 }, [4339] = { Type = "card", OnStartEquip = function() -- Basic ATK + -25 AddExtParam(0, 41, -25) -- DEF + 3 AddExtParam(0, 45, 3) end, }, [4340] = { Type = "card", OnStartEquip = function() -- Adds 30% tolerance against Undead monster. AddRaceTolerace(1, 30) end, }, [4341] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Strip Weapon Lv 1 on attack. AddExtParam(0, 62, 1) end, }, [4342] = { Type = "card", OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) -- Indestructible (except in upgrade attempts). -- No Knockback end, }, [4343] = { Type = "card", OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) end, Combiitem = {3000000124}, }, [4344] = { Type = "card", -- Adds a 50/100% chance for 12058 to be dropped when killing Insect monsters., -- Adds a 50/100% chance for 12058 to be dropped when killing Insect monsters. }, [4345] = { Type = "card", OnStartEquip = function() -- Thunder Storm damage increased by 5%. AddDamage_SKID(1, 21, 5) -- Jupitel Thunder damage increased by 5%. AddDamage_SKID(1, 84, 5) -- Lord of Vermilion damage increased by 5%. AddDamage_SKID(1, 85, 5) end, }, [4346] = { Type = "card", -- STR + Int/18, -- STR + Int/18 }, [4347] = { Type = "card", -- Adds a 50/100% chance for 12053 to be dropped when killing Fish monsters., -- Adds a 50/100% chance for 12053 to be dropped when killing Fish monsters. }, [4348] = { Type = "card", OnStartEquip = function() -- Has 5% chance to cast Strip Armor Lv 1 on attack. AddExtParam(0, 61, 1) end, Combiitem = {3000000125}, }, [4349] = { Type = "card", OnStartEquip = function() -- Adds a 0/10% chance to cast Pneuma Lv 1 when hit (0 flags). AddExtParam(0, 60, 1) end, }, [4350] = { Type = "card", OnStartEquip = function() -- Frost Nova damage increased by 3%. AddDamage_SKID(1, 88, 3) -- Storm Gust damage increased by 3%. AddDamage_SKID(1, 89, 3) end, }, [4351] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Flee Rate + 20 (refine <= 4) if r <= 4 then AddExtParam(0, 50, 20) -- Perfect Dodge + 1 AddExtParam(0, 51, 1) end if r > 4 then -- Flee Rate + 10 AddExtParam(0, 50, 10) end end, }, [4352] = { Type = "card", OnStartEquip = function() -- MaxHP + 10% AddExtParam(0, 111, 10) -- MaxSP + 10% AddExtParam(0, 112, 10) -- Gain 10000 HP every ARGms -- Gain 10000 SP every ARGms end, }, [4353] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 800-40*getrefine() (scales with refine) AddExtParam(0, 109, 800-40*r) -- HP Recovery + 10% AddExtParam(0, 113, 10) end, }, [4354] = { Type = "card", OnStartEquip = function() -- When AGI ≥ 90: -- Add a 3000% resistance against Silenced. AddExtParam(0, 249, 3000) -- Add a 3000% resistance against Stunned. AddExtParam(0, 247, 3000) -- When VIT ≥ 80: -- Add a 5000% resistance against Petrified. -- Add a 5000% resistance against Sleeping. end, }, [4355] = { Type = "card", -- Adds a 50/100% chance for 12043 to be dropped when killing Brute monsters., -- Adds a 50/100% chance for 12043 to be dropped when killing Brute monsters. }, [4356] = { Type = "card", OnStartEquip = function() EnableSkill(275, 1) -- Enable to use Level 1 of Cast Cancel end, }, [4357] = { Type = "card", OnStartEquip = function() EnableSkill(359, 1) -- Enable to use Level 1 of Berserk -- MaxHP + -50% AddExtParam(0, 111, -50) end, }, [4358] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- STR + getrefine()-6 (scales with refine) AddExtParam(0, 103, r-6) end, }, [4359] = { Type = "card", OnStartEquip = function() EnableSkill(135, 3) -- Enable to use Level 3 of Cloaking end, }, [4360] = { Type = "card", OnStartEquip = function() -- CRIT vs Demi-Human + 10 AddCRIPercent_Race(7, 100) -- CRIT vs Player (Human) + 10 AddCRIPercent_Race(10, 100) end, }, [4361] = { Type = "card", -- Adds a 1000 chance to break the target's weapon on attack. -- Adds a 700 chance to break the target's armor on attack. Combiitem = {3000000014}, -- Adds a 1000 chance to break the target's weapon on attack. -- Adds a 700 chance to break the target's armor on attack. }, [4362] = { Type = "card", OnStartEquip = function() -- ASPD + -5% AddExtParam(0, 167, -5) -- HIT + 30 AddExtParam(0, 49, 30) end, }, [4363] = { Type = "card", OnStartEquip = function() -- Adds a 0/10% chance to cast Assumptio Lv 1 when hit (Weapon|bf magic trigger, 0 flags). AddExtParam(0, 59, 1) end, }, [4364] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Adds a 1/10% chance to cast Lex Divina Lv 5 when hit (by magic trigger, 1 flags). AddExtParam(0, 58, 1) end, }, [4365] = { Type = "card", OnStartEquip = function() -- Adds 100% magical defense bypassing on Normal monster. SetIgnoreMdefClass(0, 100) -- Increases casting time by 100%. AddSpellCastTime(100) -- SP Recovery + -100% AddExtParam(0, 114, -100) end, }, [4366] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) AddSpellCastTime(r*-1) -- Increases MATK + 2%. (refine >= 9) if r >= 9 then AddExtParam(0, 140, 2) end end, }, [4367] = { Type = "card", OnStartEquip = function() -- When dealing physical damage there's a 50% chance that you'll recover 20% of your damage as HP. -- HP Recovery + -10% AddExtParam(0, 113, -10) end, }, [4368] = { Type = "card", OnStartEquip = function() -- ASPD + 5% AddExtParam(0, 167, 5) -- HIT + -30 AddExtParam(0, 49, -30) end, }, [4369] = { Type = "card", -- LUK + Agi/18, -- LUK + Agi/18 }, [4370] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- VIT + getrefine()-5 (scales with refine) AddExtParam(0, 105, r-5) end, }, [4371] = { Type = "card", OnStartEquip = function() -- Basic ATK + 10 AddExtParam(0, 41, 10) -- Increases casting time by 20%. AddSpellCastTime(20) end, Combiitem = {3000000145}, }, [4372] = { Type = "card", OnStartEquip = function() -- Increases the effectiveness of healing skills by 30%. AddExtParam(0, 254, 30) -- SP Consumption + 15% AddSPconsumption(15) end, }, [4373] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- LUK + getrefine()-5 (scales with refine) AddExtParam(0, 108, r-5) -- CRIT + getrefine() (scales with refine) AddExtParam(0, 52, r) end, }, [4374] = { Type = "card", OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- Adds 30% magical defense bypassing on Boss monster. SetIgnoreMdefClass(1, 30) end, }, [4375] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- Add a 15% resistance against Neutral Property attacks. (refine >= 9) if r >= 9 then AddAttrTolerace(0, 15) -- Flee Rate + 15 AddExtParam(0, 50, 15) end if r < 9 then -- Add a 10% resistance against Neutral Property attacks. AddAttrTolerace(0, 10) -- Flee Rate + 10 AddExtParam(0, 50, 10) end end, }, [4376] = { Type = "card", OnStartEquip = function() -- MaxHP + -40% AddExtParam(0, 111, -40) -- MaxSP + 50% AddExtParam(0, 112, 50) -- Adds a chance of gaining '513' each time a monster is killed. -- Item HP Recovery (item 513) + 100% end, }, [4377] = { Type = "card", -- Adds a 50/100% chance for 12063 to be dropped when killing Formless monsters., -- Adds a 50/100% chance for 12063 to be dropped when killing Formless monsters. }, [4378] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- MaxHP + 8% (refine <= 4) if r <= 4 then AddExtParam(0, 111, 8) -- MaxSP + 8% AddExtParam(0, 112, 8) -- HP Recovery + 5% AddExtParam(0, 113, 5) -- SP Recovery + 5% AddExtParam(0, 114, 5) end if r > 4 then -- MaxHP + 4% AddExtParam(0, 111, 4) -- MaxSP + 4% AddExtParam(0, 112, 4) end end, }, [4379] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- SP Recovery + 5% (refine <= 4) if r <= 4 then AddExtParam(0, 114, 5) -- MaxSP + 80 AddExtParam(0, 110, 80) end if r > 4 then -- MaxSP + 40 AddExtParam(0, 110, 40) end end, }, [4380] = { Type = "card", OnStartEquip = function() -- Fire Pillar damage increased by 5%. AddDamage_SKID(1, 80, 5) -- Meteor Storm damage increased by 5%. AddDamage_SKID(1, 83, 5) end, }, [4381] = { Type = "card", OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) -- MaxHP + 10% AddExtParam(0, 111, 10) end, Combiitem = {3000000133}, }, [4382] = { Type = "card", OnStartEquip = function() -- MaxHP + 500 AddExtParam(0, 109, 500) -- HP Recovery + 10% AddExtParam(0, 113, 10) end, Combiitem = {3000000139}, }, [4383] = { Type = "card", -- Has ATF_TARGET|ATF_SELF% chance of inflicting Confused on the attacker when hit (ATF_TARGET|ATF_SELF trigger)., -- Has ATF_TARGET|ATF_SELF% chance of inflicting Confused on the attacker when hit (ATF_TARGET|ATF_SELF trigger). }, [4384] = { Type = "card", OnStartEquip = function() -- Has 1% chance to cast Spell Breaker Lv 1 on attack. AddExtParam(0, 57, 1) end, }, [4385] = { Type = "card", -- Adds a 50/100% chance for 12048 to be dropped when killing Dragon monsters., -- Adds a 50/100% chance for 12048 to be dropped when killing Dragon monsters. }, [4386] = { Type = "card", OnStartEquip = function() -- MDEF + -20 AddExtParam(0, 47, -20) -- Add a 10000% resistance against Frozen. AddExtParam(0, 251, 10000) -- Adds a 0/10% chance to cast Land Protector Lv 1 when hit (by magic trigger, 0 flags). AddExtParam(0, 56, 1) end, }, [4387] = { Type = "card", -- AGI + Luk/18, -- AGI + Luk/18 }, [4388] = { Type = "card", OnStartEquip = function() -- Napalm Beat damage increased by 5%. AddDamage_SKID(1, 11, 5) -- Soul Strike damage increased by 5%. AddDamage_SKID(1, 13, 5) -- Napalm Vulcan damage increased by 5%. AddDamage_SKID(1, 400, 5) end, }, [4389] = { Type = "card", -- Adds a chance of gaining '12118' each time a monster is killed. -- Adds a chance of gaining '12119' each time a monster is killed. -- Adds a chance of gaining '12120' each time a monster is killed. -- Adds a chance of gaining '12121' each time a monster is killed., -- Adds a chance of gaining '12118' each time a monster is killed. -- Adds a chance of gaining '12119' each time a monster is killed. -- Adds a chance of gaining '12120' each time a monster is killed. -- Adds a chance of gaining '12121' each time a monster is killed. }, [4390] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Has 5% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 5) end, }, [4391] = { Type = "card", -- Adds a 50/100% chance for 12068 to be dropped when killing Angel monsters., -- Adds a 50/100% chance for 12068 to be dropped when killing Angel monsters. }, [4392] = { Type = "card", -- DEX + Vit/18, -- DEX + Vit/18 }, [4393] = { Type = "card", -- INT + Str/18, -- INT + Str/18 }, [4394] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Grand Cross Lv 5 on attack. AddExtParam(0, 55, 1) end, }, [4395] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Has 5% chance to cast Decrease Agility Lv 3 on attack. AddExtParam(0, 53, 1) end, }, [4396] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- AGI + getrefine()-5 (scales with refine) AddExtParam(0, 104, r-5) end, }, [4397] = { Type = "card", OnStartEquip = function() local r = GetRefineLevel(GetLocation()) -- INT + getrefine()-6 (scales with refine) AddExtParam(0, 106, r-6) end, }, [4398] = { Type = "card", OnStartEquip = function() -- Increase magical damage against Angel monsters by 10%. AddMdamage_Race(8, 10) end, }, [4399] = { Type = "card", OnStartEquip = function() -- Deals more damage depending on the target's defense. -- Drain 1 SP from its owner on each attack. -- DEF + -30 AddExtParam(0, 45, -30) -- Flee Rate + -30 AddExtParam(0, 50, -30) end, }, [4400] = { Type = "card", OnStartEquip = function() -- Has 50+50*(BaseJob == Job_Dancer)% chance to cast Charming Wink Lv 1 when hit. AddExtParam(0, 48, 1) end, }, [4401] = { Type = "card", OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) -- DEF + -5 AddExtParam(0, 45, -5) end, }, [4402] = { Type = "card", OnStartEquip = function() if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) or (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) or (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- STR + 2 AddExtParam(0, 103, 2) -- MaxHP + 5% AddExtParam(0, 111, 5) end if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) or (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) or (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- INT + 2 AddExtParam(0, 106, 2) -- MaxSP + 5% AddExtParam(0, 112, 5) end end, }, [4403] = { Type = "card", OnStartEquip = function() -- Aftercast Delay - 30%. SubSpellDelay(30) end, }, [4404] = { Type = "card", -- Has ATF_TARGET|ATF_SELF% chance of inflicting Bleeding on the attacker when hit (ATF_TARGET|ATF_SELF trigger)., -- Has ATF_TARGET|ATF_SELF% chance of inflicting Bleeding on the attacker when hit (ATF_TARGET|ATF_SELF trigger). }, [4405] = { Type = "card", OnStartEquip = function() -- Adds a getrefine()*2% chance to reflect targeted magic spells back to the attacker. (scales with refine) if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- MDEF + 3 AddExtParam(0, 47, 3) end end, }, [4406] = { Type = "card", OnStartEquip = function() -- Increase magical damage against Demon monsters by 2%. AddMdamage_Race(6, 2) end, }, [4407] = { Type = "card", OnStartEquip = function() -- Indestructible (except in upgrade attempts). -- Increases physical damage against All monsters by 10%. -- Has 5% chance to cast Dispell Lv 1 on attack. AddExtParam(0, 46, 1) end, }, [4408] = { Type = "card", OnStartEquip = function() -- Increase damage on Holy Property enemies by 40%. AddDamage_Property(6, 40) -- Increase damage on Shadow Property enemies by 40%. AddDamage_Property(7, 40) -- Increases physical damage to the Angel monster by 40%. RaceAddDamage(8, 40) -- Increases physical damage to the Demon monster by 40%. RaceAddDamage(6, 40) end, }, [4409] = { Type = "card", OnStartEquip = function() -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- DEF + -10 AddExtParam(0, 45, -10) if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- MaxSP + 100 AddExtParam(0, 110, 100) end end, }, [4410] = { Type = "card", OnStartEquip = function() -- Basic ATK + 15 AddExtParam(0, 41, 15) if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- MaxHP + 500 AddExtParam(0, 109, 500) end end, }, [4411] = { Type = "card", OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- 0.5% chance on attack for 5s: CRIT + 100. end, }, [4412] = { Type = "card", OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) -- 5% chance on attack for 5s: -50; bonus bFlee cast time + 30%. end, }, [4413] = { Type = "card", -- Adds 15% damage reduction against All monsters. -- 0.3% chance when hit for 10s: Perfect Dodge + 30., -- Adds 15% damage reduction against All monsters. -- 0.3% chance when hit for 10s: Perfect Dodge + 30. }, [4414] = { Type = "card", OnStartEquip = function() EnableSkill(16, 1) -- Enable to use Level 1 of Stone Curse -- Add a 3000% resistance against Petrified. -- MDEF + 10 AddExtParam(0, 47, 10) end, }, [4415] = { Type = "card", -- Adds a chance of gaining '536' each time a monster is killed. -- Item HP Recovery (item 536) + 100%, -- Adds a chance of gaining '536' each time a monster is killed. -- Item HP Recovery (item 536) + 100% }, [4416] = { Type = "card", OnStartEquip = function() -- Cold Bolt damage increased by 25%. AddDamage_SKID(1, 14, 25) -- Cold Bolt cast time + -25%. end, }, [4417] = { Type = "card", OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) -- 0.3% chance when hit for 10s: DEF + 10. end, }, [4418] = { Type = "card", OnStartEquip = function() -- Has 1% chance to cast Cold Bolt Lv 2 on attack. AddExtParam(0, 44, 1) end, }, [4419] = { Type = "card", OnStartEquip = function() -- Increase damage on Fire Property enemies by 50%. AddDamage_Property(3, 50) -- Adds a 0/10% chance to cast Frost Nova Lv 10 when hit (Weapon|bf magic trigger, 0 flags). AddExtParam(0, 43, 1) end, }, [4420] = { Type = "card", OnStartEquip = function() -- Has 1% chance to cast Heal Lv 1 when hit. -- Has 1% chance to cast Increase Agility Lv 1 when hit. AddExtParam(0, 42, 2) end, }, [4421] = { Type = "card", -- CRIT (ranged) + 15, -- CRIT (ranged) + 15 }, [4422] = { Type = "card", OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) -- Perfect Dodge + 3 AddExtParam(0, 51, 3) -- Increase damage on Water Property enemies by 10%. AddDamage_Property(1, 10) -- CRIT vs Fish + 15 AddCRIPercent_Race(5, 150) end, }, [4423] = { Type = "card", OnStartEquip = function() -- HIT + 5 AddExtParam(0, 49, 5) -- Increase damage on Water Property enemies by 5%. AddDamage_Property(1, 5) end, }, [4424] = { Type = "card", OnStartEquip = function() EnableSkill(151, 1) -- Enable to use Level 1 of Pick Stone EnableSkill(152, 1) -- Enable to use Level 1 of Throw Stone end, }, [4425] = { Type = "card", OnStartEquip = function() -- Basic ATK + 25 AddExtParam(0, 41, 25) -- 0.5% chance on attack for 10s: ASPD + 100%. end, }, [4426] = { Type = "card", OnStartEquip = function() if (GetPureJob() == 17 or get(19) == 17) then -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- Increases physical damage against All monsters by 10%. end end, }, [4427] = { Type = "card", OnStartEquip = function() -- TODO: if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_1HSWORD || getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_2HSWORD) (condition not translatable) -- HIT + 5 AddExtParam(0, 49, 5) -- CRIT + 5 AddExtParam(0, 52, 5) -- Bowling Bash damage increased by 25%. AddDamage_SKID(1, 62, 25) end, }, [4428] = { Type = "card", OnStartEquip = function() -- TODO: if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_BOW) (condition not translatable) -- HIT + 5 AddExtParam(0, 49, 5) -- CRIT + 5 AddExtParam(0, 52, 5) -- Arrow Shower damage increased by 50%. AddDamage_SKID(1, 47, 50) end, }, [4429] = { Type = "card", OnStartEquip = function() -- Fire Pillar damage increased by 40%. AddDamage_SKID(1, 80, 40) -- Meteor Storm damage increased by 40%. AddDamage_SKID(1, 83, 40) end, }, [4430] = { Type = "card", OnStartEquip = function() -- Basic ATK + (JobLevel/10) -- CRIT + (JobLevel/10) -- HIT + (JobLevel/10) -- Has 1% chance to cast Earthquake Lv 2 when hit. AddExtParam(0, 40, 1) end, }, [4431] = { Type = "card", OnStartEquip = function() -- Has 2% chance to cast Fire Ball Lv 5 on attack. -- Has 2% chance