Hat Effects
Note I will use c_hateffect
and HAT_EF_c_hateffect
as example
- Open
data\texture\effect
folder - Move your files in a seperate folder in there
- Open
data\luafiles514\lua files\hateffectinfo\hateffectinfo.lub
- Go the last entry of the
HatEFID
table (ExampleHAT_EF_SERPENT_SHADOW = 180
) - Add a
,
after it and add in the same way your hateffect with an sequential ID (=Don't skip ID's) - Go to the last entry of
hatEffectTable
- Use the following layout entry as base (remember to put an
,
after the last entry)
Explanation¶
- resourceFileName path to the datatextureeffect folder (effect nameeffect_name.str)
- IsIgnoreRiding true makes the hateffect not to adjust to your mount
- isRenderBeforeCharacter true makes the effect appear over the character
- hatEffectPos Y Position (up and down) of the hateffect
- hatEffectPosX X Position (left and right) of the hattect
- isAdjustPositionWhenShrinkState put always true
- isAdjustSizeWhenShrinkState put always true