to cast Fire Bolt Lv 5 on attack. AddExtParam(0, 39, 2) end, }, [4432] = { Type = "card", OnStartEquip = function() -- Basic ATK + 5 AddExtParam(0, 41, 5) -- Increase damage on Earth Property enemies by 10%. AddDamage_Property(2, 10) -- CRIT vs Brute + 15 AddCRIPercent_Race(2, 150) -- CRIT vs Player (Doram) + 15 AddCRIPercent_Race(11, 150) -- CRIT vs Plant + 15 AddCRIPercent_Race(3, 150) end, }, [4433] = { Type = "card", OnStartEquip = function() -- Fire Bolt damage increased by 25%. AddDamage_SKID(1, 19, 25) -- Fire Bolt cast time + -25%. end, }, [4434] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Formless monster by 5%. RaceAddDamage(0, 5) -- Adds a 10/100% chance for 756 to be dropped when killing Formless monsters. -- Adds a 10/100% chance for 757 to be dropped when killing Formless monsters. end, }, [4435] = { Type = "card", OnStartEquip = function() -- Increases physical damage to the Demi-Human monster by 1%. RaceAddDamage(7, 1) -- Increases physical damage to the Player (Human) monster by 1%. RaceAddDamage(10, 1) -- Increase magical damage against Demi-Human monsters by 1%. AddMdamage_Race(7, 1) -- Increase magical damage against Player (Human) monsters by 1%. AddMdamage_Race(10, 1) -- Recover 50 HP each time a monster is killed by melee. end, Combiitem = {3000000147}, }, [4436] = { Type = "card", OnStartEquip = function() -- CRIT vs Demi-Human + 5 AddCRIPercent_Race(7, 50) -- CRIT vs Player (Human) + 5 AddCRIPercent_Race(10, 50) -- Increases physical damage to the Demi-Human monster by 1%. RaceAddDamage(7, 1) -- Increases physical damage to the Player (Human) monster by 1%. RaceAddDamage(10, 1) -- Increase magical damage against Demi-Human monsters by 1%. AddMdamage_Race(7, 1) -- Increase magical damage against Player (Human) monsters by 1%. AddMdamage_Race(10, 1) -- Has 0.1% chance of inflicting Bleeding on yourself when attacking. end, Combiitem = {3000000147}, }, [4437] = { Type = "card", OnStartEquip = function() -- HIT + 1 AddExtParam(0, 49, 1) -- Item HP Recovery (item 517) + 100% -- Has ATF_SHORT% chance of inflicting Bleeding when attacking (ATF_SHORT trigger). end, }, [4438] = { Type = "card", OnStartEquip = function() if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- MaxSP + 100 AddExtParam(0, 110, 100) -- MaxHP + -100 AddExtParam(0, 109, -100) -- Napalm Beat damage increased by 20%. AddDamage_SKID(1, 11, 20) -- Soul Strike damage increased by 20%. AddDamage_SKID(1, 13, 20) -- Napalm Vulcan damage increased by 20%. AddDamage_SKID(1, 400, 20) end end, }, [4439] = { Type = "card", OnStartEquip = function() -- Add a 3000% resistance against Blinded. -- Add a 3000% resistance against Stunned. AddExtParam(0, 247, 3000) -- Add a 3000% resistance against Cursed. -- Add a 3000% resistance against Petrified. -- Has 5% chance of inflicting Blinded on the attacker when hit. -- Has 5% chance of inflicting Stunned on the attacker when hit. -- Has 5% chance of inflicting Cursed on the attacker when hit. -- Has 5% chance of inflicting Petrified on the attacker when hit. end, }, [4440] = { Type = "card", OnStartEquip = function() -- TODO: if (getiteminfo(getequipid(EQI_HAND_R), ITEMINFO_VIEW) == W_STAFF) (condition not translatable) -- INT + 1 AddExtParam(0, 106, 1) -- Adds 2% magical defense bypassing on Normal monster. SetIgnoreMdefClass(0, 2) -- Adds 2% magical defense bypassing on Boss monster. SetIgnoreMdefClass(1, 2) end, }, [4441] = { Type = "card", OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- MaxSP + -50% AddExtParam(0, 112, -50) -- Increase magical damage against Angel monsters by 50%. AddMdamage_Race(8, 50) -- Increase magical damage against Demi-Human monsters by 50%. AddMdamage_Race(7, 50) -- Increase magical damage against Player (Human) monsters by 50%. AddMdamage_Race(10, 50) end, }, [4442] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Neutral Property attacks. AddAttrTolerace(0, 20) -- Increase damage on Neutral Property enemies by 5%. AddDamage_Property(0, 5) end, }, [4443] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Water Property attacks. AddAttrTolerace(1, 20) -- Increase damage on Water Property enemies by 5%. AddDamage_Property(1, 5) end, }, [4444] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Earth Property attacks. AddAttrTolerace(2, 20) -- Increase damage on Earth Property enemies by 5%. AddDamage_Property(2, 5) end, }, [4445] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Wind Property attacks. AddAttrTolerace(4, 20) -- Increase damage on Wind Property enemies by 5%. AddDamage_Property(4, 5) end, }, [4447] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Poison Property attacks. AddAttrTolerace(5, 20) -- Increase damage on Poison Property enemies by 5%. AddDamage_Property(5, 5) end, }, [4448] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Holy Property attacks. AddAttrTolerace(6, 20) -- Increase damage on Holy Property enemies by 5%. AddDamage_Property(6, 5) end, }, [4449] = { Type = "card", OnStartEquip = function() -- Add a 20% resistance against Shadow Property attacks. AddAttrTolerace(7, 20) -- Increase damage on Shadow Property enemies by 5%. AddDamage_Property(7, 5) end, }, [4450] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MATK + 10 AddExtParam(0, 200, 10) end, }, [4451] = { Type = "card", OnStartEquip = function() -- MATK + 100 AddExtParam(0, 200, 100) end, }, [4452] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- MATK + 3 AddExtParam(0, 200, 3) end, }, [4453] = { Type = "card", OnStartEquip = function() -- Basic ATK + 25 AddExtParam(0, 41, 25) end, }, [4700] = { Type = "card", OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) end, }, [4701] = { Type = "card", OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) end, }, [4702] = { Type = "card", OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) end, }, [4703] = { Type = "card", OnStartEquip = function() -- STR + 4 AddExtParam(0, 103, 4) end, }, [4704] = { Type = "card", OnStartEquip = function() -- STR + 5 AddExtParam(0, 103, 5) end, }, [4705] = { Type = "card", OnStartEquip = function() -- STR + 6 AddExtParam(0, 103, 6) end, }, [4706] = { Type = "card", OnStartEquip = function() -- STR + 7 AddExtParam(0, 103, 7) end, }, [4707] = { Type = "card", OnStartEquip = function() -- STR + 8 AddExtParam(0, 103, 8) end, }, [4708] = { Type = "card", OnStartEquip = function() -- STR + 9 AddExtParam(0, 103, 9) end, }, [4709] = { Type = "card", OnStartEquip = function() -- STR + 10 AddExtParam(0, 103, 10) end, }, [4710] = { Type = "card", OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) end, }, [4711] = { Type = "card", OnStartEquip = function() -- INT + 2 AddExtParam(0, 106, 2) end, }, [4712] = { Type = "card", OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) end, }, [4713] = { Type = "card", OnStartEquip = function() -- INT + 4 AddExtParam(0, 106, 4) end, }, [4714] = { Type = "card", OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) end, }, [4715] = { Type = "card", OnStartEquip = function() -- INT + 6 AddExtParam(0, 106, 6) end, }, [4716] = { Type = "card", OnStartEquip = function() -- INT + 7 AddExtParam(0, 106, 7) end, }, [4717] = { Type = "card", OnStartEquip = function() -- INT + 8 AddExtParam(0, 106, 8) end, }, [4718] = { Type = "card", OnStartEquip = function() -- INT + 9 AddExtParam(0, 106, 9) end, }, [4719] = { Type = "card", OnStartEquip = function() -- INT + 10 AddExtParam(0, 106, 10) end, }, [4720] = { Type = "card", OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) end, }, [4721] = { Type = "card", OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) end, }, [4722] = { Type = "card", OnStartEquip = function() -- DEX + 3 AddExtParam(0, 107, 3) end, }, [4723] = { Type = "card", OnStartEquip = function() -- DEX + 4 AddExtParam(0, 107, 4) end, }, [4724] = { Type = "card", OnStartEquip = function() -- DEX + 5 AddExtParam(0, 107, 5) end, }, [4725] = { Type = "card", OnStartEquip = function() -- DEX + 6 AddExtParam(0, 107, 6) end, }, [4726] = { Type = "card", OnStartEquip = function() -- DEX + 7 AddExtParam(0, 107, 7) end, }, [4727] = { Type = "card", OnStartEquip = function() -- DEX + 8 AddExtParam(0, 107, 8) end, }, [4728] = { Type = "card", OnStartEquip = function() -- DEX + 9 AddExtParam(0, 107, 9) end, }, [4729] = { Type = "card", OnStartEquip = function() -- DEX + 10 AddExtParam(0, 107, 10) end, }, [4730] = { Type = "card", OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) end, }, [4731] = { Type = "card", OnStartEquip = function() -- AGI + 2 AddExtParam(0, 104, 2) end, }, [4732] = { Type = "card", OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) end, }, [4733] = { Type = "card", OnStartEquip = function() -- AGI + 4 AddExtParam(0, 104, 4) end, }, [4734] = { Type = "card", OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) end, }, [4735] = { Type = "card", OnStartEquip = function() -- AGI + 6 AddExtParam(0, 104, 6) end, }, [4736] = { Type = "card", OnStartEquip = function() -- AGI + 7 AddExtParam(0, 104, 7) end, }, [4737] = { Type = "card", OnStartEquip = function() -- AGI + 8 AddExtParam(0, 104, 8) end, }, [4738] = { Type = "card", OnStartEquip = function() -- AGI + 9 AddExtParam(0, 104, 9) end, }, [4739] = { Type = "card", OnStartEquip = function() -- AGI + 10 AddExtParam(0, 104, 10) end, }, [4740] = { Type = "card", OnStartEquip = function() -- VIT + 1 AddExtParam(0, 105, 1) end, }, [4741] = { Type = "card", OnStartEquip = function() -- VIT + 2 AddExtParam(0, 105, 2) end, }, [4742] = { Type = "card", OnStartEquip = function() -- VIT + 3 AddExtParam(0, 105, 3) end, }, [4743] = { Type = "card", OnStartEquip = function() -- VIT + 4 AddExtParam(0, 105, 4) end, }, [4744] = { Type = "card", OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) end, }, [4745] = { Type = "card", OnStartEquip = function() -- VIT + 6 AddExtParam(0, 105, 6) end, }, [4746] = { Type = "card", OnStartEquip = function() -- VIT + 7 AddExtParam(0, 105, 7) end, }, [4747] = { Type = "card", OnStartEquip = function() -- VIT + 8 AddExtParam(0, 105, 8) end, }, [4748] = { Type = "card", OnStartEquip = function() -- VIT + 9 AddExtParam(0, 105, 9) end, }, [4749] = { Type = "card", OnStartEquip = function() -- VIT + 10 AddExtParam(0, 105, 10) end, }, [4750] = { Type = "card", OnStartEquip = function() -- LUK + 1 AddExtParam(0, 108, 1) end, }, [4751] = { Type = "card", OnStartEquip = function() -- LUK + 2 AddExtParam(0, 108, 2) end, }, [4752] = { Type = "card", OnStartEquip = function() -- LUK + 3 AddExtParam(0, 108, 3) end, }, [4753] = { Type = "card", OnStartEquip = function() -- LUK + 4 AddExtParam(0, 108, 4) end, }, [4754] = { Type = "card", OnStartEquip = function() -- LUK + 5 AddExtParam(0, 108, 5) end, }, [4755] = { Type = "card", OnStartEquip = function() -- LUK + 6 AddExtParam(0, 108, 6) end, }, [4756] = { Type = "card", OnStartEquip = function() -- LUK + 7 AddExtParam(0, 108, 7) end, }, [4757] = { Type = "card", OnStartEquip = function() -- LUK + 8 AddExtParam(0, 108, 8) end, }, [4758] = { Type = "card", OnStartEquip = function() -- LUK + 9 AddExtParam(0, 108, 9) end, }, [4759] = { Type = "card", OnStartEquip = function() -- LUK + 10 AddExtParam(0, 108, 10) end, }, [4760] = { Type = "card", OnStartEquip = function() -- Increases MATK + 1%. AddExtParam(0, 140, 1) end, }, [4761] = { Type = "card", OnStartEquip = function() -- Increases MATK + 2%. AddExtParam(0, 140, 2) end, }, [4762] = { Type = "card", OnStartEquip = function() -- Flee Rate + 6 AddExtParam(0, 50, 6) end, }, [4763] = { Type = "card", OnStartEquip = function() -- Flee Rate + 12 AddExtParam(0, 50, 12) end, }, [4764] = { Type = "card", OnStartEquip = function() -- CRIT + 5 AddExtParam(0, 52, 5) end, }, [4765] = { Type = "card", OnStartEquip = function() -- CRIT + 7 AddExtParam(0, 52, 7) end, }, [4766] = { Type = "card", -- Increases physical damage against All monsters by 2%., -- Increases physical damage against All monsters by 2%. }, [4767] = { Type = "card", -- Increases physical damage against All monsters by 3%., -- Increases physical damage against All monsters by 3%. }, [4768] = { Type = "card" }, [4769] = { Type = "card" }, [4770] = { Type = "card" }, [4771] = { Type = "card" }, [4772] = { Type = "card" }, [4773] = { Type = "card" }, [4774] = { Type = "card" }, [4775] = { Type = "card" }, [4776] = { Type = "card" }, [4777] = { Type = "card" }, [4778] = { Type = "card" }, [4779] = { Type = "card" }, [4780] = { Type = "card" }, [4781] = { Type = "card" }, [4782] = { Type = "card" }, [4783] = { Type = "card" }, [4784] = { Type = "card" }, [4785] = { Type = "card" }, [6000] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6039] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6043] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6044] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6045] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6049] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6050] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6052] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6053] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6055] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6057] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6058] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6059] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6060] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6061] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6062] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6063] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6064] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6065] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6066] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6067] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6068] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6069] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6070] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6071] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6072] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6073] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6074] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6075] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6076] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6077] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6078] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6079] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6080] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6081] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6082] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6083] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6084] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6085] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6086] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6087] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6088] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6089] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6090] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6091] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6092] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6093] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6094] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6095] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6096] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6097] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6098] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6099] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6100] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6101] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6102] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6103] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6104] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6105] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6106] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6107] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6108] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6109] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6110] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6111] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6112] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6113] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6114] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6115] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6116] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6117] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6118] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6119] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6120] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6121] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6122] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6123] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6124] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6125] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6126] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6127] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6128] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6129] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6130] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6131] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6132] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6133] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6134] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6135] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6136] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6137] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6138] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6139] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6140] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6141] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6142] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6143] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6144] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6145] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6146] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6147] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6148] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6149] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6150] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6151] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6152] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6153] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6154] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6155] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6156] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6157] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6158] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6159] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6160] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6161] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6162] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6163] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6164] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6165] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6166] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6167] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6168] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6169] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6170] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6171] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6172] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6173] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6174] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6175] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6176] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6177] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6178] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6179] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6180] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6181] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6182] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6183] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6184] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6185] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6186] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6187] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6188] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6189] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6190] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6191] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6192] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6193] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6194] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6195] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6196] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6197] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6198] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6199] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6200] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6201] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6202] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6203] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6204] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6205] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6206] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6207] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6208] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6209] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6210] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6211] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6212] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6213] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6214] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6215] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6216] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6217] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6218] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6219] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6220] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6221] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6222] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6223] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6224] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6225] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6226] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6228] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6229] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6230] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6231] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6232] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6233] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6234] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6235] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6236] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6237] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6238] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6239] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6240] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6241] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6242] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6243] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6244] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6245] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6246] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6247] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6248] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6249] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6250] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6251] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6252] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6253] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6254] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6255] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6256] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6257] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6258] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6259] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6260] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6261] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6262] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6263] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6264] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6265] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6266] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6267] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6268] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6269] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6270] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6271] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6272] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6273] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6274] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6275] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6276] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6277] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6278] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6279] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6280] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6281] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6282] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6283] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6284] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6285] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6286] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6287] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6288] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6289] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6290] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6291] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6292] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6293] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6294] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6295] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6296] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6297] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6298] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6299] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6300] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6301] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6302] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6303] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6304] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6305] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6306] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6307] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6308] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6309] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6310] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6311] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6312] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6313] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6314] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6315] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6316] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6317] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6318] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6319] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6320] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6321] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6322] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6323] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6324] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6325] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6326] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6328] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6329] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6330] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6331] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6332] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6333] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6334] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6335] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6336] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6337] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6338] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6339] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6340] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6341] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6342] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6343] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6344] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6345] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6346] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6347] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6348] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6349] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6350] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6351] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6352] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6353] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6354] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6355] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6356] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6357] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6358] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6359] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6360] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6361] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6362] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6363] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6369] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6370] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6371] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6372] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6373] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6374] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6375] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6376] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6377] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6378] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6379] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6380] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6381] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6382] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6383] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6384] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6385] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6386] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6387] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6388] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6389] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6390] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6391] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6392] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6393] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6394] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6395] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6396] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6456] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6457] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6493] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6499] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6512] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6513] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6514] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [6515] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7014] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7039] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7043] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7044] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7045] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7046] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7047] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7049] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7050] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7052] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7053] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7055] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7057] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7058] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7059] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7060] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7061] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7062] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7063] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7064] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7065] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7066] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7067] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7068] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7069] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7070] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7071] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7072] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7073] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7074] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7075] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7076] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7077] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7078] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7079] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7080] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7081] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7082] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7083] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7084] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7085] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7086] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7087] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7088] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7089] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7090] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7091] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7092] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7093] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7094] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7095] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7096] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7097] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7098] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7099] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7100] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7101] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7102] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7103] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7104] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7105] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7106] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7107] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7108] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7109] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7110] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7111] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7112] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7113] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7114] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7115] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7116] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7117] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7118] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7119] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7120] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7121] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7122] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7123] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7124] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7125] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7126] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7127] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7128] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7129] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7130] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7131] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7132] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7133] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7134] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7135] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7136] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7137] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7138] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7139] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7140] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7141] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7142] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7143] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7144] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7145] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7146] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7147] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7148] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7149] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7150] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7151] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7152] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7153] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7154] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7155] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7156] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7157] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7158] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7159] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7160] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7161] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7162] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7163] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7164] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7165] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7166] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7167] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7168] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7169] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7170] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7171] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7172] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7173] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7174] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7175] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7176] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7177] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7178] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7179] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7180] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7181] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7182] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7183] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7184] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7185] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7186] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7187] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7188] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7189] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7190] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7191] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7192] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7193] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7194] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7195] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7196] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7197] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7198] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7199] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7200] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7201] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7202] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7203] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7204] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7205] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7206] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7207] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7208] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7209] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7210] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7211] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7212] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7213] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7214] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7215] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7216] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7217] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7218] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7219] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7220] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7221] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7222] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7223] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7224] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7225] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7226] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7227] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7228] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7229] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7230] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7231] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7232] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7233] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7234] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7235] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7236] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7237] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7238] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7239] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7240] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7241] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7242] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7243] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7244] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7245] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7246] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7247] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7248] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7249] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7250] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7251] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7252] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7253] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7254] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7255] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7256] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7257] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7258] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7259] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7260] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7261] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7262] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7263] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7264] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7265] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7266] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7267] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7268] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7269] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7270] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7271] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7272] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7273] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7274] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7275] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7276] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7277] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7278] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7279] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7280] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7281] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7282] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7283] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7284] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7285] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7286] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7287] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7288] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7289] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7290] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7291] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7292] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7293] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7294] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7295] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7296] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7308] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7309] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7310] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7311] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7312] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7313] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7314] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7315] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7316] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7317] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7318] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7319] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7320] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7321] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7322] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7323] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7325] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7326] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7327] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7328] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7329] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7330] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7331] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7332] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7333] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7334] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7335] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7336] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7337] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7338] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7339] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7340] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7341] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7342] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7343] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7344] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7345] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7346] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7347] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7348] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7349] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7350] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7351] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7352] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7353] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7354] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7355] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7356] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7357] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7358] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7359] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7360] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7361] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7362] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7363] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7364] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7365] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7366] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7367] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7368] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7369] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7370] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7371] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7372] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7373] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7374] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7375] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7376] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7377] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7378] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7379] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7380] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7381] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7382] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7383] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7384] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7385] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7386] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7387] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7388] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7389] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7390] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7391] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7392] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7393] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7394] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7395] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7396] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7397] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7398] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7399] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7400] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7401] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7402] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7403] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7404] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7405] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7406] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7407] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7408] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7409] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7410] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7411] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7412] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7413] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7414] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7415] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7416] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7417] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7418] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7419] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7420] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7421] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7422] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7423] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7424] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7425] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7426] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7427] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7428] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7429] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7430] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7431] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7432] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7433] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7434] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7435] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7436] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7437] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7438] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7439] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7440] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7441] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7442] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7443] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7444] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7445] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7446] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7447] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7448] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7449] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7450] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7451] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7452] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7453] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7454] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7455] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7456] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7457] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7458] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7459] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7460] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7461] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7462] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7463] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7464] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7465] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7466] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7467] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7468] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7469] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7470] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7471] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7472] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7473] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7474] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7475] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7476] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7477] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7478] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7479] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7480] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7481] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7482] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7483] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7484] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7485] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7486] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7487] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7488] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7489] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7490] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7491] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7492] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7493] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7494] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7495] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7496] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7497] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7498] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7499] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7500] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7501] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7502] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7503] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7504] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7505] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7506] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7507] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7508] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7509] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7510] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7511] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7512] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7513] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7514] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7515] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7516] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7517] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7518] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7519] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7520] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7521] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7522] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7523] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7524] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7525] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7526] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7527] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7528] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7529] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7530] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7531] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7532] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7533] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7534] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7535] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7536] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7537] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7538] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7539] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7540] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7541] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7542] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7543] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7544] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7545] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7546] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7547] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7548] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7549] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7550] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7551] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7552] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7553] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7554] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7555] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7556] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7557] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7558] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7559] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7560] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7561] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7562] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7563] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7564] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7565] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7566] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7567] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7568] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7569] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7570] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7571] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7572] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7573] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7574] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7575] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7576] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7577] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7578] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7579] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7580] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7581] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7582] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7583] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7584] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7585] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7586] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7587] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7588] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7589] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7590] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7591] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7592] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7593] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7594] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7595] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7596] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7597] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7603] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7604] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7605] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7606] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7607] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7608] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7609] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7610] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7611] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7612] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7613] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7614] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7615] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7616] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7617] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7618] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7619] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7620] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7621] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7622] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7623] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7624] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7625] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7626] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7627] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7628] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7629] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7630] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7631] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7635] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7701] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7702] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7703] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7704] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7705] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7706] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7707] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7708] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7709] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7710] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7711] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7712] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7713] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7714] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7715] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7716] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7717] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7718] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7719] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7720] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7721] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7722] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7723] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7724] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7725] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7726] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7727] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7728] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7729] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7730] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7731] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7732] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7733] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7734] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7735] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7736] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7737] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7738] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7739] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7740] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7741] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7742] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7743] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7744] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 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0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7756] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7757] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7758] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7759] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7760] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7761] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7762] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7763] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7764] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7765] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7766] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7767] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7768] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7769] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7770] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7771] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7772] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7773] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7774] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7775] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7776] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7777] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7778] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7779] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7780] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7781] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7782] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7783] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7784] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7785] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7786] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7787] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7788] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7789] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7790] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7791] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7792] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7793] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7794] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7795] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7796] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7797] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7798] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7799] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7800] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7801] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7802] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7803] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7805] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7806] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7807] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7808] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7809] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7810] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7811] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7812] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7813] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7814] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7815] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7816] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7817] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7818] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7819] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7820] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7821] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7822] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7823] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7824] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7825] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7826] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7827] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7828] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7829] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7830] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7831] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7832] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7833] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7834] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7835] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7836] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7837] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7838] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7839] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7840] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7841] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7842] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7843] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7844] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7845] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7846] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7847] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7848] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7849] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7850] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7851] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7852] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7853] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7854] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7855] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7856] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7857] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7858] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7859] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7860] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7861] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7862] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7863] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7864] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7865] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7866] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7867] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7868] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7869] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7870] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7871] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7872] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7873] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7874] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7875] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7876] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7877] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7878] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7879] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7880] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7881] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7882] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7883] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7884] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7885] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7886] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7887] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7888] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7889] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7891] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7892] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7893] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7894] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7895] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7896] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7897] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7898] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7899] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7900] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7901] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7902] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7903] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7904] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7905] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7906] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7907] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7908] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7909] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7910] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7911] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7912] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7913] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7914] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7915] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7916] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7917] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7918] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7919] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7920] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7921] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7922] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7923] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7928] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7929] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7930] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7931] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7932] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7933] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7934] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7935] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7936] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7937] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7938] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7939] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7940] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7941] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7942] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7943] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7944] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7945] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7946] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7947] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7948] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7949] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7950] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7951] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7952] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7953] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7954] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7955] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7956] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7957] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7958] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7959] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7960] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7961] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7962] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7963] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7964] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7965] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7966] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7967] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7968] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7969] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7970] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7971] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7972] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7973] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7974] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7975] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7976] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7977] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7978] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7979] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7980] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7981] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7982] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7983] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7984] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7985] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7986] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7987] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7988] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7989] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7990] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7991] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7992] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7993] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7994] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7995] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7996] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7997] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7998] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [7999] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11000] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11001] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11002] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11003] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11004] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11005] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11006] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11007] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11008] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11009] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11010] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11011] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11012] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11013] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11014] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11015] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11016] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11017] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11018] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11019] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11020] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11021] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11022] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11023] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11024] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11025] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11026] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11027] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11028] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11029] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11030] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11031] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11032] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11033] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11034] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11035] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11036] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11037] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11038] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11039] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11040] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11041] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11042] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11043] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11044] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11045] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11046] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11047] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11048] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11049] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11050] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11051] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11052] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11053] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11054] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11055] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [11056] = { Type = "armor", Stat = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0 } }, [13200] = { Type = "ammo", Stat = { 0, 0 } }, [13201] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Holy element., -- Weapon is endowed with Holy element. }, [13202] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Has 1% chance of inflicting Bleeding when attacking. AddEffectOnAttack(10, 1) end, }, [13203] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [13204] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [13205] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 5% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 5) end, }, [13206] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Shadow element. -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) end, }, [13207] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [13250] = { Type = "ammo", Stat = { 0, 0 } }, [13251] = { Type = "ammo", Stat = { 0, 0 } }, [13252] = { Type = "ammo", Stat = { 0, 0 } }, [13253] = { Type = "ammo", Stat = { 0, 0 } }, [13254] = { Type = "ammo", Stat = { 0, 0 } }, [13255] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Water element., -- Weapon is endowed with Water element. }, [13256] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Earth element., -- Weapon is endowed with Earth element. }, [13257] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Wind element., -- Weapon is endowed with Wind element. }, [13258] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Fire element., -- Weapon is endowed with Fire element. }, [13259] = { Type = "ammo", Stat = { 0, 0 }, OnStartEquip = function() -- Weapon is endowed with Poison element. -- Has 5% chance of inflicting Poisoned when attacking. AddEffectOnAttack(5, 5) end, }, [13260] = { Type = "ammo", Stat = { 0, 0 } }, [13261] = { Type = "ammo", Stat = { 0, 0 } }, [13262] = { Type = "ammo", Stat = { 0, 0 } }, [13263] = { Type = "ammo", Stat = { 0, 0 } }, [13264] = { Type = "ammo", Stat = { 0, 0 } }, [13265] = { Type = "ammo", Stat = { 0, 0 } }, [13266] = { Type = "ammo", Stat = { 0, 0 } }, [13267] = { Type = "ammo", Stat = { 0, 0 } }, [13268] = { Type = "ammo", Stat = { 0, 0 } }, [13269] = { Type = "ammo", Stat = { 0, 0 } }, [13270] = { Type = "ammo", Stat = { 0, 0 } }, [13271] = { Type = "ammo", Stat = { 0, 0 } }, [13272] = { Type = "ammo", Stat = { 0, 0 }, -- Removes Bleeding. -- Removes Cursed. -- Removes Silenced. -- Removes Poisoned. -- Removes Orcish. -- Removes Changeundead. -- Removes Blinded. -- Removes Confused. -- Removes Deadly Poison. -- TODO: itemheal 500,0;, -- Removes Bleeding. -- Removes Cursed. -- Removes Silenced. -- Removes Poisoned. -- Removes Orcish. -- Removes Changeundead. -- Removes Blinded. -- Removes Confused. -- Removes Deadly Poison. -- TODO: itemheal 500,0; }, [13273] = { Type = "ammo", Stat = { 0, 0 } }, [13274] = { Type = "ammo", Stat = { 0, 0 } }, [13275] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13276] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13277] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13278] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13279] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13280] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: /* Item bonus in source because of BaseLevel check */, -- TODO: /* Item bonus in source because of BaseLevel check */ }, [13281] = { Type = "ammo", Stat = { 0, 0 }, -- TODO: itemheal 1000,0;, -- TODO: itemheal 1000,0; }, [13282] = { Type = "ammo", Stat = { 0, 0 }, -- Inflicts Vitata 500 (lv 20) for 500s. -- TODO: itemheal 0,200;, -- Inflicts Vitata 500 (lv 20) for 500s. -- TODO: itemheal 0,200; }, [13283] = { Type = "ammo", Stat = { 0, 0 } }, [13284] = { Type = "ammo", Stat = { 0, 0 } }, [13285] = { Type = "ammo", Stat = { 0, 0 } }, [13286] = { Type = "ammo", Stat = { 0, 0 } }, [13287] = { Type = "ammo", Stat = { 0, 0 } }, [13288] = { Type = "ammo", Stat = { 0, 0 } }, [13289] = { Type = "ammo", Stat = { 0, 0 } }, [13290] = { Type = "ammo", Stat = { 0, 0 } }, [13294] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Neutral element., -- Weapon is endowed with Neutral element. }, [18000] = { Type = "ammo", Stat = { 0, 0 } }, [18001] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Holy element., -- Weapon is endowed with Holy element. }, [18002] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Shadow element., -- Weapon is endowed with Shadow element. }, [18003] = { Type = "ammo", Stat = { 0, 0 }, -- Weapon is endowed with Ghost element., -- Weapon is endowed with Ghost element. }, [18004] = { Type = "ammo", Stat = { 0, 0 } }, } Combiitem = { [3000000000] = { Item = { 1166, 2527 }, OnStartEquip = function() -- Increases physical damage to the Dragon monster by 5%. RaceAddDamage(9, 5) end }, [3000000001] = { Item = { 1474, 2527 }, OnStartEquip = function() -- Increases physical damage to the Dragon monster by 5%. RaceAddDamage(9, 5) end }, [3000000002] = { Item = { 2527, 13001 }, OnStartEquip = function() -- Increases physical damage to the Dragon monster by 5%. RaceAddDamage(9, 5) end }, [3000000003] = { Item = { 1420, 2115 }, OnStartEquip = function() -- Has 0.5% chance to cast Assumptio Lv 2 when hit. AddExtParam(0, 38, 1) end }, [3000000004] = { Item = { 1428, 2115 }, OnStartEquip = function() -- Has 0.5% chance to cast Assumptio Lv 2 when hit. AddExtParam(0, 37, 1) end }, [3000000005] = { Item = { 1420, 2133 }, OnStartEquip = function() -- Increases physical damage against All monsters by 4%. -- DEF + 2 AddExtParam(0, 45, 2) end }, [3000000006] = { Item = { 1421, 2133 }, OnStartEquip = function() -- Increases physical damage against All monsters by 4%. -- DEF + 2 AddExtParam(0, 45, 2) end }, [3000000007] = { Item = { 1422, 2133 }, OnStartEquip = function() -- Increases physical damage against All monsters by 4%. -- DEF + 2 AddExtParam(0, 45, 2) end }, [3000000008] = { Item = { 1472, 2677 }, OnStartEquip = function() -- Increases MATK + 6%. AddExtParam(0, 140, 6) -- DEX + 2 AddExtParam(0, 107, 2) AddSpellCastTime(-GetRefineLevel(256)) end }, [3000000009] = { Item = { 1473, 2677 }, OnStartEquip = function() -- Increases MATK + 6%. AddExtParam(0, 140, 6) -- DEX + 2 AddExtParam(0, 107, 2) AddSpellCastTime(-GetRefineLevel(256)) end }, [3000000010] = { Item = { 1472, 2711 }, OnStartEquip = function() -- Increases MATK + 6%. AddExtParam(0, 140, 6) -- DEX + 2 AddExtParam(0, 107, 2) AddSpellCastTime(-GetRefineLevel(2)) end }, [3000000011] = { Item = { 1473, 2711 }, OnStartEquip = function() -- Increases MATK + 6%. AddExtParam(0, 140, 6) -- DEX + 2 AddExtParam(0, 107, 2) AddSpellCastTime(-GetRefineLevel(2)) end }, [3000000012] = { Item = { 1477, 2700 }, -- Add a 9500% resistance against Confused. }, [3000000013] = { Item = { 1479, 2700 }, -- Add a 9500% resistance against Confused. }, [3000000014] = { Item = { 1535, 4361 }, -- Adds a 900 chance to break the target's armor on attack. -- Adds a 900 chance to break the target's weapon on attack. }, [3000000015] = { Item = { 1572, 2716, 2717 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- MaxHP + 700 AddExtParam(0, 109, 700) -- ASPD + 5% AddExtParam(0, 167, 5) end }, [3000000016] = { Item = { 1573, 2716, 2717 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- MaxHP + 700 AddExtParam(0, 109, 700) -- ASPD + 5% AddExtParam(0, 167, 5) end }, [3000000017] = { Item = { 1573, 2334 }, OnStartEquip = function() -- MDEF + 8 AddExtParam(0, 47, 8) -- MaxSP + 10% AddExtParam(0, 112, 10) -- INT + 4 AddExtParam(0, 106, 4) end }, [3000000018] = { Item = { 1573, 2372 }, OnStartEquip = function() -- MDEF + 8 AddExtParam(0, 47, 8) -- MaxSP + 10% AddExtParam(0, 112, 10) -- INT + 4 AddExtParam(0, 106, 4) end }, [3000000019] = { Item = { 1615, 18539 }, OnStartEquip = function() -- MATK + 10*getequiprefinerycnt(EQI_HAND_R) (scales with refine) AddExtParam(0, 200, 10*GetRefineLevel(2)) -- Reduces casting time by 10%. AddSpellCastTime(-10) end }, [3000000020] = { Item = { 1636, 18539 }, OnStartEquip = function() -- MATK + 10*getequiprefinerycnt(EQI_HAND_R) (scales with refine) AddExtParam(0, 200, 10*GetRefineLevel(2)) -- Reduces casting time by 10%. AddSpellCastTime(-10) end }, [3000000021] = { Item = { 1616, 2515 }, -- Movement Speed + 25% }, [3000000022] = { Item = { 1618, 2509 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- MATK + min(5, getequiprefinerycnt(EQI_HAND_R)-5)% (scales with refine) AddExtParam(0, 140, math.min(5, GetRefineLevel(2)-5)) AddAttrTolerace(0, math.min(30, GetRefineLevel(4)*3)) end }, [3000000023] = { Item = { 1618, 2535 }, OnStartEquip = function() -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Add a 25% resistance against Neutral Property attacks. AddAttrTolerace(0, 25) end }, [3000000024] = { Item = { 1620, 2535 }, OnStartEquip = function() -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Add a 25% resistance against Neutral Property attacks. AddAttrTolerace(0, 25) end }, [3000000025] = { Item = { 1620, 2509 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- MATK + getequiprefinerycnt(EQI_HAND_R)-5% (scales with refine) AddExtParam(0, 140, GetRefineLevel(2)-5) -- When garment refine > 10: -- Add a 30% resistance against Neutral Property attacks. AddAttrTolerace(0, 30) -- (else branch) AddAttrTolerace(0, GetRefineLevel(4)*3) end }, [3000000026] = { Item = { 1629, 5045 }, OnStartEquip = function() -- DEX + 2 AddExtParam(0, 107, 2) -- INT + 2 AddExtParam(0, 106, 2) -- SP Recovery + 5% AddExtParam(0, 114, 5) -- MATK + getequiprefinerycnt(EQI_HAND_R)% (scales with refine) AddExtParam(0, 140, GetRefineLevel(2)) end }, [3000000027] = { Item = { 1631, 2129 }, OnStartEquip = function() -- Magnus Exorcismus damage increased by 20%. AddDamage_SKID(1, 79, 20) -- Has 2% chance to cast Turn Undead Lv 1 when hit. AddExtParam(0, 36, 1) end }, [3000000028] = { Item = { 1723, 2718 }, OnStartEquip = function() -- DEX + 1 AddExtParam(0, 107, 1) -- MaxSP + 50 AddExtParam(0, 110, 50) -- SP Recovery + 10% AddExtParam(0, 114, 10) end }, [3000000029] = { Item = { 1730, 1752 }, -- Ranged Damage + 25% }, [3000000030] = { Item = { 1731, 1754 }, -- Ranged Damage + 25% }, [3000000031] = { Item = { 1732, 1756 }, OnStartEquip = function() -- Ranged Damage + 25% -- Has 1% chance of inflicting Petrified when attacking. AddEffectOnAttack(3, 10) end }, [3000000032] = { Item = { 1733, 1755 }, OnStartEquip = function() -- Ranged Damage + 25% -- Has 1% chance to cast Wind Blade Lv 5 on attack. -- When INT > 39: -- Has 2% chance to cast Wind Blade Lv 5 on attack. AddExtParam(0, 35, 1) end }, [3000000033] = { Item = { 1734, 1753 }, -- Ranged Damage + 50% }, [3000000034] = { Item = { 1741, 2748 }, OnStartEquip = function() -- ATK + 25 AddExtParam(0, 41, 25) -- Has ATF_WEAPON|ATF_LONG|ATF_TARGET% chance of inflicting Cursed when attacking (ATF_WEAPON|ATF_LONG|ATF_TARGET trigger). end }, [3000000035] = { Item = { 2001, 2677 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- DEX + 2 AddExtParam(0, 107, 2) -- Adds 10% tolerance against Demon monster. AddRaceTolerace(6, 10) -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) end }, [3000000036] = { Item = { 2001, 2711 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- DEX + 2 AddExtParam(0, 107, 2) -- Adds 10% tolerance against Demon monster. AddRaceTolerace(6, 10) -- Adds 10% tolerance against Undead monster. AddRaceTolerace(1, 10) end }, [3000000037] = { Item = { 2109, 2239, 2717 }, OnStartEquip = function() -- HP Recovery + 15% AddExtParam(0, 113, 15) -- SP Recovery + 15% AddExtParam(0, 114, 15) -- Increases MATK + 7%. AddExtParam(0, 140, 7) end }, [3000000038] = { Item = { 2121, 2239, 2717 }, OnStartEquip = function() -- HP Recovery + 15% AddExtParam(0, 113, 15) -- SP Recovery + 15% AddExtParam(0, 114, 15) -- Increases MATK + 7%. AddExtParam(0, 140, 7) end }, [3000000039] = { Item = { 2114, 2353, 5122 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- DEF + 5 AddExtParam(0, 45, 5) -- MDEF + 5 AddExtParam(0, 47, 5) if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- DEF + 6 AddExtParam(0, 45, 6) end end }, [3000000040] = { Item = { 2115, 2353, 5124 }, OnStartEquip = function() -- DEF + 2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP) (scales with refine) AddExtParam(0, 45, 2-GetRefineLevel(32)-GetRefineLevel(256)) -- MDEF + 5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP) (scales with refine) AddExtParam(0, 47, 5+GetRefineLevel(32)+GetRefineLevel(256)) end }, [3000000041] = { Item = { 2137, 2353, 5124 }, OnStartEquip = function() -- DEF + 2-getequiprefinerycnt(EQI_HAND_L)-getequiprefinerycnt(EQI_HEAD_TOP) (scales with refine) AddExtParam(0, 45, 2-GetRefineLevel(32)-GetRefineLevel(256)) -- MDEF + 5+getequiprefinerycnt(EQI_HAND_L)+getequiprefinerycnt(EQI_HEAD_TOP) (scales with refine) AddExtParam(0, 47, 5+GetRefineLevel(32)+GetRefineLevel(256)) end }, [3000000042] = { Item = { 2116, 2355, 2420, 2521, 5125 }, OnStartEquip = function() -- MaxHP + 900 AddExtParam(0, 109, 900) -- MaxSP + 100 AddExtParam(0, 110, 100) -- Has 3% chance to cast Assumptio Lv 1 when hit. AddExtParam(0, 34, 1) end }, [3000000043] = { Item = { 2123, 2701 }, OnStartEquip = function() -- Reduces casting time by 10%. SubSpellCastTime(10) end }, [3000000044] = { Item = { 2124, 2702 }, OnStartEquip = function() -- ASPD + 10% AddExtParam(0, 167, 10) -- Reflects 5% of received melee damage back to the attacker. AddMeleeAttackReflect(5) end }, [3000000045] = { Item = { 2135, 2426 }, OnStartEquip = function() -- Has 5% chance of inflicting Blinded when attacking. AddEffectOnAttack(9, 5) -- 20% chance on attack for 10s: Flee Rate + 20. end }, [3000000046] = { Item = { 2278, 18656 }, -- Adds a chance of gaining '12192' each time a monster is killed. }, [3000000047] = { Item = { 2281, 18656 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) -- Has 1% chance of inflicting Stunned when attacking. AddEffectOnAttack(1, 10) end }, [3000000048] = { Item = { 2286, 18539 }, OnStartEquip = function() -- SP Consumption + -3% SubSPconsumption(3) end }, [3000000049] = { Item = { 18507, 18539 }, OnStartEquip = function() -- SP Consumption + -3% SubSPconsumption(3) end }, [3000000050] = { Item = { 2312, 2656 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) -- MaxHP + 150 AddExtParam(0, 109, 150) end }, [3000000051] = { Item = { 2313, 2656 }, OnStartEquip = function() -- DEF + 5 AddExtParam(0, 45, 5) -- MaxHP + 150 AddExtParam(0, 109, 150) end }, [3000000052] = { Item = { 2337, 2654 }, OnStartEquip = function() -- SP Consumption + -20% SubSPconsumption(20) -- MaxHP + 300 AddExtParam(0, 109, 300) end }, [3000000053] = { Item = { 2359, 2654 }, OnStartEquip = function() -- SP Consumption + -20% SubSPconsumption(20) -- MaxHP + 300 AddExtParam(0, 109, 300) end }, [3000000054] = { Item = { 2339, 2522 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000055] = { Item = { 2339, 2523 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000056] = { Item = { 2371, 2522 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000057] = { Item = { 2371, 2523 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000058] = { Item = { 2353, 2417, 2516 }, OnStartEquip = function() -- AGI + 3 AddExtParam(0, 104, 3) -- MaxHP + 5% AddExtParam(0, 111, 5) -- MaxSP + 5% AddExtParam(0, 112, 5) end }, [3000000059] = { Item = { 2353, 2418, 2517 }, OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) -- HP Recovery + 10% AddExtParam(0, 113, 10) -- SP Recovery + 10% AddExtParam(0, 114, 10) end }, [3000000060] = { Item = { 2353, 5123 }, OnStartEquip = function() -- When DEX > 69: -- SP Consumption + -10% AddSPconsumption(-10) end }, [3000000061] = { Item = { 2353, 5493 }, OnStartEquip = function() -- When DEX > 69: -- SP Consumption + -10% AddSPconsumption(-10) end }, [3000000062] = { Item = { 2354, 2419, 2520, 5128 }, OnStartEquip = function() -- VIT + 5 AddExtParam(0, 105, 5) -- MaxHP + 15% AddExtParam(0, 111, 15) -- MaxSP + 5% AddExtParam(0, 112, 5) -- DEF + 5 AddExtParam(0, 45, 5) -- MDEF + 15 AddExtParam(0, 47, 15) -- Add a 10% resistance against Water Property attacks. AddAttrTolerace(1, 10) -- Add a 10% resistance against Earth Property attacks. AddAttrTolerace(2, 10) -- Add a 10% resistance against Fire Property attacks. AddAttrTolerace(3, 10) -- Add a 10% resistance against Wind Property attacks. AddAttrTolerace(4, 10) end }, [3000000063] = { Item = { 2357, 2421, 2524, 5171 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end }, [3000000064] = { Item = { 4090, 4212, 4328 }, OnStartEquip = function() -- All Stats + 1 AddExtParam(0, 103, 1) AddExtParam(0, 104, 1) AddExtParam(0, 105, 1) AddExtParam(0, 106, 1) AddExtParam(0, 107, 1) AddExtParam(0, 108, 1) end }, [3000000065] = { Item = { 2358, 5153 }, OnStartEquip = function() -- LUK + 6 AddExtParam(0, 108, 6) -- Flee Rate + 5 AddExtParam(0, 50, 5) -- INT + 2 AddExtParam(0, 106, 2) end }, [3000000066] = { Item = { 2369, 2428, 2533, 5306 }, OnStartEquip = function() -- Adds 10% tolerance against Demi-Human monster. AddRaceTolerace(7, 10) -- Adds 10% tolerance against Player (Human) monster. AddRaceTolerace(10, 10) -- MaxHP + 20% AddExtParam(0, 111, 20) -- Add a 10000% resistance against Frozen. AddExtParam(0, 251, 10000) EnableSkill(88, 10) -- Enable to use Level 10 of Frost Nova end }, [3000000067] = { Item = { 2374, 2729 }, OnStartEquip = function() -- Increases physical damage against All monsters by 3%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) end }, [3000000068] = { Item = { 2375, 2729 }, OnStartEquip = function() -- Increases physical damage against All monsters by 3%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) end }, [3000000069] = { Item = { 2376, 2435, 2538 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- VIT + 3 AddExtParam(0, 105, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Increases HP received from healing skills by 10%. AddExtParam(0, 254, 10) -- Increases HP recovered from all consumable items by 10%. -- 0.5% chance when hit for 10s: Gain 1000 HP every ARGms. end }, [3000000070] = { Item = { 2377, 2435, 2538 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- STR + 3 AddExtParam(0, 103, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Mammonite damage increased by 20%. AddDamage_SKID(1, 42, 20) -- Potion Pitcher heal amount increased by 10%. -- Potion Pitcher received heal amount increased by 10%. -- Heal received heal amount increased by 10%. -- Indestructible (except in upgrade attempts). end }, [3000000071] = { Item = { 2378, 2435, 2538 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- AGI + 3 AddExtParam(0, 104, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- CRIT + 5 AddExtParam(0, 52, 5) -- ASPD + 5% AddExtParam(0, 167, 5) -- 1% chance on attack for 10s: Gain 1000 HP every ARGms. end }, [3000000072] = { Item = { 2379, 2436, 2539 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- INT + 3 AddExtParam(0, 106, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Add a 2000% resistance against Stunned. AddExtParam(0, 247, 2000) -- 3% chance when hit for 10s: An armor that is enchanted with the Ghost Property. end }, [3000000073] = { Item = { 2380, 2436, 2539 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- INT + 3 AddExtParam(0, 106, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Holy Light cast time + -50%. -- Increases the effectiveness of healing skills by 6%. AddExtParam(0, 254, 6) -- 3% chance when hit for 10s: An armor that is enchanted with the Ghost Property. end }, [3000000074] = { Item = { 2381, 2436, 2539 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- DEX + 3 AddExtParam(0, 107, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Ranged Damage Reduction + 10% -- Aftercast Delay - 25%. SubSpellDelay(25) end }, [3000000075] = { Item = { 2382, 2437, 2540 }, OnStartEquip = function() -- Adds -300% tolerance against All monster. AddRaceTolerace(9999, -300) -- Adds 300% tolerance against Demi-Human monster. AddRaceTolerace(7, 300) -- Adds 300% tolerance against Player (Human) monster. AddRaceTolerace(10, 300) -- DEX + 3 AddExtParam(0, 107, 3) -- MaxHP + 12% AddExtParam(0, 111, 12) -- Ranged Damage Reduction + 10% -- Aftercast Delay - 25%. SubSpellDelay(25) end }, [3000000076] = { Item = { 2387, 2440, 2744 }, OnStartEquip = function() -- MaxHP + 7% AddExtParam(0, 111, 7) -- MaxSP + 7% AddExtParam(0, 112, 7) -- Reduces casting time by 3%. SubSpellCastTime(3) -- Aftercast Delay - 15%. SubSpellDelay(15) end }, [3000000077] = { Item = { 2390, 2749 }, OnStartEquip = function() -- Perfect Dodge + 5 AddExtParam(0, 51, 5) end }, [3000000078] = { Item = { 2394, 2444, 2549 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Add a 10000% resistance against Frozen. AddExtParam(0, 251, 10000) -- Potion Pitcher received heal amount increased by 3%. -- Heal received heal amount increased by 3%. -- Sanctuary received heal amount increased by 3%. end }, [3000000079] = { Item = { 2399, 2553 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- Flee Rate + 15 AddExtParam(0, 50, 15) end }, [3000000080] = { Item = { 2408, 2655 }, OnStartEquip = function() -- Basic ATK + 50 AddExtParam(0, 41, 50) -- DEF against monster 1196 + 20. -- DEF against monster 1197 + 20. end }, [3000000081] = { Item = { 2424, 2528 }, OnStartEquip = function() -- HP Recovery + 5% AddExtParam(0, 113, 5) -- MaxHP + 10% AddExtParam(0, 111, 10) end }, [3000000082] = { Item = { 2425, 2529 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000083] = { Item = { 2425, 2530 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000084] = { Item = { 2425, 2551 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000085] = { Item = { 2434, 2529 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000086] = { Item = { 2434, 2530 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000087] = { Item = { 2434, 2551 }, OnStartEquip = function() -- Flee Rate + 10 AddExtParam(0, 50, 10) end }, [3000000088] = { Item = { 2433, 2537 }, OnStartEquip = function() -- MaxHP + 6% AddExtParam(0, 111, 6) end }, [3000000089] = { Item = { 2441, 2546 }, OnStartEquip = function() -- Flee Rate + 5 AddExtParam(0, 50, 5) end }, [3000000090] = { Item = { 2518, 2648, 2649, 5126 }, OnStartEquip = function() -- INT + 5 AddExtParam(0, 106, 5) -- MDEF + 11 AddExtParam(0, 47, 11) -- MaxSP + 20% AddExtParam(0, 112, 20) -- No Cast Cancel -- Increases casting time by 25%. AddSpellCastTime(25) end }, [3000000091] = { Item = { 2519, 2650, 2651, 5127 }, OnStartEquip = function() -- STR + 2 AddExtParam(0, 103, 2) -- LUK + 9 AddExtParam(0, 108, 9) -- CRIT + 13 AddExtParam(0, 52, 13) -- Basic ATK + 18 AddExtParam(0, 41, 18) -- Perfect Dodge + 13 AddExtParam(0, 51, 13) end }, [3000000092] = { Item = { 2607, 2677 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000093] = { Item = { 2607, 2711 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000094] = { Item = { 2607, 2786 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000095] = { Item = { 2608, 2677 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000096] = { Item = { 2608, 2711 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000097] = { Item = { 2608, 2786 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000098] = { Item = { 2626, 2677 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000099] = { Item = { 2626, 2711 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000100] = { Item = { 2626, 2786 }, OnStartEquip = function() -- Heal damage increased by 50%. AddDamage_SKID(1, 28, 50) -- Magnus Exorcismus damage increased by 30%. AddDamage_SKID(1, 79, 30) -- SP Recovery + 9% AddExtParam(0, 114, 9) end }, [3000000101] = { Item = { 2620, 2746 }, OnStartEquip = function() -- Increases physical damage against Medium monsters by 8%. AddDamage_Size(1, 1, 8) -- ASPD + getequiprefinerycnt(EQI_HAND_R)/2% (scales with refine) AddExtParam(0, 167, math.floor(GetRefineLevel(2)/2)) end }, [3000000102] = { Item = { 2620, 2747 }, OnStartEquip = function() -- Increases physical damage against Large monsters by 8%. AddDamage_Size(1, 2, 8) -- HIT + getequiprefinerycnt(EQI_HAND_R)/2 (scales with refine) AddExtParam(0, 49, math.floor(GetRefineLevel(2)/2)) AddSpellCastTime(math.floor(-GetRefineLevel(2)/2)) end }, [3000000103] = { Item = { 2678, 2679 }, OnStartEquip = function() -- Adds a 1/10% chance to cast Asura Strike Lv 1 on attack (1 flags). -- Has 2% chance to cast Lex Aeterna Lv 1 on attack. -- Has 5% chance to cast Sonic Blow Lv 5 on attack. -- Has 2% chance to cast Investigate Lv 5 on attack. -- Has 5% chance to cast Meteor Assault Lv 2 on attack. AddExtParam(0, 33, 5) end }, [3000000104] = { Item = { 2720, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000105] = { Item = { 2721, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000106] = { Item = { 2722, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000107] = { Item = { 2723, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000108] = { Item = { 2724, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000109] = { Item = { 2725, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000110] = { Item = { 2733, 2772 }, OnStartEquip = function() -- Increases physical damage against All monsters by 5%. -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Increases the effectiveness of healing skills by 5%. AddExtParam(0, 254, 5) end }, [3000000111] = { Item = { 2726, 2727 }, OnStartEquip = function() -- SP Consumption + -25% SubSPconsumption(25) end }, [3000000112] = { Item = { 2777, 2778, 5479 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- Increases MATK + 5%. AddExtParam(0, 140, 5) -- Add a 5% resistance against Neutral Property attacks. AddAttrTolerace(0, 5) end }, [3000000113] = { Item = { 2779, 2780, 5482 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- INT + 5 AddExtParam(0, 106, 5) -- Adds 10% tolerance against Angel monster. AddRaceTolerace(8, 10) end }, [3000000114] = { Item = { 2779, 2780, 5577 }, OnStartEquip = function() -- Increases MATK + 10%. AddExtParam(0, 140, 10) -- INT + 5 AddExtParam(0, 106, 5) -- Adds 10% tolerance against Angel monster. AddRaceTolerace(8, 10) end }, [3000000115] = { Item = { 4001, 4197 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000116] = { Item = { 4006, 4266 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000117] = { Item = { 4009, 4179 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000118] = { Item = { 4014, 4306 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000119] = { Item = { 4021, 4211 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000120] = { Item = { 4029, 4183 }, OnStartEquip = function() -- Flee Rate + 18 AddExtParam(0, 50, 18) end }, [3000000121] = { Item = { 4025, 4222 }, -- Has 6% chance of inflicting Sleeping on the attacker when hit. }, [3000000122] = { Item = { 4028, 4296 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) end }, [3000000123] = { Item = { 4031, 4161 }, OnStartEquip = function() -- DEF + 3 AddExtParam(0, 45, 3) -- VIT + 3 AddExtParam(0, 105, 3) end }, [3000000124] = { Item = { 4036, 4186, 4233, 4281, 4343 }, OnStartEquip = function() -- STR + 4 AddExtParam(0, 103, 4) -- MaxHP + 7% AddExtParam(0, 111, 7) -- MaxSP + 7% AddExtParam(0, 112, 7) -- Mammonite damage increased by 20%. AddDamage_SKID(1, 42, 20) -- Recover 1 SP on each attack. if (GetPureJob() == 18 or get(19) == 18) then -- Has 1% chance to cast Adrenaline Rush Lv 1 on attack. -- Adds a chance of gaining '7139' each time a monster is killed. -- Adds a chance of gaining '905' each time a monster is killed. end AddExtParam(0, 32, 1) end }, [3000000125] = { Item = { 4039, 4210, 4230, 4257, 4348 }, OnStartEquip = function() -- STR + 6 AddExtParam(0, 103, 6) -- AGI + 4 AddExtParam(0, 104, 4) -- Back Stab damage increased by 10%. AddDamage_SKID(1, 212, 10) -- TODO: if (getskilllv("RG_STRIPARMOR") == 5) (condition not translatable) -- Has 5% chance to cast Strip Armor Lv 5 on attack. if (GetPureJob() == 17 or get(19) == 17) then -- SP Consumption + -20% AddSPconsumption(-20) -- Has -2% chance to cast Intimidate Lv 1 on attack. end AddExtParam(0, 31, 2) end }, [3000000126] = { Item = { 4074, 4162 }, -- Has 6% chance of inflicting Blinded on the attacker when hit. }, [3000000127] = { Item = { 4106, 4248 }, -- Perfect HIT + 20% }, [3000000128] = { Item = { 4127, 4166 }, -- Has 6% chance of inflicting Cursed on the attacker when hit. }, [3000000129] = { Item = { 4153, 4247, 4273 }, OnStartEquip = function() -- Adds a 3000/100% chance for 544 to be dropped when killing Fish monsters. -- Increase damage on Water Property enemies by 30%. AddDamage_Property(1, 30) end }, [3000000130] = { Item = { 4168, 4169 }, OnStartEquip = function() -- MaxHP + 20% AddExtParam(0, 111, 20) -- MaxSP + 20% AddExtParam(0, 112, 20) -- Reduces casting time by 10%. SubSpellCastTime(10) end }, [3000000131] = { Item = { 4172, 4210, 4230, 4257, 4272 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- STR + 5 AddExtParam(0, 103, 5) -- ASPD + 5% AddExtParam(0, 167, 5) -- Movement Speed + 25% -- Recover 1 SP on each attack. if (GetPureJob() == 6 or get(19) == 6 or get(19) == 12 or get(19) == 17 or get(19) == 4007 or get(19) == 4013 or get(19) == 4018 or get(19) == 4059 or get(19) == 4072 or get(19) == 4101 or get(19) == 4114 or get(19) == 4225) then -- No Gemstone Required end end }, [3000000132] = { Item = { 4178, 4199, 4234, 4252, 4297 }, OnStartEquip = function() -- AGI + 5 AddExtParam(0, 104, 5) -- DEX + 3 AddExtParam(0, 107, 3) -- Ranged Damage + 20% -- Perfect HIT + 20% if (GetPureJob() == 3 or get(19) == 3 or get(19) == 11 or get(19) == 19 or get(19) == 20 or get(19) == 4004 or get(19) == 4012 or get(19) == 4020 or get(19) == 4021 or get(19) == 4056 or get(19) == 4063 or get(19) == 4071 or get(19) == 4098 or get(19) == 4111) then -- EXP from Brute + 5% AddEXPPercent_KillRace(2, 5) -- Coma vs Brute + 100% -- Coma vs Player (Doram) + 100% end end }, [3000000133] = { Item = { 4178, 4234, 4252, 4297, 4381 }, OnStartEquip = function() -- DEX + 5 AddExtParam(0, 107, 5) -- Arrow Vulcan damage increased by 5%. AddDamage_SKID(1, 394, 5) -- Throw Arrow damage increased by 10%. AddDamage_SKID(1, 324, 10) -- Musical Strike damage increased by 10%. AddDamage_SKID(1, 316, 10) if (GetPureJob() == 19 or get(19) == 19) or (GetPureJob() == 20 or get(19) == 20) then -- Has 5% chance to cast Tarot Card of Fate Lv 2 when hit. end AddExtParam(0, 30, 1) end }, [3000000134] = { Item = { 4185, 4217, 4280, 4293, 4312 }, OnStartEquip = function() -- VIT + 10 AddExtParam(0, 105, 10) -- Reduces casting time by 10%. AddSpellCastTime(-10) -- SP Consumption + -10% AddSPconsumption(-10) if (GetPureJob() == 4 or get(19) == 4 or get(19) == 8 or get(19) == 15 or get(19) == 4005 or get(19) == 4009 or get(19) == 4016 or get(19) == 4057 or get(19) == 4065 or get(19) == 4099 or get(19) == 4112 or get(19) == 4223) then -- EXP from Undead + 5% AddEXPPercent_KillRace(1, 5) -- EXP from Demon + 5% AddEXPPercent_KillRace(6, 5) -- Adds 30% tolerance against Undead monster. AddRaceTolerace(1, 30) -- Adds 30% tolerance against Demon monster. AddRaceTolerace(6, 30) end end }, [3000000135] = { Item = { 4185, 4293, 4312, 4332 }, OnStartEquip = function() -- STR + 3 AddExtParam(0, 103, 3) -- MaxSP + 80 AddExtParam(0, 110, 80) -- Basic ATK + 25 AddExtParam(0, 41, 25) -- Has 1% chance to cast Signum Crucis Lv 5 on attack. -- Asura Strike damage increased by 10%. AddDamage_SKID(1, 271, 10) if (GetPureJob() == 15 or get(19) == 15) then -- SP Consumption + -10% AddSPconsumption(-10) -- No Cast Cancel end AddExtParam(0, 29, 1) end }, [3000000136] = { Item = { 4186, 4206, 4233, 4281, 4321 }, OnStartEquip = function() -- LUK + 10 AddExtParam(0, 108, 10) -- Recover 2 SP on each attack. -- Mammonite damage increased by 20%. AddDamage_SKID(1, 42, 20) if (GetPureJob() == 5 or get(19) == 5 or get(19) == 10 or get(19) == 18 or get(19) == 4006 or get(19) == 4011 or get(19) == 4019 or get(19) == 4058 or get(19) == 4068 or get(19) == 4100 or get(19) == 4113 or get(19) == 4224) then -- Adds a chance of gaining '617' each time a monster is killed. -- Adds a 20% chance to reflect targeted magic spells back to the attacker. end end }, [3000000137] = { Item = { 4191, 4208, 4258, 4309, 4325, 4327 }, OnStartEquip = function() -- MaxHP + 500 AddExtParam(0, 109, 500) -- DEF + 5 AddExtParam(0, 45, 5) -- MDEF + 5 AddExtParam(0, 47, 5) -- Cold Bolt damage increased by 10%. AddDamage_SKID(1, 14, 10) -- Fire Bolt damage increased by 10%. AddDamage_SKID(1, 19, 10) -- Lightning Bolt damage increased by 10%. AddDamage_SKID(1, 20, 10) if (GetPureJob() == 2 or get(19) == 2 or get(19) == 9 or get(19) == 16 or get(19) == 4003 or get(19) == 4010 or get(19) == 4017 or get(19) == 4055 or get(19) == 4064 or get(19) == 4078 or get(19) == 4071 or get(19) == 4097 or get(19) == 4110 or get(19) == 4221) then -- Increases MATK + 3%. AddExtParam(0, 140, 3) -- Reduces casting time by 15%. AddSpellCastTime(-15) end end }, [3000000138] = { Item = { 4193, 4294 }, OnStartEquip = function() -- MaxHP + 300 AddExtParam(0, 109, 300) -- MaxSP + 60 AddExtParam(0, 110, 60) end }, [3000000139] = { Item = { 4208, 4258, 4325, 4327, 4382 }, OnStartEquip = function() -- INT + 3 AddExtParam(0, 106, 3) -- Heaven's Drive damage increased by 10%. AddDamage_SKID(1, 91, 10) -- Thunder Storm damage increased by 10%. AddDamage_SKID(1, 21, 10) if (GetPureJob() == 16 or get(19) == 16) then -- Adds a 20% chance to reflect targeted magic spells back to the attacker. -- Adds a chance of gaining '716' each time a monster is killed. -- Adds a chance of gaining '715' each time a monster is killed. -- Reduces casting time by 20%. AddSpellCastTime(-20) end end }, [3000000140] = { Item = { 4218, 4269 }, OnStartEquip = function() -- HP Recovery + 30% AddExtParam(0, 113, 30) -- SP Recovery + 30% AddExtParam(0, 114, 30) -- VIT + 4 AddExtParam(0, 105, 4) -- INT + 4 AddExtParam(0, 106, 4) end }, [3000000141] = { Item = { 4220, 4246, 4311, 4319, 4331 }, OnStartEquip = function() -- STR + 10 AddExtParam(0, 103, 10) -- MaxHP + 20% AddExtParam(0, 111, 20) -- HP Recovery + 50% AddExtParam(0, 113, 50) -- Has 0.3% chance to cast Weapon Perfection Lv 1 on attack. -- Adds a chance of gaining '501' each time a monster is killed. if (GetPureJob() == 1 or get(19) == 1 or get(19) == 7 or get(19) == 14 or get(19) == 4002 or get(19) == 4008 or get(19) == 4014 or get(19) == 4015 or get(19) == 4022 or get(19) == 4054 or get(19) == 4060 or get(19) == 4066 or get(19) == 4096 or get(19) == 4109 or get(19) == 4220 or get(19) == 4302) then -- Item Group HP Recovery (group IG_Potion) + 50% end AddExtParam(0, 28, 1) end }, [3000000142] = { Item = { 4229, 4244, 4299, 4313 }, OnStartEquip = function() -- DEF + 3 AddExtParam(0, 45, 3) -- MDEF + 3 AddExtParam(0, 47, 3) end }, [3000000143] = { Item = { 4237, 4238 }, OnStartEquip = function() -- Has 2% chance to cast Lightning Bolt Lv 5 on attack. AddExtParam(0, 27, 1) end }, [3000000144] = { Item = { 4268, 4277 }, OnStartEquip = function() -- Basic ATK + 20 AddExtParam(0, 41, 20) -- LUK + 3 AddExtParam(0, 108, 3) end }, [3000000145] = { Item = { 4311, 4319, 4331, 4371 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- STR + 1 AddExtParam(0, 103, 1) -- DEF + 2 AddExtParam(0, 45, 2) -- SP Recovery + 10% AddExtParam(0, 114, 10) -- Shield Chain damage increased by 10%. AddDamage_SKID(1, 480, 10) -- Sacrifice damage increased by 10%. AddDamage_SKID(1, 368, 10) -- Reduces casting time by 10%. AddSpellCastTime(-10) if (GetPureJob() == 14 or get(19) == 14 or get(19) == 4015 or get(19) == 4022 or get(19) == 4066 or get(19) == 4073 or get(19) == 4082 or get(19) == 4083 or get(19) == 4102 or get(19) == 4110) then -- An armor that is enchanted with the Holy Property. end end }, [3000000146] = { Item = { 4323, 4324 }, OnStartEquip = function() -- Has 25% chance to cast Frost Diver Lv 3 on attack. AddExtParam(0, 26, 1) end }, [3000000147] = { Item = { 4435, 4436 }, -- SP Gain on Kill (Demi-Human) + 2 -- SP Gain on Kill (Player (Human)) + 2 }, [3000000148] = { Item = { 5040, 5442 }, OnStartEquip = function() -- ASPD + 3% AddExtParam(0, 167, 3) -- Increases casting time by 3%. AddSpellCastTime(3) end }, [3000000149] = { Item = { 5068, 5653 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- ATK + 5% AddExtParam(0, 207, 5) end }, [3000000150] = { Item = { 5074, 5653 }, OnStartEquip = function() -- STR + 1 AddExtParam(0, 103, 1) -- ASPD + 2% AddExtParam(0, 167, 2) end }, [3000000151] = { Item = { 5086, 18656 }, -- Adds a chance of gaining '12192' each time a monster is killed. -- Adds a chance of gaining '538' each time a monster is killed. -- Item HP Recovery (item 12192) + 100% -- Item HP Recovery (item 538) + 100% }, [3000000152] = { Item = { 5176, 18656 }, OnStartEquip = function() -- ASPD + 5% AddExtParam(0, 167, 5) -- 0.5% chance on attack for 10s: ATK + 50. end }, [3000000153] = { Item = { 5358, 5653 }, OnStartEquip = function() -- AGI + 1 AddExtParam(0, 104, 1) -- Flee Rate + 3 AddExtParam(0, 50, 3) end }, [3000000154] = { Item = { 5401, 5653 }, OnStartEquip = function() -- INT + 1 AddExtParam(0, 106, 1) -- Increases MATK + 2%. AddExtParam(0, 140, 2) end }, [3000000155] = { Item = { 13034, 13035 }, OnStartEquip = function() -- MaxSP + 20 AddExtParam(0, 110, 20) -- MaxHP + 5% AddExtParam(0, 111, 5) -- HIT + 10 AddExtParam(0, 49, 10) -- Increases physical damage against Large monsters by 30%. AddDamage_Size(1, 2, 30) -- 0.1% chance on attack for 7s: ASPD + 100%. end } } SkillGroup = { [1000] = {19}, [1004] = { 19, 14, 20 }, [2000] = {271}, [3000] = {397}, [4000] = {89}, [6000] = {382}, [6001] = {482}, [6003] = {427, 434}, [7000] = {2414}, [9001] = {2054}, [10000] = {401} } RefiningBonus = { ARMOR_DEF = { { 0.7, 1.4, 2.1, 2.8, 3.5, 4.2, 4.9, 5.6, 6.3, 7, -- +10 21, -- +11 from here (Renewal only) 24, 28, 32, 36, 40, 45, 50, 55, 60 }, { -- Level 2 Armor (Renewal only) 1, 2, 4, 5, 7, 10, 12, 14, 18, 22, 25, 29, 34, 38, 43, 48, 54, 60, 66, 72 } }, ARMOR_RES = { -- RES/MRES per refine (Renewal only) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 } }, WEAPON_ADV_ATK = { -- P.ATK/S.MATK per refine (Renewal only) { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 26, 28, 30, 32, 34, 36, 38, 40 } }, WEAPON_ATK = { { 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, -- +11 from here (Renewal only) 24, 26, 28, 30, 48, 51, 54, 57, 60 }, { 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, -- +11 from here (Renewal only) 36, 39, 42, 45, 80, 85, 90, 95, 100 }, { 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, -- +11 from here (Renewal only) 60, 65, 70, 75, 112, 119, 126, 133, 140 }, { 7, 14, 21, 28, 35, 42, 49, 56, 63, 70, 77, -- +11 from here (Renewal only) 84, 91, 98, 105, 160, 170, 180, 190, 200 }, { -- Level 5 Weapons (Renewal only) 8, 16, 24, 32, 40, 48, 56, 64, 72, 80, 88, 96, 104, 112, 120, 128, 136, 144, 152, 160 } } } GradeBonus = { NORMAL_ARMOR = { GRADE_MAGIC = {}, GRADE_RARE = {} }, NORMAL_WEAPON = { GRADE_ANCIENT = {REFINING_WEAPON_ATK_MULTIPLE = 25, REFINING_WEAPON_MATK_MULTIPLE = 25}, GRADE_AWAKEN = {REFINING_WEAPON_ATK_MULTIPLE = 40, REFINING_WEAPON_MATK_MULTIPLE = 40}, GRADE_EPIC = {REFINING_WEAPON_ATK_MULTIPLE = 5, REFINING_WEAPON_MATK_MULTIPLE = 5}, GRADE_LEGEND = {REFINING_WEAPON_ATK_MULTIPLE = 15, REFINING_WEAPON_MATK_MULTIPLE = 15}, GRADE_MAGIC = {REFINING_WEAPON_ATK_MULTIPLE = 1, REFINING_WEAPON_MATK_MULTIPLE = 1}, GRADE_RARE = {REFINING_WEAPON_ATK_MULTIPLE = 3, REFINING_WEAPON_MATK_MULTIPLE = 3}, GRADE_UNIQUE = {REFINING_WEAPON_ATK_MULTIPLE = 10, REFINING_WEAPON_MATK_MULTIPLE = 10} } }